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Danger, Surprise house!

Posted: Sat Apr 26, 2014 4:39 pm
by Wohlstand
Hello, this is a test of using unstandart NPC including in block
For example: you can't include ghost in "?" block via editor :D

Mario and Peach walk in forest....
And suddenly they find in it very unusual house. In this house almost anybody isn't present... It is very suspicious, even for a ghost house...

Screenshoots:
Spoiler: show
Level is not long, but it have many secrets, before view in editor, play it first :D
Download this level (dot Decimals (0.0))
Download this level (comma Decimals (0,0))
For crash protection I created two versions: with dot as decimals (1.5) and with comma as decimals (1,5).
If you get "Runtime error type mismatch", please, get other version and try secondary

Have fun ;)

Re: Danger, Surprise house!

Posted: Mon Apr 28, 2014 12:47 pm
by jenyafio100
that's the worst level i have seen in this forum.

Re: Danger, Surprise house!

Posted: Mon Apr 28, 2014 12:56 pm
by Wohlstand
jenyafio100 wrote:that's the worst level i have seen in this forum.
I don't object, after all it is made only for test.
And, for interest, How many attempts you made to pass this level?
My friend, first tester of this level, made 8 attempts for pass this level :mrgreen:

Re: Danger, Surprise house!

Posted: Mon Apr 28, 2014 4:47 pm
by Tango

This can be util in puzzle levels. For example, you need do a spin jump in the boos to get in a pipe in top of the level. It's a test, but i liked.


Re: Danger, Surprise house!

Posted: Tue Apr 29, 2014 4:29 am
by Veudekato
jenyafio100 wrote:that's the worst level i have seen in this forum.
lol. try to make this youself. dont can? of cource.
also,if you playing as mario friendly character is peach
if you playing as peach friendly character is mario

nice :)

Re: Danger, Surprise house!

Posted: Tue Apr 29, 2014 4:36 am
by Veudekato
Wohlstand wrote: My friend, first tester of this level, made 8 attempts for pass this level :mrgreen:
do not betray me! :mrgreen: :mrgreen:

Re: Danger, Surprise house!

Posted: Wed Apr 30, 2014 6:07 am
by bossedit8
If you are using NPC Codes that has decimal numbers in it, other peoples cannot play it properly like me. More Information here: http://www.smbxgame.com/forums/v ... =69&t=1659

Your level looks decent to good by the way. I can't really play it anyway.

Re: Danger, Surprise house!

Posted: Wed Apr 30, 2014 6:18 am
by Veudekato
for me it works. bossedit8 , you cant finish?

Re: Danger, Surprise house!

Posted: Wed Apr 30, 2014 6:42 am
by Wohlstand
bossedit8, bug with decimals stay in VisualBasic library, what using "decimal symbol standard" in current OS. For example: in Russia, as decumals using comma (15,5), but in other countries using dot (15.5). I made two versions for escape this VisualBasic's bug.
In my engine will be using only dot (C++ using strict conversion from string to float, and "dot bug" not actual), and this bug will be not actual, what allowing free using decimals in npc.txt .

Re: Danger, Surprise house!

Posted: Mon Jun 30, 2014 5:23 pm
by m4sterbr0s
Gonna move this to Graphics (unless another staff member feels it belongs somewhere else) since it seems most fitting and isn't actually a level, but rather, as you said, a test.

Re: Danger, Surprise house!

Posted: Tue Jul 01, 2014 7:10 am
by Zant
m4sterbr0s wrote:Gonna move this to Graphics (unless another staff member feels it belongs somewhere else) since it seems most fitting and isn't actually a level, but rather, as you said, a test.
Technically, it is a level.

Re: Danger, Surprise house!

Posted: Tue Jul 01, 2014 9:29 am
by m4sterbr0s
Zant wrote:
m4sterbr0s wrote:Gonna move this to Graphics (unless another staff member feels it belongs somewhere else) since it seems most fitting and isn't actually a level, but rather, as you said, a test.
Technically, it is a level.
Though it technically is, it was designed to test out a feature, which outweighs the entertainment purposes of a level.

Re: Danger, Surprise house!

Posted: Wed Jul 02, 2014 4:33 pm
by SMBXxer
m4sterbr0s wrote: entertainment purposes of a level.
Since WHEN does a level HAVE to be entertaining?

Re: Danger, Surprise house!

Posted: Wed Jul 02, 2014 4:35 pm
by Fuyu
Since when has "entertainment" anything to do with graphics? That's what I want to know.

Re: Danger, Surprise house!

Posted: Wed Jul 02, 2014 4:42 pm
by Murphmario
There are no custom graphics. Therefore I think it should be moved back to levels.

Re: Danger, Surprise house!

Posted: Wed Jul 02, 2014 4:47 pm
by Wohlstand
Here test not a graphics, here test a feature of SMBX engine by LVL file hack, for include boos in blocks.

Re: Danger, Surprise house!

Posted: Wed Jul 02, 2014 7:56 pm
by Shocker
Definitely should be in levels.

Re: Danger, Surprise house!

Posted: Wed Jul 02, 2014 9:56 pm
by m4sterbr0s
Moved back to levels since most people feel it's a level. And yes, a level or graphics are never entirely for entertainment purposes. My apologies.

Re: Danger, Surprise house!

Posted: Sun Jul 20, 2014 11:29 am
by auto2112
I see what you were TRYING to go for, and I know it's a test, but I recommend better design. Either way, it is good. ;)