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Mida's Tower

Posted: Tue Apr 22, 2014 5:00 pm
by Darkonius Mavakar
This is a level that i'll MAYBE use in my project, consider it as a little preview.
don't worry i won't delete this level like i did with Aracnophobia Caves, since i can improve this level.

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Spoiler: show
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https://www.mediafire.com/?uhbcayj66ayq43d

The palace bg was made by ME, so give CREDIT if you use it.
also i mixed some of Natsu's tileset, his tilesets are really inspiring.
many thanks to Dragonmater146 for fixing one of the sprites' frames

Re: Mida's Tower

Posted: Wed Apr 23, 2014 11:40 pm
by mochila
Wow this is just amazing

Re: Mida's Tower

Posted: Thu Apr 24, 2014 6:58 am
by Darkonius Mavakar
mochila wrote:Wow this is just amazing
why thank you!

Re: Mida's Tower

Posted: Thu Apr 24, 2014 11:22 am
by ElTipsta
Someone beat me into releasing a screenshot/public level of those tiles being used! :P

Anyway, I quite like the look and feel of this level, and I might try it later :)

Re: Mida's Tower

Posted: Thu Apr 24, 2014 12:48 pm
by Darkonius Mavakar
ElTipsta wrote:Someone beat me into releasing a screenshot/public level of those tiles being used! :P

Anyway, I quite like the look and feel of this level, and I might try it later :)

ur 2 slow!!!!1
anyways... I'll wait the usual 10000 years for Unforgiving Fortress and this level's review

Re: Mida's Tower

Posted: Thu Apr 24, 2014 3:06 pm
by bossedit8
My Playthrough:



Original YouTube Video Link: http://www.youtube.com/watch?v=yqCiiZ1irlo

Re: Mida's Tower

Posted: Thu Apr 24, 2014 3:34 pm
by Darkonius Mavakar
Thanks for the video, also looks like that the powerup hit effect blocks the coin smash event, that's why the coin looks delayed...

Re: Mida's Tower

Posted: Thu Apr 24, 2014 3:41 pm
by bossedit8
Darkonius Mavakar wrote:Thanks for the video, also looks like that the powerup hit effect blocks the coin smash event, that's why the coin looks delayed...
It is better to replace it with something else like a Tank Wheel NPC because that object also stops when you get hit.

Re: Mida's Tower

Posted: Thu Apr 24, 2014 3:58 pm
by Darkonius Mavakar
bossedit8 wrote:
Darkonius Mavakar wrote:Thanks for the video, also looks like that the powerup hit effect blocks the coin smash event, that's why the coin looks delayed...
It is better to replace it with something else like a Tank Wheel NPC because that object also stops when you get hit.

the problem is that i replaced 2 npcs for the spinning attacks, the ripper and ripperII, i can replace the tank wheel for the first, but the second?
also you liked the level and the boss?

Re: Mida's Tower

Posted: Thu Apr 24, 2014 4:27 pm
by bossedit8
Darkonius Mavakar wrote:the problem is that i replaced 2 npcs for the spinning attacks, the ripper and ripperII, i can replace the tank wheel for the first, but the second?
also you liked the level and the boss?
The other one can be replaced on either with moving layer stuff (with that you need more events and with either a donut block or conveyor belt NPC to work) or with a wooden platform with invisible lines (although this has to be perfect because changing the size will cause the line connector a problematic aspect).

I really like your overall level especially how the boss was made. I find it really funny how he even falls and then you can damage it while he is down. Very nice. What I do not like is how the background has the same texture and graphic as the foreground because at the very beginning I thought these are blocks you can stand on but that is a illusion. At least you can change it a bit so it does not look extremely the same as the foreground ones.

Re: Mida's Tower

Posted: Thu Apr 24, 2014 4:58 pm
by Darkonius Mavakar
well, making layers and events for the final phase can be problematic... maybe the airship floating piece?

Re: Mida's Tower

Posted: Thu Apr 24, 2014 5:38 pm
by bossedit8
Darkonius Mavakar wrote:well, making layers and events for the final phase can be problematic... maybe the airship floating piece?
No, that NPC still moves while being hit or if another (secondary/2) player is coming from the top.

