Share your completed SMBX episodes or play and discuss others.
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enicholas275
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Postby enicholas275 » Sun Nov 18, 2018 7:08 am
this is my first game... i was work hard to do this game.
this game is about an hibryd of sonic and mario that are fighting with bowser and eggman!
the enemies what will battle against somarionic will be:
-eggman
-bowser
-blue birdo
-mowser
-larry
-metal somarionic
-???????? (this are the final boss, if you wanna know who are, you need to reach him)
 this are the link to download
https://mega.nz/#!GLhjyAoS!RVAuo1QtByyy ... Uw7KlxHVjA
(key: RVAuo1QtByyyI0LWbShyhqKtBY6ZFn10fUw7KlxHVjA)
(THERE ARE SOME BUGS... IF YOU REPORT SOME BUG, GLITCH, OR SOMETHING ELSE. PLEASE LEAVE ME KNOW IN THE COMMENTS)
( i do a new title for the game )
//NEWS FROM GAME///
(3/1/2019)- i found the first person on make a video playing my episode, im so proud of him!
i let us in the link the youtube channel of ''TheTypicalBlock''
https://www.youtube.com/channel/UCpE0-B ... Ira1Osb0cg
Last edited by enicholas275 on Sat Feb 02, 2019 7:21 pm, edited 6 times in total.
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Cedur
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Postby Cedur » Sun Nov 18, 2018 7:44 am
is this an episode, a project or a single level?
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RICARDOX
- Fighter Fly

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Postby RICARDOX » Sun Nov 18, 2018 9:19 am
friend asks me for a key in the link
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enicholas275
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Postby enicholas275 » Sun Nov 18, 2018 3:17 pm
RICARDOX wrote: ↑Sun Nov 18, 2018 9:19 am
friend asks me for a key in the link
im sorry ricard, i put with key accidentally, but i will change the link
Added in 1 minute 40 seconds:
Cedur wrote: ↑Sun Nov 18, 2018 7:44 am
is this an episode, a project or a single level?
this are a game, just an game... but if you wanna know about if i will do a somarionic bros 2... so yes, i will do it! 
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Cedur
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Postby Cedur » Sun Nov 18, 2018 3:52 pm
what I'm asking: is it one level alone or several ... I'd like you to answer, otherwise I'll see for myself
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enicholas275
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Postby enicholas275 » Fri Nov 23, 2018 10:22 pm
Cedur wrote: ↑Sun Nov 18, 2018 3:52 pm
what I'm asking: is it one level alone or several ... I'd like you to answer, otherwise I'll see for myself
so, i say that is only a fan-game (several levels in a map) to be exactly

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Cedur
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Postby Cedur » Sat Nov 24, 2018 8:02 am
so is this a collection of levels, or is this an episode? is there a world map or hub, and are the levels to be played subsequently? in the latter case this belongs in Episodes or Projects (depending whether it's complete or not)
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TheNightingale
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Postby TheNightingale » Sat Nov 24, 2018 8:11 am
If this is a levels collection (where you download and play them separately), there's no problem if it's posted in this forum. But if this is a episode with hub or worldmap (where you should complete a level to unlock another, for example), it should be posted in Episodes. If you are working in it right now, I would suggest you posting it in Projects; there the people will see your WIP episode and give you suggestions, support...
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enicholas275
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Postby enicholas275 » Wed Nov 28, 2018 10:01 pm
Surtur wrote: ↑Sat Nov 24, 2018 8:11 am
If this is a levels collection (where you download and play them separately), there's no problem if it's posted in this forum. But if this is a episode with hub or worldmap (where you should complete a level to unlock another, for example), it should be posted in Episodes. If you are working in it right now, I would suggest you posting it in Projects; there the people will see your WIP episode and give you suggestions, support...
i posted here becouse i was confused
Added in 4 minutes 35 seconds:
Cedur wrote: ↑Sat Nov 24, 2018 8:02 am
so is this a collection of levels, or is this an episode? is there a world map or hub, and are the levels to be played subsequently? in the latter case this belongs in Episodes or Projects (depending whether it's complete or not)
i gonna tell you cedur, this was my first time posting a game in all SMBX.org and i be some confused about the categories...
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Cedur
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Postby Cedur » Thu Nov 29, 2018 7:12 am
enicholas275 wrote:i gonna tell you cedur, this was my first time posting a game in all SMBX.org and i be some confused about the categories...
this doesn't really answer the question (and I'd say the subforum descriptions are accurate enough)
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enicholas275
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Postby enicholas275 » Thu Nov 29, 2018 10:10 pm
Cedur wrote: ↑Thu Nov 29, 2018 7:12 am
enicholas275 wrote:i gonna tell you cedur, this was my first time posting a game in all SMBX.org and i be some confused about the categories...
this doesn't really answer the question (and I'd say the subforum descriptions are accurate enough)
its an episode
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Cedur
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Postby Cedur » Fri Nov 30, 2018 5:16 am
final question, is it complete?
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enicholas275
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Postby enicholas275 » Fri Nov 30, 2018 6:03 am
Cedur wrote: ↑Fri Nov 30, 2018 5:16 am
final question, is it complete?
Y35 M3N
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ThePieSkyHigh
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Postby ThePieSkyHigh » Fri Nov 30, 2018 1:15 pm
You can post the download link without needing the link you know.
All you have to do is click the "get link" button and click: "Link with key"
Then, the link already has the key in it so it unlocks itself.
Just so you know. I'm bored so I'll download this.
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Westretroman
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Postby Westretroman » Fri Nov 30, 2018 9:22 pm
I enjoyed this episode somewhat, but here is my review.

