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Super Mario 64: SMBX Edition
Posted: Sun Feb 10, 2019 10:03 pm
by G01d3n_Merio
Hey SMBX Forums! I rarely post, but, I decided to create a more accurate SM64 in SMBX. There are many SM64s in SMBX, but I thought, "Hey why not?" and thus created this episode. I will release a demo when Bob-omb Battlefield is complete. (That place in the cave is an easter egg for people who don't know about it

)
Screenshot of Castle Grounds:

If you want to submit custom gfx, private message me the link to them and I will put you in the credits.
Update: In this project, I use SMBX 1.4.4.
Re: Super Mario 64: SMBX Edition
Posted: Sun Feb 10, 2019 11:02 pm
by Suigetsu Hoshigaki I
What version of smbx used?
Re: Super Mario 64: SMBX Edition
Posted: Mon Feb 11, 2019 4:45 am
by Cedur
I can tell it's 1.4.4 due to how the door warp looks. This should be specified beforehand.
Re: Super Mario 64: SMBX Edition
Posted: Mon Feb 11, 2019 4:58 am
by Eri7
Cedur wrote: ↑Mon Feb 11, 2019 4:45 am
I can tell it's 1.4.4 due to how the door warp looks. This should be specified beforehand.
And also the enime eyes Mario, only 38A users use it.
Re: Super Mario 64: SMBX Edition
Posted: Mon Feb 11, 2019 6:02 am
by MegaDood
Nice, will it be re-creating everything from the original, including the secret bonus areas?
Re: Super Mario 64: SMBX Edition
Posted: Sun Feb 24, 2019 10:56 am
by G01d3n_Merio
Hello everyone who is interested in the project! I may slow down the project since I now have two being worked on. On the other hand, a demo may be released soon! Almost done with Bob-omb battlefield!
(And yes, I am using SMBX 1.4.4 by 38-A.)
Added in 1 hour 32 minutes 15 seconds:
This is a full-on remake of Super Mario 64 in 2D/16-bit, so it will have all the rooms from the original.
Re: Super Mario 64: SMBX Edition
Posted: Mon Mar 18, 2019 10:04 pm
by ChromaNyan
If it's not a full release yet, you should probably post this in the Projects forum (
viewforum.php?f=90). Anyways, this looks like a cool project!