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KateBulka Makes Good Levels

Posted: Thu Aug 23, 2018 12:46 pm
by KateBulka

KATEBULKA MAKES BAD GOOD LEVELS!

Topic of my 1.4.4/1.3 levels: viewtopic.php?f=89&t=20917
Hey, it's a topic for my new levels.
--2018:
August Flying Gods
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My first level that i made on 2.0. Lets call it an experimental level. Made it in ~7 days, not really sure.
I hope its okay for a first level made on this version.
Level is used for a project by GalaxyPuppet.
Download - https://www.dropbox.com/s/38j5mzhpojehe ... s.zip?dl=0
Eclipsed Speedrun:
Spoiler: show

Mystic Caves
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A short, and lunalua experiment level. Hope y'all enjoy this one.
Also thanks Enjl for making it look like it should (thanks for ideas).
Download - https://www.dropbox.com/s/w6pgx2p225htl ... s.zip?dl=0
Eclipsed Speedrun:
Spoiler: show

Shaodw Mausoleum
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This level was inspired by Antibirth (The binding of isaac)
and at first it was private level. But already after the week or so
i decided to do it public. Enjoy.
Download - https://www.dropbox.com/s/5mokwiygcd5jk ... m.zip?dl=0
Eclipsed Speedrun:
Spoiler: show

Spacedust Valley
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So, its the level for episode made by GalaxyPuppet
It was made after August Flying Gods, but i had to
keep it secret, until now.
Download - https://www.dropbox.com/s/2f48zwu0nz8d6 ... y.zip?dl=0

Machinarium
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I started making this level a few days ago.
At first i thought it would get scrapped for a time,
like Walking in a Forest did, but i've decided to work
nonstop. Here ya go.
Download - https://www.dropbox.com/s/wtb5fyoembmzf ... m.zip?dl=0
Download Fixed - https://www.dropbox.com/s/fmxqe6vw57258 ... 2.zip?dl=0
Eclipsed Speedrun:
Spoiler: show

--2019:
Bubble Skies
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My second try on using lunalua.
I'm really proud of it.
Download - https://www.dropbox.com/s/38wbdr0avzajg ... s.zip?dl=0

Bomb-Foo Tower:
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Ghost Site:
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I made this for Nova contest, and.. i'm honestly proud of it heh
Download - https://www.dropbox.com/s/rhv64vur9p9r6 ... e.zip?dl=0

(Warning, it's not maglx3 submission)
Flow with me and Bumper [Bmaglx3]:
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Actually this is a bit old level. I even
forgot about it, but then i've decided to finish it
by adding 4 new sections into it. Hooray!
Download - https://www.dropbox.com/s/t0vdrwal3mnqn ... r.zip?dl=0
Download new version - https://www.dropbox.com/s/7f3j05xtq2jpb ... 3.zip?dl=0

Electrosparky Caves [Bmaglx3]:
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So i've asked Eri7 for permission to make an official sequel to his level.
I'm not really proud it honestly..
Download - https://www.dropbox.com/s/2t5xnxqivfhwv ... 2.zip?dl=0

Trial and Error [Bmaglx3]:
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Frigid Castle[PAL]:
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So this one took me a lot of time due to me being busy.
Good thing i've finally finished it!
Download - https://www.dropbox.com/s/kfb3549c3u5in ... 2.zip?dl=0

harmful rotation:
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Field of Shutgun Pipes:
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--2020:
Agonized Site:
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I wanted to upload it on beta 4 release, but... What for?
Download - https://www.dropbox.com/s/y3yoe9o914710 ... 6.zip?dl=0

Mucilaginous Spirit:
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Subway Mines uses Beta 4, and newer levels will use it as well.
Subway Mines:
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This is my first level that features bossfight! Go check it out!
Download - https://www.dropbox.com/s/jfv7aa15xdhgy ... 2.rar?dl=0

Coldhaus:
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weird shell soup:
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Arrow Ridge (CCX1 10th place):
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--2022:
Trivial Information:
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Download - https://drive.google.com/file/d/1jk52M3 ... sp=sharing

Re: Eric Makes a Good Levels

Posted: Thu Aug 23, 2018 10:21 pm
by TheTrueMarioMaster
It was pretty great for a first level and glad that you did some things that weren't possible in 1.3.0.1. I especially love the visuals and those goombas that behave like nipper plants that you can jump on (though you can't kill them with a spin jump). Only real criticisms are that their seem to be no power-ups in the level, some of the thwomp placement could be better especially with the one after the mid-point where you feel like you have to take a hit because not only do you have to trigger it to fall by jumping towards it but hope you manage to spin jump off of it after it falls so that you don't land on the spikes, and finally the second half felt kind of short.

