Random's Amazing Cow Level
Posted: Mon Jul 16, 2018 10:11 pm
Forums for SMBX
https://www.smbxgame.com/forums/
I modified the SMB3 pipes background. If you're referring to the red area near the bottom, that was achieved via Lua.TheLoafLord wrote: ↑Mon Jul 16, 2018 11:45 pmIn that 3rd picture, where did you get that red pipe background?
Ah, nice background work!RandomMcSomethin wrote: ↑Tue Jul 17, 2018 12:00 amI modified the SMB3 pipes background. If you're referring to the red area near the bottom, that was achieved via Lua.TheLoafLord wrote: ↑Mon Jul 16, 2018 11:45 pmIn that 3rd picture, where did you get that red pipe background?
Thanks! The feedback is much-appreciated.
Thanks, I'm glad that you enjoyed my level! As for the softlock, yes, that is an unintentional softlock. I didn't even think of the fact that it would be impossible to get another key if the player were to lose that one. Good call. I also realized that there was another softlock in the vim room in which you couldn't leave the room if you respawned from that checkpoint. If you didn't unlock the door before respawning, you would be trapped. I was split on whether or not this warranted a re-upload, but as I was fixing the key softlock, I realized that there were plenty of softlocks in the level elsewhere, so I fixed those and updated the link.Smibbix wrote: ↑Tue Jul 17, 2018 12:58 pmSo, I didn't think that I'd need to keep the key that you're supposed to use at the vim room and I spat it out... It despawned and the game got softlocked. Either that or it's just some puzzle I can't figure out? But from what I played, it was a great level! It had good humor and I loved the use of the factory setting in the gameplay. Also, that's some nice lunalua you got there.
Well, then, I can't wait to finish the level without the softlocks! I kinda rage-quit, haha.RandomMcSomethin wrote: ↑Tue Jul 17, 2018 1:54 pmThanks, I'm glad that you enjoyed my level! As for the softlock, yes, that is an unintentional softlock. I didn't even think of the fact that it would be impossible to get another key if the player were to lose that one. Good call. I also realized that there was another softlock in the vim room in which you couldn't leave the room if you respawned from that checkpoint. If you didn't unlock the door before respawning, you would be trapped. I was split on whether or not this warranted a re-upload, but as I was fixing the key softlock, I realized that there were plenty of softlocks in the level elsewhere, so I fixed those and updated the link.