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Green Jerry's level thread (New level: King Bill Chase)
Posted: Wed Dec 26, 2018 11:35 am
by Green Jerry
Hello, this is my level thread.
All levels were made with 1.3.0.1.

This level was inspired by some NSMBW custom levels where Mario is bombarded with King Bills.
Don't run too fast or the King Bill at the left of the screen will despawn!
Download
8-bit Mario World: Desert Mario Remake: show 
It's a remake of an one level long SMW hack made by me that was released in 2016.
Download

It's a SMW-style level. The only custom graphic present here is the background.
Download
Re: Green Jerry's level thread
Posted: Wed Dec 26, 2018 3:25 pm
by TheNightingale
Seems the water in Lakeside Hills is custom too.
Or it's part of the background?
Re: Green Jerry's level thread
Posted: Wed Dec 26, 2018 4:49 pm
by FireyPaperMario
I got 1 complaint about the "8-bit Mario World Desert" custom level:
Why did you use the 16-bit All-Stars style Mario sprites (AKA the default SMBX Mario sprites) for the 8-bit level? It looks very out of place imo
Re: Green Jerry's level thread
Posted: Wed Dec 26, 2018 5:07 pm
by Green Jerry
Surtur wrote:
Or it's part of the background?
It's part of the background.
MarioRPGExpert93 wrote:
Why did you use the 16-bit All-Stars style Mario sprites (AKA the default SMBX Mario sprites) for the 8-bit level?
I didn't want to include 8-bit player sprites with the level.
Re: Green Jerry's level thread
Posted: Wed Dec 26, 2018 5:18 pm
by FireyPaperMario
Green Jerry wrote: ↑Wed Dec 26, 2018 5:07 pm
MarioRPGExpert93 wrote:
Why did you use the 16-bit All-Stars style Mario sprites (AKA the default SMBX Mario sprites) for the 8-bit level?
I didn't want to include 8-bit player sprites with the level.
Guess that's a acceptable reason. ^_^
Re: Green Jerry's level thread (New level: King Bill Chase)
Posted: Fri Feb 15, 2019 12:14 pm
by Green Jerry
I've just released a new level!
The link is in the first post.