A Golden Opportunity in the Spacious Dungeon

Levels that have good quality and are worth playing.
Shadow Yoshi
Dark Knight
Dark Knight
Posts: 4291
Joined: Sun Dec 01, 2013 12:56 pm

A Golden Opportunity in the Spacious Dungeon

Postby Shadow Yoshi » Sun Apr 27, 2014 11:28 am

My Talkhaus level. Also the first full level I've made since 2011.

Image

Download: http://www.mediafire.com/download/ad7bx ... ungeon.zip

aero
Palom
Palom
Posts: 4781
Joined: Fri Mar 28, 2014 2:51 pm

Re: A Golden Opportunity in the Spacious Dungeon

Postby aero » Sun Apr 27, 2014 12:38 pm

That was a pretty strange level. I like the graphics you used, but the transparency doesn't fit well with the NPCs, and there was some cutoff with the lava in the beginning section. Other than that, it was a nice short level.

bossedit8
Banned
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Joined: Fri Dec 20, 2013 12:35 pm
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Re: A Golden Opportunity in the Spacious Dungeon

Postby bossedit8 » Thu May 08, 2014 1:37 pm

Here is my playthrough of your Level:



Original YouTube Video Link: http://www.youtube.com/watch?v=MMGGI9JwE08

m4sterbr0s
Snifit
Snifit
Posts: 248
Joined: Mon Dec 23, 2013 5:42 pm

Re: A Golden Opportunity in the Spacious Dungeon

Postby m4sterbr0s » Tue Jul 01, 2014 3:49 pm

Review: A Golden Opportunity in the Spacious Dungeon

Overall Design/Gameplay: I'll agree with Ghosthawk in saying that this is sort of a weird level. I'm assuming you went with the cave theme to represent the spacious dungeon part. But, I don't know where the golden opportunity part occurs in the level. Other than that, it was short. In terms of graphics, I'd say they were okay. However, as Ghosthawk said, you shouldn't have made the water or enemies transparent. It makes it a bit more difficult to see the enemies, and it isn't necessarily visually appealing. Music choices were okay. In terms of difficulty, I'd say that this is slightly hard. There's no powerups, so you have to rely on not getting hurt. Enemy placement was alright. The boss could have been better and not just a Mother Clone dupe. Finally, in terms of level design, one or two areas seemed cramped, but otherwise, it was decent. Overall, it was an okay level.

Suggestions/Improvements: You need to make sure nothing is transparent; that way, the graphics won't be annoying to the player. Next, as Ghosthawk mentioned, you need to fix that cutoff you have with the lava. Third, you need to space out some areas more (particularly the bottom where you're getting the bottom-most coin). Fourth, I suggest to look for a better gimmick rather than collecting three coins. Fourth, include a powerup or two. Fifth, mix up the enemies to add more variety. Finally, you should make the boss battle more challenging by including other enemies.

Final Score: 6/10
Level Status: Pretty Good


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