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8-bit Super Mario World Sprites

Posted: Sun Jul 15, 2018 4:55 am
by 16slaten
I have created one of the sprites so far, I will be working on the others.
The image is Super Mario.
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Added in 12 minutes 6 seconds:
Done!

Note: I know the Mario-1 sprite isn't accurate, but I'm going off the sprites I have and only those. That's also why not all the suits are here.


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Re: 8-bit Super Mario World Sprites

Posted: Sun Jul 15, 2018 6:30 am
by FireyPaperMario
You know there's a 8-bit bootleg game of "Super Mario World" by Hummer Team, right? If so, why didn't you use the Player sprite from that bootleg?

Re: 8-bit Super Mario World Sprites

Posted: Sun Jul 15, 2018 7:49 am
by PixelPest
MarioRPGExpert93 wrote:
Sun Jul 15, 2018 6:30 am
You know there's a 8-bit bootleg game of "Super Mario World" by Hummer Team, right? If so, why didn't you use the Player sprite from that bootleg?
Sounds kinda obsolete. I've never heard of it. I don't see why they would need to use 8-bit sprites from there though--these look quite good

Re: 8-bit Super Mario World Sprites

Posted: Sun Jul 15, 2018 9:30 am
by Amine Retro
They use more than 3 colors, sure, there are ways you can defy these limitations the way Megaman's sprites did, but i still don't think that would be an excuse. I feel like you just saturated the colors on SMW Mario's sprites.