This is good for a first level, but I did notice some problems during my playthrough.
Why is there a secret spot at the top of the level with just a line of rings? It's kinda pointless if there is no value to it other than getting extra lives, maybe extend the top barrier of the level, shorten the mushroom top and replace the line of rings with a fire flower/mushroom box to reward them for finding the secret.

The area with the snifit above on the mushroom platform seems pointless, since it jumps off immediately once you enter the area, it's not that big of a deal though.

Then there is another area with a long line of rings that feels more like filler than gameplay, maybe try adding some platforming here rather than speeding along flat ground.

When I enter through the first pipe to Mystic Cave in the level, I get stuck and get thrown back to the wall, this is a common problem I noticed throughout the episode, please fix it by placing the exit warp like this.

or extend the area above the pipe, so the player can exit properly.
In this area, I jumped to the right and didn't know there was a platform to the left, since it was too well hidden, I recommend you make the player to be able to swim in the water or put some indication of a platform of some kind.

The boss fight is fine.
Water Glass Tube Zone: show

Act 1
The name is not very creative, but I'll take it for what it is, a better name, though could've been Glass Aquarium Zone or something like that though.
Entering the first pipe will trigger kill the player unless the bricks are turned into coins, it wasn't until I went into the editor that I saw a P-Switch, but that same P-Switch happened to be one of the coral blocks, please change it to a ? block or invisible ? as the player will just avoid the pipe for the remainder of the level.
I liked the design of the robo-fish, though when it is killed, it turns into a regular Cheep-Cheep.

Another Boom Boom fight, try to do something interesting here to add to the fight, maybe each time you beat him, he'll upgrade to a new model, maybe 2.0 could be water based and shoot projectiles? Just brainstorming here.

Act 2
I recommend you to add a transition at the start, which features the player moving from the underwater level to land, so the player can ease into the level more easier, otherwise the player will end up confused and question to why he's facing the other way.

Yet, another Boom Boom fight.

Act 1
I thought it was going to be some awesome zone to transverse through, but unlike the name, Cyber, unfortunately, doesn't rock.
It starts you off with a boss rush, which I think is pretty pointless since like I've said with the line of rings, feels like filler in order to speed up the development of the game, which is not a good idea, but I understand, people have time and not everyone has time to make a awesome zone with crazy gimmicks.
One of my minor complaints is why Birdo is the only one with a metal reskin but all the other bosses have the same exact look, it just doesn't make sense to call the rest, "robots", since they are barely resemble anything like a robot.
After defeating the 4 bosses, you meet up for the first time with Metal Somarionic, the boss battle is long and difficult, but gladly enough can be beaten.
Act 2

I don't even know what's even going on here, it appears that you have to throw shells at Eggman, but every time I do so, it just ends up missing and I either die or get hit and survived, this boss fight was mainly annoying because of this and the unnecessarily long length before you reach the lava which is at the left end of the stage, since it killed Eggman, I thought I could take the exit sphere and go, well unfortunately, the wall pushed me into the lava after grabbing the sphere and I died, which makes completing this level, almost impossible without getting crushed by the wall. In the end, I resorted to using cheats to beat it.

