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Art, Comics and Sprite Work
Posted: Mon Apr 28, 2014 2:23 am
by Tygerbug
http://tygerbug.deviantart.com/art/Bird ... -403940810
I wrote and drew this comic thinking of it as the introduction to a nonexistent video game called Birdo’s Quest.
I almost formatted it that way too, but decided to release it as a comic instead.
It's seven pages; enjoy!
(If anyone ever does create a Birdo's Quest video game, feel free to contact me to get the original art from this comic to use.)
Also, here are the character designs from a ROM Hack I started (but didn't finish) which replaces the characters from Super Mario Bros. 2 with those from the classic animated film The Thief and the Cobbler (which I restored as The Recobbled Cut).

Re: Birdo's Tale Comic, and The Thief and the Cobbler
Posted: Mon Apr 28, 2014 2:46 pm
by glitch4
And that's why i never played doki doki panic because it's the same SMB2. by meaning - japanese nintendo game
Graphics are very cool and interesting. should post more art
Re: Birdo's Tale Comic, and The Thief and the Cobbler
Posted: Mon Apr 28, 2014 6:20 pm
by Murphmario
So that's why we don't see many Pink Birdos. Nice comic.
Re: Birdo's Tale Comic, and The Thief and the Cobbler
Posted: Mon Apr 28, 2014 7:03 pm
by FanofSMBX
I thought Birdo's Tale was commissioned, not your idea?
Re: Birdo's Tale Comic, and The Thief and the Cobbler
Posted: Tue Apr 29, 2014 4:01 pm
by Tygerbug
A lot of my work is commissions, but in the case of Birdo's Tale, I just really wanted to make a comic about Birdo. SMB2 is my favorite NES game, and a lot of its characters are underused. The Satellaview game provided the right reference for Wart, the King and Commander, and the general art style. For the Doki Doki Panic family I sort of had to go my own way.
Doki Doki Panic is a little less refined than SMB2/USA. They fixed and improved a few things here and there. The family have that Nintendo charm, though. I'd like to have drawn their monkey and the twin babies.
Re: Birdo's Tale Comic, and The Thief and the Cobbler
Posted: Thu May 01, 2014 6:02 pm
by Tygerbug
Oh! I should probably mention that in my 2011 comic The Chosen Ones ...
http://orangecow.org/thechosenones/?p=37
... a comic I'd like to get back to drawing, since it's based on a series of screenplays with a lot of story behind them ...
... there's at least one scene which is full of NES and other classic video game references. I used video game references to show the rut this guy's life is in ...
http://orangecow.org/thechosenones/?p=122
... and here's some Birdo stuff.
http://sta.sh/2mnj4nzk6yi
Re: Art, Comics and Sprite Work
Posted: Sun May 04, 2014 3:33 am
by Tygerbug
Redrawn sprite animations of Mr. Gimmick (Yumetarō), at four times his original size from the 1992 NES/Famicom game by Sunsoft. (Gimmick! ギミック! Gimikku!)
Certain emulators, like HiSMS (Sega Master System) and HDNES (Nintendo), allow the graphics in 8-bit video games to be replaced by HD equivalents at 2X or 4X size. I thought I'd redraw Mr. Gimmick to show what a remake could look like.
Wart (Mamu), redrawn at four times his NES size from Super Mario Bros. 2/USA (and Yume Kōjō: Doki Doki Panic).
Birdo (Catherine), redrawn at four times her NES size.
It'll require some tweaking to put different heads on different bodies, but this covers her actions in Super Mario Bros. 2/USA. I've also included some walking and jumping frames to make her semi-playable, replacing the player character in either the original game or Super Mario Bros X.
I've previously drawn a seven-page comic about Birdo, which you can read here:
http://tygerbug.deviantart.com/art/Bird ... -403940810
Full size versions:
http://tygerbug.deviantart.com/art/Bird ... -451915478
http://tygerbug.deviantart.com/art/Wart ... -451915453
http://tygerbug.deviantart.com/art/Mr-G ... -451915438
Giant size without shading:
http://orangecow.org/art/birdo-sprites.gif
http://orangecow.org/art/wartsprites-1.gif
http://orangecow.org/art/mrgimmick-1.gif
Re: Art, Comics and Sprite Work
Posted: Sun May 04, 2014 12:27 pm
by FanofSMBX
Didn't Sednaiur make 2x size sprites for most SMB1, SMB2, SMB3, and a few SMW NPCs?
Re: Art, Comics and Sprite Work
Posted: Sun May 04, 2014 2:29 pm
by Mable
Apperantly in Doki Doki Panic there were 2 females while in SMB2 there are 2 males 1 female and 1 mushroom. What a twist this shows.
Re: Art, Comics and Sprite Work
Posted: Sun May 04, 2014 2:54 pm
by Tygerbug
I checked Sednaiur's SMB2 sprite pack, and spotted a large boss of Phanto, as well as 2X versions of Phanto, the Shyguys, Snifit, a flying variation on Pidgit, Porcupo, a cherry, radish, red coin and mushroom block.
That's all I saw there though.
Terrific graphics work by Sednaiur, really expanding SMB2's world.
Re: Art, Comics and Sprite Work
Posted: Sun May 04, 2014 3:17 pm
by FanofSMBX
Tygerbug wrote:I checked Sednaiur's SMB2 sprite pack, and spotted a large boss of Phanto, as well as 2X versions of Phanto, the Shyguys, Snifit, a flying variation on Pidgit, Porcupo, a cherry, radish, red coin and mushroom block.
That's all I saw there though.
Terrific graphics work by Sednaiur, really expanding SMB2's world.
There's a giant world GFX pack on Knux forums.
Re: Art, Comics and Sprite Work
Posted: Sun May 04, 2014 3:20 pm
by Tygerbug
Oh, I see it!
http://knuckles96.prophpbb.com/topic13446.html
I like the colors and accuracy to the All Stars versions. They really fit in with SMBX. I'd like to see my drawings given that sort of color treatment! At an enlarged size, you really want to add detail and make them look like cartoon versions seen in official art at the time ... but not without losing that 16-bit color and feel.