Re: Eric Makes a Good Levels

Posted: Fri Aug 24, 2018 3:15 am
by KateBulka
TheTrueMarioMaster: Glad to hear your opinion. Actually theres reason why there was no powerups:
As you can see, i disabled the rendering of hud. But that doesn't mean that itembox won't work. So if there was an mushroom for example, and you were in super state, then it could get buggy, since you could get an item from itembox.
About thwomp placement i could agree with you. And im sorry that the second half felt short, since this level is suppose to be released in August, so i had to make the level as fast as i can.

Re: Eric Makes a Good Levels

Posted: Mon Sep 10, 2018 12:51 am
by Archived
Archived

Re: Eric Makes a Good Levels

Posted: Mon Sep 10, 2018 1:00 am
by Daring Tombstone
In smbx 2.0 you can disable the use of the HUD by using the local_inputs API and disable the select key. Just a little tip there though.

You must have played Braid recently. Almost everything in this level screams it.

Re: Eric Makes a Good Levels

Posted: Mon Sep 10, 2018 5:16 am
by KateBulka
Daring Tombstone: Damn, you're right. Hopefully i will use it in the future.
I would like to play a Braid again.. That was quite long time since i played it.

Re: Eric Makes a Good Levels

Posted: Sat Sep 29, 2018 11:39 am
by KateBulka
Meet my new level.. My first try on making my own stuff in lunalua..
Mystic Caves
Image
Info:
Spoiler: show
A short, and lunalua experiment level. Hope y'all enjoy this one.
Also thanks Enjl for making it look like it should (thanks for ideas).
Download - https://www.dropbox.com/s/w6pgx2p225htl ... s.zip?dl=0

Re: Eric Makes a Good Levels

Posted: Sat Sep 29, 2018 7:52 pm
by TheTrueMarioMaster
Interesting concept for a level by being able to gain the abilities of the enemies you jump on. Only problems I had with the level were how the sound effect for jumping on the enemies seemed really loud compared to everything else and how it's each to get stuck if you mess up a ninji jump to a higher platform.

Re: Eric Makes a Good Levels

Posted: Wed Oct 03, 2018 11:55 pm
by Archived
Archived

Re: Eric Makes a Good Levels

Posted: Sat Oct 06, 2018 7:53 am
by KateBulka
Level that was at first private level, but then i decided to do it public, meet the
Shaodw Mausoleum
Image
Info:
Spoiler: show
This level was inspired by Antibirth (The binding of isaac)
and at first it was private level. But already after the week or so
i decided to do it public. Enjoy.
Download - https://www.dropbox.com/s/5mokwiygcd5jk ... m.zip?dl=0

Re: Eric Makes a Good Levels

Posted: Mon Oct 29, 2018 5:09 pm
by Archived
Archived

Re: Eric Makes a Good Levels

Posted: Mon Nov 05, 2018 11:29 am
by KateBulka
It was private because it was made for specific episode, but i couldn't keep it private for so long, so here it is..
Spacedust Valley
Image
Info:
Spoiler: show
So, its the level for episode made by GalaxyPuppet
It was made after August Flying Gods, but i had to
keep it secret, until now.
Download - https://www.dropbox.com/s/2f48zwu0nz8d6 ... y.zip?dl=0

Re: Eric Makes a Good Levels

Posted: Mon Nov 05, 2018 12:37 pm
by TheTrueMarioMaster
So you plan to make your own episode sometime in the future. Will it be your first episode?