I enjoyed the neat nod to City Escape in this zone, it was short but interesting. The Metal Somarionic boss fight was unexpected but also painful, thankfully, you can jump over the edge, a couple of times, to get him to jump into the pit. This level like Cyber Rocks Zone, should've been more like a actual zone and been expanded upon.
Act 1

The area with the shell mountain is almost difficult to even do, I tried placing shells on top of each other, but all it did was kill the shell or throw it to the side, which also forced me to eventually cheat. I think you should remove this area and replace it with a different gimmick, as it is frustrating and a waste of time.

I don't really find this troll death pit, "funny", especially after you force the player to pile "extremely fast" shells on top of each other, replace this with a secret or a spring to get back up.

The stage ends with another Boom Boom fight, again.
Act 2

I have to ask, seriously, what is with the placement of enemies and thwomps here? It looks like they were placed in random spots out of boredom. Also using the castle thowmp is sorta pointless, since the bee thwomp behaves the exact same and fits in with the environment and theme of the level than the thwomp itself, with the exception that it is able to be jumped on top of.

Once you get into the second section, you are greeted with two thwomps and 4 bees, the beginning of the second section feels cramped and the 4 skeleton bees are more like a nuisance than a challenge, try placing the thwomps at the same height and reduce the amount of skeleton bees used.

Then after jumping on the bees, there is this area, where two spiky larvae are deliberately placed on a platform, the two larvae should be removed as the larvae do not give the player enough to space to land on the platform safetly without falling into the larvae, maybe try placing the larvae on a platform that leads up to the thowmp?
At the end, I recommend you to expand the platform, so the player has a bit more space to go through the thowmp.
Again, Boom Boom fight.
White Mountains Zone: show

Act 1
The zone starts out with this random puzzle, which forces me to annoyingly throw shells at Boom Boom, once he dies, I had to force myself to get hurt, in order to get the star. You should have made the gate open wider once the boss dies or replaced the puzzle altogether, because it was just frustrating to attempt to throw shells through a narrow gap.
Metal Somarionic returns once again! Despite still being a pain to take out, on my first attempt, I cheated because I really didn't want to put up with two phases but on my more recent attempt, I could beat it, all I can say is that the boss fight is just difficult.
Act 2

The boss fight of this short level is self explanatory: Mount Yoshi, proceed to use Yoshi to grab the blue shell, spit it at Bowser, rinse and repeat. Disappointing honestly, but this is a first episode, so it's not that bad.

Very confused as to why Carnival Night music plays but not any desert related music, moving on.
I like the koopas look as it makes them more unique and look more like a adapted desert tortoise, but I've noticed the masks for some of the koopas are broken and aren't fixed. Another thing is that if the player falls in the pit, he cannot return to the top without trying to trickly jump on the flying paratroopa at the bottom. I think you should add some springs, so the player won't be frustrated as to where to go. Don't forget to lower the amount of Koopas present at the beginning of the level.

I actually enjoyed the airship segment of the level, it was fun and short.
The boss fight was fun too and I liked how it was a reference to the Golem boss from S3k.

Act 1
As if Cyber Rocks Zone didn't disappoint enough, Eggman and Bowser's Robot Factory does worse.
This is one of my least liked zones in the game; A episode that is strictly a boss rush is one thing, but a episode that has literally two short levels centered around boss rushes are a different thing altogether.
There is only one problem in this boss arena however, when going to the Mouser fight, mouser will spawn to the right instead of the left.

At the end, we fight Metal Somarionic, yet again! Even after fighting him, 2 zones ago.
Act 2

After going through the murky corridor, we proceed, only to be greeted by another Eggman boss, but this Eggman boss is confusingly made more easier, to simply defeat him, you can just go all the way to top, provided that you still have the fire flower on hold and spam fireballs to win. After that, you are greeted by Bowser's boss battle, to win this, you have to apparently, time your jump on a shell that moves faster than the speed of light and then get next to the Bowser and basically jump up and down until Bowser dies, this is still kinda disappointing, not bad since there was some creativity.
Act 1

Probably would have been one of my favorite zones in the game, combined with Hidden Palace Zone music from S3k and aesthetic wise, as this zone has a bit more love and heart to it than the other ones, however, it falls short immediately after the first few gimmicks, and after going through the castle area, we arrive to fight Ludwig, only for him to die in a few hits and basically make going through the second part of the level feel like a chore, not bad still though.
Act 2

Act 2 becomes a rush to the end, however, it does display some cool gimmicks like jumping off the super koopas at the start to reach other side, then for some reason, decides to spam enemies like crazy.

