This forum is for projects that are a work in progress.
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Valtteri
- Van De Graf

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Apr 21, 2014 5:36 pm
Look at all these Zelda 2 episodes... Well here's mine. It's a bit of Wind's, too, as a couple of levels by him will be used in it. He might make a few more in the future, who knows!
I want each major environment from Zelda 2 to be covered in this project so expect a rather comprehensive collection of levels. There will be a Zelda 2 styled world map, but don't worry, it won't look as primitive as in the original game. All used graphics will 16-bit renditions of the original 8-bit ones. All characters will be playable, probably. We don't have a definite story yet, but we have a couple of ideas.
As of now, four levels are done, but at this point only one of them is ready to be shown to the public.
Screenshots:
If you want a preview, I have posted the level shown in the screenshots. It was my MAGLX contest entry. http://www.supermariobrosx.org/forums/v ... =32&t=2200
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Apr 21, 2014 5:37 pm
How will you recreate Zelda 2's gameplay? Items, the world map, map enemies, etc.
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Valtteri
- Van De Graf

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Apr 21, 2014 6:03 pm
FanofSMBX wrote:How will you recreate Zelda 2's gameplay? Items, the world map, map enemies, etc.
Right now we're aiming to make a somewhat normal world map episode. Level progression may be linear, nonlinear or a bit of both. Items will work like in Mario (power-ups provided in levels) and the map enemy concept, well, obviously we're not gonna have randomly wandering enemies since SMBX isn't capable of that.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Mon Apr 21, 2014 6:14 pm
you FINALLY announced it.
looking forward for this.
but not really 66/100 for some reason
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WindyDelcarlo
- Hoopster

- Posts: 100
- Joined: Sat Apr 12, 2014 7:06 pm
Postby WindyDelcarlo » Mon Apr 21, 2014 6:19 pm
I keep seeing the name Wind pop up and it's confusing me. Who is the other user named Wind on these forums?
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deadfish
- Guest
Postby deadfish » Tue Apr 22, 2014 10:51 am
WindyDeclarlo wrote:I keep seeing the name Wind pop up and it's confusing me. Who is the other user named Wind on these forums?
He's a finnish guy who won one smbx level contest.
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Valtteri
- Van De Graf

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Tue Apr 22, 2014 12:01 pm
WindyDeclarlo wrote:I keep seeing the name Wind pop up and it's confusing me. Who is the other user named Wind on these forums?
Wind is a user who's been involved with lots of SMBX projects in the past. While he's never released an episode himself, he's contributed to several community episodes such as SMB: Revisited, SMB: The Next Generation and he helped me with Return to Dinosaur Land. We're currently working together on this episode and Return of the Zebesians, and he's also in the Vengance on Redigit team. He also won Community Contest 5 a year back.
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deadfish
- Guest
Postby deadfish » Tue Apr 22, 2014 1:51 pm
Valtteri wrote:WindyDeclarlo wrote:I keep seeing the name Wind pop up and it's confusing me. Who is the other user named Wind on these forums?
Wind is a user who's been involved with lots of SMBX projects in the past. While he's never released an episode himself, he's contributed to several community episodes such as SMB: Revisited, SMB: The Next Generation and he helped me with Return to Dinosaur Land. We're currently working together on this episode and Return of the Zebesians, and he's also in the Vengance on Redigit team. He also won Community Contest 5 a year back.
I heard he also saved world few times and has super powers. She's also miss universe, and owns Microsoft and Apple.
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Wed Apr 23, 2014 6:50 am
Idu why they didn't liked the snow level for some reason it actually looks cool..
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Wed Apr 23, 2014 7:55 am
Frozen wrote:Idu why they didn't liked the snow level for some reason it actually looks cool..
unintended pun right?
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Fri Apr 25, 2014 2:14 pm
Valtteri wrote:I want each major environment from Zelda 2 to be covered in this project
Hey, will Death Mountain be like, you know, Death Mountain? With the branching paths and multiple over-world entrances?
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Valtteri
- Van De Graf

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Fri Apr 25, 2014 2:34 pm
Imaynotbehere4long wrote:Hey, will Death Mountain be like, you know, Death Mountain? With the branching paths and multiple over-world entrances?
Sure, that would be pretty awesome, actually. World map mazes are something that you don't see very often in SMBX. I personally have never seen a project that does that.
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BobPickle
- Guest
Postby BobPickle » Tue Jan 13, 2015 10:18 pm
Valtteri wrote:FanofSMBX wrote:How will you recreate Zelda 2's gameplay? Items, the world map, map enemies, etc.
Right now we're aiming to make a somewhat normal world map episode. Level progression may be linear, nonlinear or a bit of both. Items will work like in Mario (power-ups provided in levels) and the map enemy concept, well, obviously we're not gonna have randomly wandering enemies since SMBX isn't capable of that.
have the "map" made of vine, then put enemies on it, when hit, send player to fight! done 
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Mable
- Ludwig

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat Jan 17, 2015 1:15 pm
BobPickle wrote:Valtteri wrote:FanofSMBX wrote:How will you recreate Zelda 2's gameplay? Items, the world map, map enemies, etc.
Right now we're aiming to make a somewhat normal world map episode. Level progression may be linear, nonlinear or a bit of both. Items will work like in Mario (power-ups provided in levels) and the map enemy concept, well, obviously we're not gonna have randomly wandering enemies since SMBX isn't capable of that.
have the "map" made of vine, then put enemies on it, when hit, send player to fight! done :)
You obviously didn't read the last sentence Valtteri wrote or?
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sat Jan 17, 2015 1:41 pm
CaptainSyrup wrote:BobPickle wrote:Valtteri wrote:Right now we're aiming to make a somewhat normal world map episode. Level progression may be linear, nonlinear or a bit of both. Items will work like in Mario (power-ups provided in levels) and the map enemy concept, well, obviously we're not gonna have randomly wandering enemies since SMBX isn't capable of that.
have the "map" made of vine, then put enemies on it, when hit, send player to fight! done 
You obviously didn't read the last sentence Valtteri wrote or?
No, he just didn't read that the last post was 8 months ago.
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Zaxarone
- Bob-Omb

- Posts: 20
- Joined: Sun May 08, 2016 8:54 pm
Postby Zaxarone » Sat Jul 09, 2016 8:03 pm
I would very much like to know where you got the graphics. and if you made them, would you plan on releasing them. (I've been looking all over for something like this)
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sat Jul 09, 2016 9:51 pm
Zaxarone wrote:I would very much like to know where you got the graphics. and if you made them, would you plan on releasing them. (I've been looking all over for something like this)
Please don't Bump topics Zaxarone. These kinds of things are better to be taken up one on one via PM with the owner of the topic
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Jul 10, 2016 12:40 am
Zaxarone wrote:I would very much like to know where you got the graphics. and if you made them, would you plan on releasing them. (I've been looking all over for something like this)
Most of them are in Valtteri's Graphics Pack.
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