[MAGLX] I hear in Dracula's Castle...
Posted: Mon Apr 28, 2014 6:33 am
by Willhart
This is the level I made for the Talkhaus Contest.
I hear in Dracula's Castle they dance with their fishes.
It is a short, underwater castle level.
Screenhots:
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Credits/Sources below.
Graphics:
Glass pipe things are resized from Commander Keen 4.
All the candles and the save orb are from Castlevania spritesheets made by Smithygon.
Curtains are from a game Akuji the Demon.
Most of the enemies are from ASMBXT.
Bottle of blood is from a tileset made by Arachne.
The coins, the Dracula Family, the glass windows, and the sunken carrier were drawn by me.
Disco tiles and the chains were used in Talkhaus abode in ASMBXT.
I also used colored, extended versions of the ghosthouse and sMB3 underwater tilesets.
Dark underwater tileset from supermarioman's v2.0 GFX Pack was also used.
I also did some work shifting the hues and colors in order to make everything fit together.
Music:
Music is from Donald Duck: Goin' Quackers and Rayman 3.
Idea for the spring platforms is from a level "Magma Musical" by WiiRool.
Download link:
http://www.mediafire.com/download/c2sa5 ... fishes.rar
Re: [MAGLX] I hear in Dracula's Castle...
Posted: Mon Jun 30, 2014 5:08 pm
by m4sterbr0s
Review: I Hear In Dracula's Castle...
Overall Design/Gameplay: Really nice level entry you have here. I love the mix of graphics and the atmosphere, along with the ASMBXT vibe that's going on. I enjoyed the fact that this level had a little story, trying to reunite two brothers so they can dance again. In terms of difficulty, this level was somewhat easy in terms of enemies, but a little challenging with the second half in terms of trying to find your way to the other brother. Fighting one of the brothers wasn't too easy despite that he couldn't hurt you but the bats could. Finally, music choice was great; it helped the level to be abstract.
Suggestions/Improvements: Maybe it was me, but it didn't seem obvious where to go to find the second brother, since I thought you couldn't go through the glass. I think having an indication of where the player should go can help. In addition, it would be cool to have access to outside of the underwater castle, in terms of a little bit more exploration.
Final Score: 8/10
Level Status: Pretty Good