After that, we hear Eggman and Bowser chat about making some strange Robowser bot, which is supposed to be a fusion of the two, but looks like a recolored SMW Bowser, and then leave and then the player has to do a small boss rush against two previous bosses, do note that if you defeat Birdo, Ludwig will spawn to the right, potentially hurting/killing the player on contact.

This was disappointing and a bit cringy, you fight the amalgamation, know as Robowser which is also a SMB3 Bowser boss, this is fine, since this is your first episode, however, I found the fight to be frustrating and if you end up dying here, you go all the way back to the beginning of "Cloud Castle", when I got to the second-to-last phase of the boss, upon it's death, A SMB3 Bowser spawned on top of me in the final phase, so I resorted to cheats again, since I didn't want to go through the whole level to fight a boss, who lasts 3 phases long. The End was satisfying, but was too short and honestly, there could've been more than "Bowser-guy has been defeated, thanks!"
P.S: He is possible to defeat, I just find this fight to be really frustrating and difficult, I beat him without cheats on my recent try.

"Mario sprite, restyled and posed by Rayman1995"
An intriguing bonus I found, while looking at the level list. Grey Desert Zone is a interesting leftover parallel level to Hot Desert Level, I wonder why it was scrapped.
In the end, I rate this episode a 5/10, it was a fun and cool concept, but there could have been more creativity than what was emphasized here.
I noticed a issue that the custom graphics in your episode, display corrupted colors, this is a result of MS Paint's saving compression for .gifs, I recommend you use PAINT .net or a different graphics program to make the custom graphics, as blurry pixels are preset, and here's a tip if you want to edit the large sprites easier, in PAINT .net or any other graphics program that has this option, resize your desired .gif/png to 50% and then resize back to 200% after you are done editing.
I think you should remake this episode in SMBX2 Beta 4, when it comes out, you don't really need to, but here's what I want to see in a remake:
Change ? blocks to monitors to make it fit better, instead of blue blocks.
Make short zones more longer, lengthier, and remove the unnecessary boss rushes.
Divide bosses into their own distinctive zones instead of shoving them into a boss rush.
Make the boss battles more creative and fun.
Robowser's appearance should look less "red edgy" and more creative too.
A element of Sonic that isn't highly emphasized here is to make multiple pathways.
Maybe try implementing special stages that contain Chaos Emeralds (reskinned as stars)
Make Luigi playable.
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enicholas275
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Postby enicholas275 » Sun Dec 23, 2018 11:36 pm
hello fans! i hope you enjoy christmas! well, im going to told all of us, im going to do something special for me
SOMARIONIC BROS 2 DEMO will gonna be published 24/12/2018 (christmas day!)
i hope everybody whos reading this enjoy the christmas and the demo of the sequel of somarionic bros!
/NEW IMPROVEMENTS FOR GAME/
-luigails incluided like a playable character (only on world 2, 3, 4)
-levels a bit more large than somarionic bros 1 levels 
-worlds more larger than somarionic bros 1 worlds
-more creative bosses
-and characters with voice
i think this will be a very good demo, but if are something wrong, or some problem or bug. let me know with a private message and i will try to fix it!
thats all what i want to say!
merry christmas to everyone! OH OH OOHH!
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Googolplexian+
- Fighter Fly

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Postby Googolplexian+ » Fri Dec 28, 2018 2:21 pm
Could you get a link where I can download the zip folder so that I can try it out? Thanks. The file that it is on doesn't work on the computer that I use.
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Westretroman
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Postby Westretroman » Fri Dec 28, 2018 3:29 pm
Googolplexian+ wrote: ↑Fri Dec 28, 2018 2:21 pm
Could you get a link where I can download the zip folder so that I can try it out? Thanks. The file that it is on doesn't work on the computer that I use.
Did you try downloading and installing 7-Zip, first?
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Googolplexian+
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Postby Googolplexian+ » Sat Dec 29, 2018 12:09 pm
Which one?
Added in 5 minutes 20 seconds:
I can't install 7-zip.
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Westretroman
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Postby Westretroman » Sat Dec 29, 2018 1:31 pm
Googolplexian+ wrote: ↑Sat Dec 29, 2018 12:14 pm
Which one?
Added in 5 minutes 20 seconds:
I can't install 7-zip.
Okay, why can't you install it? Different OS or it just won't permit you to.
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