Reserve Powerup for Toad, Peach, Link
Posted: Tue Mar 12, 2019 8:16 am
Hello there,
Here comes finally, after losing interest some years ago and starting to work on my idea again some days ago after an interesting conversation with an other coder which motivated me to continue coding a Code implementing Mario and Luigi's reserve sytem for Toad, Peach and Link.
Version 3.0 is out now with the following Features:
-Hud works for split and unsplit screen (except for Transition between both when Player 2 has gone ahead once
-reserve item is now kept between Levels
-Peach got a proper Propeller sprite and according configuration(Peach-4.ini) as well
-you can now choose between drop functionality and instant change by using ToadReserveDrop and …_p2 for drop/ ToadReserve and …_p2 for instant change (however, I can't set X and Y Speed to 0 / Y Speed to -3 when spawning the NPC and when I try Setting it after spawning with NPC.get, it throws the global NPC (a Nil value) error so the Propeller shroom will float up and down over the Player(mod the Y coordinate at which npc 34 is spawned if it floats too high for your Player to reach) and the mushroom goes slightly left/Right.
Also Propeller for p2 acts like normal spinjump atm without throwing any Errors so I'll Need to fix that asap.
Make sure to delete the lines from if Player.character == 1 to the second end from below when playing in 2-player-mode to not have a second half cutoff item box on the rim.
Additionally, there comes a Code that gives all characters the powerup-system from NSMBDS, now for Player 2 as well. Unfortunately, Audio in 2nd and Videos are not synchrone but that won't affect Gameplay, I hope.
But now I want to finally grant you a glance into how it works ( timer api and checking numbers not present in download, ): https://youtu.be/VFBRu9_Szv4.1.0
V 2.0:
V 3.0:
And here's finally the download: V.1.1: http://www.mediafire.com/file/73rsgb58y ... e.zip/file
V 2.0: http://www.mediafire.com/file/13t32od4v ... 0.zip/file
V. 3.0: www.mediafire.com/file/c9e1ahgx20z3d9f/ ... +V.3.0.zip
Here comes finally, after losing interest some years ago and starting to work on my idea again some days ago after an interesting conversation with an other coder which motivated me to continue coding a Code implementing Mario and Luigi's reserve sytem for Toad, Peach and Link.
Version 3.0 is out now with the following Features:
-Hud works for split and unsplit screen (except for Transition between both when Player 2 has gone ahead once
-reserve item is now kept between Levels
-Peach got a proper Propeller sprite and according configuration(Peach-4.ini) as well
-you can now choose between drop functionality and instant change by using ToadReserveDrop and …_p2 for drop/ ToadReserve and …_p2 for instant change (however, I can't set X and Y Speed to 0 / Y Speed to -3 when spawning the NPC and when I try Setting it after spawning with NPC.get, it throws the global NPC (a Nil value) error so the Propeller shroom will float up and down over the Player(mod the Y coordinate at which npc 34 is spawned if it floats too high for your Player to reach) and the mushroom goes slightly left/Right.
Also Propeller for p2 acts like normal spinjump atm without throwing any Errors so I'll Need to fix that asap.
Make sure to delete the lines from if Player.character == 1 to the second end from below when playing in 2-player-mode to not have a second half cutoff item box on the rim.
Additionally, there comes a Code that gives all characters the powerup-system from NSMBDS, now for Player 2 as well. Unfortunately, Audio in 2nd and Videos are not synchrone but that won't affect Gameplay, I hope.
But now I want to finally grant you a glance into how it works ( timer api and checking numbers not present in download, ): https://youtu.be/VFBRu9_Szv4.1.0
V 2.0:
V 3.0:
And here's finally the download: V.1.1: http://www.mediafire.com/file/73rsgb58y ... e.zip/file
V 2.0: http://www.mediafire.com/file/13t32od4v ... 0.zip/file
V. 3.0: www.mediafire.com/file/c9e1ahgx20z3d9f/ ... +V.3.0.zip