Found my level! I think it was kind of funny that you added a checkpoint considering the difficulty of some of the other levels. I mean, the only way I could beat a particular tank level legit was with a black yoshi obtained from one of those random NPC generators earlier in the game.
Alright so you have the permission to get excited again as in fact, I will be doing an additional content update, featuring some side content from one of the more obscure secrets of the game.
This content update will have 3-4 additional levels and will expand upon one of the rarest characters in the franchise.
I'm probably gonna add a music list included with the content update, or like a day later or so, if you're interested in any song right now specifically, you can just PM me on the forum and ask what one of the songs is
play the content update when that drops. its gonna have a really good level that I made in it. its rly good. look at what all these real people had to say about it!
HeroLinik wrote:
Going to have to be honest here, with a name like that and rather goofy, unfitting music, this level is quite hard to take seriously. But that aside, this level was stunning to look at; the rising fireballs went well with the lava and its glow, providing an almost hellish feel, and the lava-based hazards such as the side-on Podoboos and the firebars helped with the immersion, while providing some neat gameplay to go with it. Speaking of which, it was pretty good, having a neat mix of basic platforming, platform riding and dodging hazards, and the way the secret star is hidden was quite clever, despite requiring an upgraded form of Mario to go through. Unfortunately, the boss fight was a disaster. While the Batafire fits with the level theme, the bombs generate too quickly, making for a laughably easy fight despite the Rinkas. Even the secret Mouser fight was somewhat underwhelming as well, and if anything, the Hammer Bros. after the boss provided more of the challenge than the boss itself. But then again the level's pretty hard to take seriously, so...meh.
JupiHornet wrote:
Explicit name aside, this level kinda felt like a bunch of random castle/fire-related stuff thrown together. It wasn't particularly interesting, and some parts (mostly the beginning) were really annoying with all the enemies everywhere. It was probably a bad idea to put a Super Leaf by the midpoint, because the line ride section afterwards can be cheesed with it (just hold the jump button and float to the bottom). The boss was also pretty boring, it was just a floating Mother Brain with two Rinkas generating out of it. The fiery cloud effect looks AWESOME, but there were spots where the graphics got in the way of the design, specifically the part where you had to climb all the chains. Overall, this level could have been done better.
Sanct wrote:
If you're playing this level first time the particles can really distract you from the spikes, the boss is also lame. Other than that most of this level is very fun, maybe a little cramped in places, but fun. Except that god damn secret star I hate you for that garbage bullshit.
PixelPest wrote:
A pretty interesting level with a good atmosphere, however it was a little bit of sensory overload with its eyesore visuals and painful music choices. The use of background objects was also pretty overkill since a good number of them didn’t even make sense or fit in the setting of the level. Coin placement was also inconsistent and a significant number of the coins were in giant clumps. Furthermore the enemy variety was a little bit overkill and messy, and there was at least one type of enemy used as a joke, although there placement was pretty good. The green pipes did stick out in this level like a sore thumb but most of the other graphics seemed to work relatively well together except for the parallax at the end which was also a little messy being at the wrong priority. Was looking forward to the boss(es) in this level with the way it had unfolded but then they ended up just being resprites which was a little disappointing. The level was a sufficient length though for what it had to offer and had some variety in terms of the player’s movement with a very complex structure overall.
SuperMario7 wrote:
Fantastic. This level was clearly crafted with care and deliberation, making the level varied, fun, and challenging throughout. It was at times extremely difficult, but difficult in a mostly fair sort of way (although occasionally obstacles seemed a bit too crowded and relentless, so I’d suggest making a few more areas that are safe where players can just catch their breath, especially towards the end of the level). Still, while there isn’t any crazy gimmick in this level that totally blew my mind, each section had it’s own unique obstacles that built off of each other, and the boss was original and well put-together. So just putting some of the more basic features of the SMBX engine to excellent use and combining them in unique ways is enough innovation for me. In terms of aesthetics, this level looked amazing. The embers and the lighting blew me away, plus the decoration and attention to detail was all spot-on. Great work with this one!
HeroLinik wrote:
Going to have to be honest here, with a name like that and rather goofy, unfitting music, this level is quite hard to take seriously. But that aside, this level was stunning to look at; the rising fireballs went well with the lava and its glow, providing an almost hellish feel, and the lava-based hazards such as the side-on Podoboos and the firebars helped with the immersion, while providing some neat gameplay to go with it. Speaking of which, it was pretty good, having a neat mix of basic platforming, platform riding and dodging hazards, and the way the secret star is hidden was quite clever, despite requiring an upgraded form of Mario to go through. Unfortunately, the boss fight was a disaster. While the Batafire fits with the level theme, the bombs generate too quickly, making for a laughably easy fight despite the Rinkas. Even the secret Mouser fight was somewhat underwhelming as well, and if anything, the Hammer Bros. after the boss provided more of the challenge than the boss itself. But then again the level's pretty hard to take seriously, so...meh.
Question: Did HeroLinik really said that? If so, how did you manage him to go back to playing SMBX episodes?!?
HeroLinik wrote:
Going to have to be honest here, with a name like that and rather goofy, unfitting music, this level is quite hard to take seriously. But that aside, this level was stunning to look at; the rising fireballs went well with the lava and its glow, providing an almost hellish feel, and the lava-based hazards such as the side-on Podoboos and the firebars helped with the immersion, while providing some neat gameplay to go with it. Speaking of which, it was pretty good, having a neat mix of basic platforming, platform riding and dodging hazards, and the way the secret star is hidden was quite clever, despite requiring an upgraded form of Mario to go through. Unfortunately, the boss fight was a disaster. While the Batafire fits with the level theme, the bombs generate too quickly, making for a laughably easy fight despite the Rinkas. Even the secret Mouser fight was somewhat underwhelming as well, and if anything, the Hammer Bros. after the boss provided more of the challenge than the boss itself. But then again the level's pretty hard to take seriously, so...meh.
Question: Did HeroLinik really said that? If so, how did you manage him to go back to playing SMBX episodes?!?
It is Linik's comments on Uzendayo's GEX level (he was a judge)