Random's Amazing Cow Level

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w aht do yoOOOOOOOOOOOOOOOOOOU tink?!?!?!?!?!??!?!!!

eat mo a r chikin
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reel bed
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33%
b a aAAA d
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a lrite
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gud
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reelegu d ; ay e e wa ntm oar
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67%
 
Total votes: 3
RandomMcSomethin
Shy Guy
Shy Guy
Posts: 7
Joined: Tue Jul 03, 2018 11:01 pm

Random's Amazing Cow Level

Postby RandomMcSomethin » Mon Jul 16, 2018 10:11 pm

moOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO it's a cOW LEVELLLLLLLLLLLLL

it's got cowwwwwsss s s sssss s s

ooo oOOOOO and it's a direct impoOOOOOOOrt from Alien Invasion, but it has no a y y liennes

definnitly z e r o a l l y en z

Scren shoOts:
Spoiler: show
co w z
Image
moOOOOOOOOOOO
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draoOOOOON coinszes
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noOOOt f o rm cow level, ignore th iaosdf
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downloOOOOOOOOOOOOOOOad hea r :
Last edited by RandomMcSomethin on Tue Jul 17, 2018 1:56 pm, edited 1 time in total.

erkyp3rky
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Re: Random's Amazing Cow Level

Postby erkyp3rky » Mon Jul 16, 2018 11:45 pm

In that 3rd picture, where did you get that red pipe background?

RandomMcSomethin
Shy Guy
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Joined: Tue Jul 03, 2018 11:01 pm

Re: Random's Amazing Cow Level

Postby RandomMcSomethin » Tue Jul 17, 2018 12:00 am

TheLoafLord wrote:
Mon Jul 16, 2018 11:45 pm
In that 3rd picture, where did you get that red pipe background?
I modified the SMB3 pipes background. If you're referring to the red area near the bottom, that was achieved via Lua.

erkyp3rky
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Joined: Fri Apr 15, 2016 1:41 am
Flair: formerly theloaflord

Re: Random's Amazing Cow Level

Postby erkyp3rky » Tue Jul 17, 2018 12:04 am

RandomMcSomethin wrote:
Tue Jul 17, 2018 12:00 am
TheLoafLord wrote:
Mon Jul 16, 2018 11:45 pm
In that 3rd picture, where did you get that red pipe background?
I modified the SMB3 pipes background. If you're referring to the red area near the bottom, that was achieved via Lua.
Ah, nice background work!

RandomMcSomethin
Shy Guy
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Joined: Tue Jul 03, 2018 11:01 pm

Re: Random's Amazing Cow Level

Postby RandomMcSomethin » Tue Jul 17, 2018 9:34 am

TheLoafLord wrote:
Tue Jul 17, 2018 12:04 am
Ah, nice background work!
Thanks! The feedback is much-appreciated.

Smibbix
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Re: Random's Amazing Cow Level

Postby Smibbix » Tue Jul 17, 2018 12:58 pm

So, I didn't think that I'd need to keep the key that you're supposed to use at the vim room and I spat it out... It despawned and the game got softlocked. Either that or it's just some puzzle I can't figure out? But from what I played, it was a great level! It had good humor and I loved the use of the factory setting in the gameplay. Also, that's some nice lunalua you got there.

RandomMcSomethin
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Joined: Tue Jul 03, 2018 11:01 pm

Re: Random's Amazing Cow Level

Postby RandomMcSomethin » Tue Jul 17, 2018 1:54 pm

Smibbix wrote:
Tue Jul 17, 2018 12:58 pm
So, I didn't think that I'd need to keep the key that you're supposed to use at the vim room and I spat it out... It despawned and the game got softlocked. Either that or it's just some puzzle I can't figure out? But from what I played, it was a great level! It had good humor and I loved the use of the factory setting in the gameplay. Also, that's some nice lunalua you got there.
Thanks, I'm glad that you enjoyed my level! As for the softlock, yes, that is an unintentional softlock. I didn't even think of the fact that it would be impossible to get another key if the player were to lose that one. Good call. I also realized that there was another softlock in the vim room in which you couldn't leave the room if you respawned from that checkpoint. If you didn't unlock the door before respawning, you would be trapped. I was split on whether or not this warranted a re-upload, but as I was fixing the key softlock, I realized that there were plenty of softlocks in the level elsewhere, so I fixed those and updated the link.

Smibbix
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Joined: Fri Apr 06, 2018 10:47 pm

Re: Random's Amazing Cow Level

Postby Smibbix » Tue Jul 17, 2018 7:45 pm

RandomMcSomethin wrote:
Tue Jul 17, 2018 1:54 pm
Thanks, I'm glad that you enjoyed my level! As for the softlock, yes, that is an unintentional softlock. I didn't even think of the fact that it would be impossible to get another key if the player were to lose that one. Good call. I also realized that there was another softlock in the vim room in which you couldn't leave the room if you respawned from that checkpoint. If you didn't unlock the door before respawning, you would be trapped. I was split on whether or not this warranted a re-upload, but as I was fixing the key softlock, I realized that there were plenty of softlocks in the level elsewhere, so I fixed those and updated the link.
Well, then, I can't wait to finish the level without the softlocks! I kinda rage-quit, haha.


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