Reserve Powerup Systems for (almost) everyone!
Posted: Tue Mar 12, 2019 8:16 am
Hello there,
Update:
Hello guys, it has taken me longer than expexted, but here's finally the announced update. But as a tradeoff for the long wait, the update is quite a meaningful one:
2 player mode is now fully supported
custom powerups are now supported and you can easily add new ones as seen in this video:
furthermore, I have 3 videos for you showing off the new version:
usage of this is very simple and straight forward: just extract all the files into your level/episode folder. If you already have a luna.lua and/or map.lua file in the level/episode folder, just copy the contents from the one provided in this pack and copy them over to the one you already have. If not, just copy the luna.lua and/or map.lua files over alongside the other files.
and last, but not least, the download link: https://drive.google.com/file/d/14LCH8_ ... sp=sharing
Added in 10 minutes 25 seconds:
Original Post:
After regaining motivation after years and also getting way more experience in coding thanks to godot and GD Script, I can finally present you the single player version of my Item reserve script which gives every character (except for megaman, as he has his own Item selection menu which is mapped to the drop item button) an item reserve like Mario and Luigi have. I also designed an individual reserve box for each character. I also plan on adding a second scipt for multiplayer support as well as looking into the custom powerup script someone else wrote to assure easy support of custom powerups with my script.
Usage is easy: just copy the contents of the zip folder into your episode folder and type the following in your luna.lua file:
hp system and reserveforall are strictly necessary for the script to function, the superflower script was included as I find it pretty nice. As the superflower script is not written by myself, I want to give credit to the original creator. If you don't want to use the superflower, just don't type the require line, take the superflower sprites replacing the fireflower sprites out of your world folder and replace the following section of the script beginning in line 244
with this:
I think I will also make another folder with just the script and the required graphics without the superflower in the next few days.
And now without further ado, please see some images of the script in action:




apart from these pictures, I also made 2 videos of the script in action:
and last but not least, the download link:
https://drive.google.com/file/d/14LCH8_ ... drive_link
Read you soon
Gaming-Dojo
Update:
Hello guys, it has taken me longer than expexted, but here's finally the announced update. But as a tradeoff for the long wait, the update is quite a meaningful one:
2 player mode is now fully supported
custom powerups are now supported and you can easily add new ones as seen in this video:
furthermore, I have 3 videos for you showing off the new version:
usage of this is very simple and straight forward: just extract all the files into your level/episode folder. If you already have a luna.lua and/or map.lua file in the level/episode folder, just copy the contents from the one provided in this pack and copy them over to the one you already have. If not, just copy the luna.lua and/or map.lua files over alongside the other files.
and last, but not least, the download link: https://drive.google.com/file/d/14LCH8_ ... sp=sharing
Added in 10 minutes 25 seconds:
Original Post:
After regaining motivation after years and also getting way more experience in coding thanks to godot and GD Script, I can finally present you the single player version of my Item reserve script which gives every character (except for megaman, as he has his own Item selection menu which is mapped to the drop item button) an item reserve like Mario and Luigi have. I also designed an individual reserve box for each character. I also plan on adding a second scipt for multiplayer support as well as looking into the custom powerup script someone else wrote to assure easy support of custom powerups with my script.
Usage is easy: just copy the contents of the zip folder into your episode folder and type the following in your luna.lua file:
Code: Select all
local reserveforall = require("reserveforall")
local super_flower = require("super_flower")
local hp_system = require("hp_system")
Code: Select all
if myData:get("store_1") == 3 then
Graphics.drawImageWP(super,item_pos_x,item_pos_y,5)
end
Code: Select all
if myData:get("store_1") == 3 then
Graphics.drawImageWP(fire,item_pos_x,item_pos_y,5)
end
And now without further ado, please see some images of the script in action:




apart from these pictures, I also made 2 videos of the script in action:
and last but not least, the download link:
https://drive.google.com/file/d/14LCH8_ ... drive_link
Read you soon
Gaming-Dojo