This is the place for video games!
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LGLMAKING
- Ripper II

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Postby LGLMAKING » Wed May 08, 2019 8:10 am
Eri7 wrote: ↑Wed May 08, 2019 7:21 am
LGLMAKING wrote: ↑Mon May 06, 2019 5:01 am
Reeeee
Added in 56 seconds:
I honestly don't know where to start making levels on it
Make levels on what? Do you mean the themes/styles?
SMM2. Imma miss the simplicity of SMM1
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krakin
- Birdo

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Postby krakin » Wed May 08, 2019 4:42 pm
LGLMAKING wrote: ↑Wed May 08, 2019 8:10 am
Eri7 wrote: ↑Wed May 08, 2019 7:21 am
LGLMAKING wrote: ↑Mon May 06, 2019 5:01 am
Reeeee
Added in 56 seconds:
I honestly don't know where to start making levels on it
Make levels on what? Do you mean the themes/styles?
SMM2. Imma miss the simplicity of SMM1
Watch a walkthrough of SMM2 then
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Eri7
- Banned
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Postby Eri7 » Wed May 08, 2019 7:00 pm
LGLMAKING wrote: ↑Wed May 08, 2019 8:10 am
Eri7 wrote: ↑Wed May 08, 2019 7:21 am
LGLMAKING wrote: ↑Mon May 06, 2019 5:01 am
Reeeee
Added in 56 seconds:
I honestly don't know where to start making levels on it
Make levels on what? Do you mean the themes/styles?
SMM2. Imma miss the simplicity of SMM1
What's so complicated about SMM2? Also i am sure you will get easily used to it, i doubt nintendo wants to make it complicated for people to use.
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thegameseum
- Ripper II

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Postby thegameseum » Wed May 08, 2019 8:24 pm
I dunno about all of you but I would like to see a beach theme, a volcano theme, pokeys, spikes, hammer suit, tanooki suit, poison mushroom, mini mushroom, a way to sort your uploaded levels, and a way better search system.
Added in 2 minutes 14 seconds:
also, by spike I meant the enemy.
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krakin
- Birdo

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Postby krakin » Wed May 08, 2019 8:36 pm
Kinda want to see some SMG backgrounds
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thegameseum
- Ripper II

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Postby thegameseum » Wed May 08, 2019 9:14 pm
Eureka wrote: ↑Wed May 08, 2019 8:36 pm
Kinda want to see some SMG backgrounds
Kinda want to see a SMG theme, that would be cool.
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krakin
- Birdo

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Postby krakin » Wed May 08, 2019 9:17 pm
thegameseum wrote: ↑Wed May 08, 2019 9:14 pm
Eureka wrote: ↑Wed May 08, 2019 8:36 pm
Kinda want to see some SMG backgrounds
Kinda want to see a SMG theme, that would be cool.
If they somehow implemented some enemies from SMG, that would be great too
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Core
- Fuzzy

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Postby Core » Thu May 09, 2019 5:26 am
Would be kinda cool to see an ability to make an 'episodes' in it imo, even though it would ruin original concept.. overall it's pretty neat, too bad i can't try it out.
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ElectriKong
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Postby ElectriKong » Thu May 09, 2019 6:15 am
Core wrote:
Would be kinda cool to see an ability to make an 'episodes' in it imo, even though it would ruin original concept.. overall it's pretty neat, too bad i can't try it out.
The day they add multi-level-pack support to mario maker is the day mario maker dies. People will start getting fixated on getting a pack done and neglect the importance of individual levels, and there will be a multi-level committment both on the player and designer end. The fact that mario maker lets you easily browse more levels from your favourite creators is the best multi-level support people could ask for.
I think the best way of getting close to this without the issues mentioned would be a level collection system similar to what you find on Level Palace.
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sammerbro
- Buster Beetle

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Postby sammerbro » Sat May 11, 2019 3:39 pm
What I want for SMM2 is:
-New Powerups
-World Maps
-New Hammer Bro Variants
-Koopalings
-Big Boo Boss From SMW
-Reznor
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FireyPaperMario
- Wart