Re: Mida's Tower

Posted: Tue Apr 29, 2014 8:15 am
by Darkonius Mavakar
Reviews?
like, i even asked a level judge but no answers

Re: Mida's Tower

Posted: Tue Apr 29, 2014 2:24 pm
by Fuyu
I'm rather flattered right now, I'm really not that used to see people using my tilesets, but I can say it inspires me to keep working, even though I'm currently running out of ideas.

The level looks really nice, I like the custom background you made for it, I could have made something if I really wanted to make Backgrounds by that time, but I'm not that used to graphic designing yet, I need to gather some more experience.

Anyway, looking forward to more levels with my tilesets, and hope you use them, =P

Re: Mida's Tower

Posted: Tue Apr 29, 2014 3:52 pm
by Darkonius Mavakar
Yeah, eh eh...
keep up the tileset work!

Re: Mida's Tower

Posted: Tue May 27, 2014 4:08 pm
by Darkonius Mavakar
i'm still waiting for a review here

Re: Mida's Tower

Posted: Tue May 27, 2014 4:09 pm
by zlaker
Darkonius Mavakar wrote:i'm still waiting for a review here
If I've time tommorow I'll review this level. Sorry for the long wait

Re: Mida's Tower

Posted: Tue May 27, 2014 5:04 pm
by TLtimelord
This level was incredibly fun to play to say the least.

Visual Appeal
The graphics were pretty bright and albeit a bit hard on the eyes, it justifies the level name pretty well. All the different variation of hammer bros guys, replacing the tinsuit, bully, and original hammer bros all looked really good. Pretty much every aspect of the level graphically looked really good, everything went together really well. And oh goodness the boss... I'll mention that later.
I'd give it a 8/10

Design
The design for this level was really solid. It was rather basic, long, and incredibly, but I didn't see any type of error for the first half. There could have been a little more scenery, but from what I saw, there couldn't be much to add except for some foreground blocks darkened as background, but it isn't your tileset, so no harm. All the obstacles, such as enemies, key door, coin filled platforms (nice touch by the way) were just right. I also loved the billy gun area(s) because it was executed well for the most part and you don't see that too often anymore. I would like to point out something small:
Spoiler: show
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If I was paying any less attention, I would have fallen to my death there. It looked rather misleading with the background and all with the addition of a rather iffy jump from either the bottom over the top from that section, especially with a big character. I suggest making it a big easier to maneuver there by making the pit a bit less wide. The boss arena was also done pretty well and the events were done out well, though, but how does the boss spawn across the screen when rolling for a while? SMBX's buggy events, that's why.
In general, I loved the design for this level 9.4/10

Gameplay
The gameplay for the level was almost the same as the design. Every enemy was placed just right, no flaws at all during the billy gun section minus what I mentioned above, The level was easy, but not too easy to the point where the player would stop enjoying it. The level was long but the midpoint was placed in a decent spot, which is highly expected. Even though there's nothing wrong with the Z2 gate, I suggest removing it because it adds a bit of unnecessary length to the level. And... oh goodness the BOSS.
"in Soviet Russia, coin spends YOU!"
I literally lol'd at that (and lost all my powerups) because it was so unexpected. The boss itself isn't too bad. To get rid of the issue with fallen coin when it stops rolling, I suggest attaching the hidden layer to the rolling coin, if that isn't too complicated so when it falls, it shows it fallen right where it stopped. If that doesn't work, then no harm done.
Great boss. 9.8/10

Music
The music was sub-par, but pardon my high music expectations. It simply just fit with the level really well with the fantasy-ish style of the level (Since it's owned by King Midas, right?). The boss music goes pretty well with the last stage of the boss, but not quite as well with the earlier stages.
Not much to say in this category. 8.5/10

I liked the level a lot. 9/10
Moved to Bests!

Re: Mida's Tower

Posted: Tue May 27, 2014 5:12 pm
by Darkonius Mavakar
thank you TNTtimelord!
this is officially the first level of mine that goes in The Best section!

Re: Mida's Tower

Posted: Sun Jun 08, 2014 12:30 am
by Radishl
Darkonius Mavakar wrote:thank you TNTtimelord!
this is officially the first level of mine that goes in The Best section!
You put a lot of effort to it. It is well deserved at its position.

"In Soviet Russia, coins spend YOU!"

Haha, this made my day.