Level Gimmicks/Design Aspects
Posted: Sun Jan 20, 2019 11:47 pm
Hey guys!
I've been working on my episode off and on for nearly a year and a half, with only a little progress. The reason it's taking so long is because when i go in to build levels, I can never decide how to proceed. Its like I'm getting Writer's Block but with game-building rather than writing.
And by "gimmicks" I mean things that make levels unique and interesting, and require Layers and Events to create- for example Gauntlets, where you have to ride a platform/elevator and fight off a horde of enemies, or a level where there's water that rises and falls, covering most of the ground at max height. Or something even as simple as a well-placed NPC generator. Those kind of things.
And maybe some design ideas too?
If it helps, here are the world themes, and the final boss levels I have planned for each world, for my episode-
-World 1- Actually really need help with this one. A Village/Town type world. Its the Protagonist's hometown, and the world I'm currently still working on. The Boss dungeon is the local School grounds.
-World 2- Plains/Grassland type world. Boss dungeon will be a Mineshaft/Cavern theme.
-World 3- Beach Theme. Boss Dungeon will be an Airship-themed level (Actually supposed to be a Pirate ship).
-World 4- Desert Theme. Boss dungeon will be Temple/Ruins type thing.
-World 5- Forest. Boss Dungeon is largely undecided for now. Probably going to be some sort of large Tree Fort.
-World 6- A Bright, Neon Cityscape. Boss Dungeon will be a large Skyscraper.
-Word 7- The final world. A Darkness/Void themed world. Dungeon will be the Antagonist's Fortress.
I appreciate any advice!
I've been working on my episode off and on for nearly a year and a half, with only a little progress. The reason it's taking so long is because when i go in to build levels, I can never decide how to proceed. Its like I'm getting Writer's Block but with game-building rather than writing.
And by "gimmicks" I mean things that make levels unique and interesting, and require Layers and Events to create- for example Gauntlets, where you have to ride a platform/elevator and fight off a horde of enemies, or a level where there's water that rises and falls, covering most of the ground at max height. Or something even as simple as a well-placed NPC generator. Those kind of things.
And maybe some design ideas too?
If it helps, here are the world themes, and the final boss levels I have planned for each world, for my episode-
-World 1- Actually really need help with this one. A Village/Town type world. Its the Protagonist's hometown, and the world I'm currently still working on. The Boss dungeon is the local School grounds.
-World 2- Plains/Grassland type world. Boss dungeon will be a Mineshaft/Cavern theme.
-World 3- Beach Theme. Boss Dungeon will be an Airship-themed level (Actually supposed to be a Pirate ship).
-World 4- Desert Theme. Boss dungeon will be Temple/Ruins type thing.
-World 5- Forest. Boss Dungeon is largely undecided for now. Probably going to be some sort of large Tree Fort.
-World 6- A Bright, Neon Cityscape. Boss Dungeon will be a large Skyscraper.
-Word 7- The final world. A Darkness/Void themed world. Dungeon will be the Antagonist's Fortress.
I appreciate any advice!