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Postby FireyPaperMario » Sat May 11, 2019 6:04 pm
All I want in Super Mario Maker 2 is some of the features from other Mario games, just as:
- Enemies from Yoshi's Island
- A variety of power-ups from every classical 2-D Mario game
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KBorg64
- Snifit

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Postby KBorg64 » Sat May 11, 2019 10:46 pm
-SMB2 theme
-SNES versions of 1, 2, 3
-World map creator
-more blocks
-more npcs & more bosses
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cato
- Volcano Lotus

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Postby cato » Mon May 13, 2019 7:29 am
An option to like/dislike/terminate ( By Nintendo ) the levels you played. Reasons: To get rid of really garbage/inappropriate levels.
Better search engine eg Type words to find different levels instead of 16 digits code. Reasons: Better efficiency.
Highlight good content creator that makes good levels. Reasons: Play good levels instead of searching for it.
Host big Tournaments/Contest about Making The Best Levels/Beat the levels the fastest by Official(Nintendo)/Community
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TheNightingale
- Charged Spiny

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Postby TheNightingale » Mon May 13, 2019 12:17 pm
64searchman46 wrote: ↑Sat May 11, 2019 10:46 pm
-SMB2 theme
-SNES versions of 1, 2, 3
-World map creator
-more blocks
-more npcs & more bosses
I definitely agree with this
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GforGoomba
- Rocky Wrench

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Postby GforGoomba » Wed May 15, 2019 7:15 pm
...and share some hype with the community. Im hyped for the Koopa Karts and the VS Multiplayer mode because I could make a Mario Kart-like level in Mario Maker. Also, not announced in the direct, but in the japanese trailer, you can switch themes with pipes, which coulf be useful for a Odyssey-like level.
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Oshi
- Rip Van Fish

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Postby Oshi » Wed May 15, 2019 7:46 pm
I watched the direct and the new course elements look pretty nice, I'm especially interested in the switch blocks since they open up so much possibility. I feel that the online multiplayer might be frustrating if you get stuck with people who have a much higher skill level/are complete jerks, but I feel that the ranking system will hopefully prevent the former. (unlike a certain other Switch game with online play...) The story mode looks at least a little bit interesting, but I'm not sure how I really feel about it yet.
Oh also, this is off-topic but it seems like Nintendo is trying to shine a weird kind of spotlight on Toadette recently, as if she's gonna become a frequent character. I'm not against it though, but it just seems strange to me.
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MarioLover64
- Spike

- Posts: 257
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Wed May 15, 2019 8:09 pm
Actually, the theme switching was just editing.
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GforGoomba
- Rocky Wrench

- Posts: 628
- Joined: Sat May 05, 2018 11:08 am
- Flair: It... it worked...
Postby GforGoomba » Wed May 15, 2019 8:11 pm
MarioLover64 wrote: ↑Wed May 15, 2019 8:09 pm
Actually, the theme switching was just editing.
How do you know it was editing? If you look closely, the time matches when it switches themes
EDIT: Oh wait it doesnt, it is editing
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thegameseum
- Ripper II

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Postby thegameseum » Wed May 15, 2019 8:30 pm
I watched the direct, and I really liked all the new elements. The only thing I'm concerned about is level codes. You know, those 15 million thousand passwords that you have to type in to search for a course. Level codes are already confirmed, obviously; but I want a system where you could use a level code or a keyword. idk about you guys, but that just makes sense to me.
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Super Luigi!
- Volcano Lotus

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Postby Super Luigi! » Wed May 15, 2019 10:40 pm
I thought the Direct was amazing. My favorite parts included co-op creation and play, Endless and Story mode, the four playable characters, the crazy car, and Boom-Boom being a "mad lad." Just as I did with the first Super Mario Maker, I'll be sure to create many levels while also using SMBX. Both coexist nicely.
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