Re: Eric Makes a Good Levels

Posted: Mon Nov 05, 2018 3:01 pm
by KateBulka
TheTrueMarioMaster: Actually i work on my own project, but i keep project levels private. This one was made for GalaxyPuppet's project. And no, its not gonna be my first episode. I made a lot of episodes when i was around 8-11 years old.

Re: Eric Makes a Good Levels

Posted: Tue Nov 06, 2018 12:15 am
by Archived
Archived

Re: Eric Makes a Good Levels

Posted: Sat Nov 24, 2018 8:00 am
by KateBulka
So uh, i was making this level for a few days, so it could get rushed, but still. Here it is..
Machinarium
Image
Info:
Spoiler: show
I started making this level a few days ago.
At first i thought it would get scrapped for a time,
like Walking in a Forest did, but i've decided to work
nonstop. Here ya go.
Download - https://www.dropbox.com/s/wtb5fyoembmzf ... m.zip?dl=0
Download Fixed - https://www.dropbox.com/s/fmxqe6vw57258 ... 2.zip?dl=0

Re: Eric Makes a Good Levels

Posted: Sat Nov 24, 2018 8:18 am
by TheNightingale
Chorpe wrote:
Sat Nov 24, 2018 8:00 am
So uh, i was making this level for a few days, so it could get rushed, but still. Here it is..
Machinarium
Image
Info:
Spoiler: show
I started making this level a few days ago.
At first i thought it would get scrapped for a time,
like Walking in a Forest did, but i've decided to work
nonstop. Here ya go.
Download - https://www.dropbox.com/s/wtb5fyoembmzf ... m.zip?dl=0
Seems interesting... I will play it once I receive my laptop where I can play SMBX 2.0, along with many others

Re: Eric Makes a Good Levels

Posted: Sat Nov 24, 2018 9:05 am
by IAmPlayer
Alright, time to do a review, I guess. even though I'm not a reliable reviewer, or even a good reviewer, but eh

So, this level is great, with some exceptions. The first section is great at teaching the spinning platforms, and so does the second section with introducing the slower platform, and they're easy to go through, because they are the introduction of the gimmicks. The third section goes up a little bit, and add some challenges, while still being easy. The fourth one is the same, I guess.

The fifth section ramps up even more, because that is the first section I died in. The part where the spinning platform is moving three spikes on top of the NPC block is hard, but in a good way. It is challenging to cross through, but with timing, it's not a problem. The part with springs are good, since the last part of that challenge, where the platform is on your way is difficult as well, but can be avoided with timing on getting to other springs.

The sixth section maybe a little hard, since the last hurdle is to avoid the platform from hitting you in a tight spot. I barely made through that part, and the lack of checkpoints really annoys me because I have to start over every time I lose. The ending is so similar to your other levels, so I have nothing to say for it.

Re: Eric Makes a Good Levels

Posted: Sat Nov 24, 2018 10:13 am
by KateBulka
1AmPlayer wrote:
Sat Nov 24, 2018 9:05 am
Alright, time to do a review, I guess. even though I'm not a reliable reviewer, or even a good reviewer, but eh

So, this level is great, with some exceptions. The first section is great at teaching the spinning platforms, and so does the second section with introducing the slower platform, and they're easy to go through, because they are the introduction of the gimmicks. The third section goes up a little bit, and add some challenges, while still being easy. The fourth one is the same, I guess.

The fifth section ramps up even more, because that is the first section I died in. The part where the spinning platform is moving three spikes on top of the NPC block is hard, but in a good way. It is challenging to cross through, but with timing, it's not a problem. The part with springs are good, since the last part of that challenge, where the platform is on your way is difficult as well, but can be avoided with timing on getting to other springs.

The sixth section maybe a little hard, since the last hurdle is to avoid the platform from hitting you in a tight spot. I barely made through that part, and the lack of checkpoints really annoys me because I have to start over every time I lose. The ending is so similar to your other levels, so I have nothing to say for it.
1AmPlayer: Thank you for your review! Im sorry for not adding checkpoints, i meant, i'm very sorry. I'm aiming to update this level soon (just a little).

Re: Eric Makes a Good Levels

Posted: Wed Dec 12, 2018 8:39 am
by bossedit8