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Mario and Luigi MS-DOS Remake
Posted: Sat Jun 23, 2018 10:14 pm
by Heroic-Man
Hello everybody!
It's me, Heroic-Man, here.
And today I have been finishing my project episode remaking of Mario and Luigi MS-DOS in Super Mario Bros. X Normal.
Now with add starman in SMBX2 (2.0 Beta 3) version.
Since I play Mario and Luigi MS-DOS on a long time ago, I was a kid. But I beat the whole game. Now it on Super Mario Bros. X styles.
There is no playable Peach, Toad, and Link. Just Mario, and Luigi for Remake Episode.
Download Links
Normal (No Starman):
http://www.mediafire.com/file/kn16mzkaq ... MBX%5D.zip
Starman (SMBX2):
http://www.mediafire.com/file/8u0bmwzb1 ... BX2%5D.zip
Well, that for today. If you want to play a Mario and Luigi MS-DOS, Download DOSBox, and Mario and Luigi MS-DOS. See ya later. Bye Bye

Re: Mario and Luigi MS-DOS Remake
Posted: Sun Jun 24, 2018 6:55 am
by FireyPaperMario
I never played the original MS-DOS
Mario &
Luigi back in the DOS days... But this episode looks like it has a lot more care put in it imo.
At least it's not
SMB3 style!
^^"
Re: Mario and Luigi MS-DOS Remake
Posted: Sun Jun 24, 2018 7:34 pm
by Westretroman
MarioRPGExpert93 wrote: ↑Sun Jun 24, 2018 6:55 am
I never played the original MS-DOS
Mario &
Luigi back in the DOS days... But this episode looks like it has a lot more care put in it imo.
At least it's not
SMB3 style!
^^"
It kinda still is SMB3 style. Only recolored.
Re: Mario and Luigi MS-DOS Remake
Posted: Mon Jun 25, 2018 3:15 am
by IAmPlayer
Oh, I remember this game! I played it when I was, like, 6 years old! Nostalgia is coming back.

Re: Mario and Luigi MS-DOS Remake
Posted: Fri Jun 29, 2018 7:20 pm
by IceFlower99
Nostalgia is real!
Re: Mario and Luigi MS-DOS Remake
Posted: Tue Jul 10, 2018 11:47 am
by a_goomba
why is there no boss at the end?

Re: Mario and Luigi MS-DOS Remake
Posted: Wed Jul 11, 2018 4:05 pm
by Heroic-Man
a_goomba wrote: ↑Tue Jul 10, 2018 11:47 am
why is there no boss at the end?
Because there are no bosses in the Mario and Luigi MS-DOS Remake.
Re: Mario and Luigi MS-DOS Remake
Posted: Wed Jul 11, 2018 6:30 pm
by Rednetter
So, there are many problems with this episode. For one the grammar is absolute garbage, you'd be reading things such as I'am which isn't even a word. Second, the game is wayyyyy too short. I can understand this if there were a bit more challenge. Oh, and the difficulty, I was able to beat it in under 20 minutes. If this was what the MS-DOS version of Mario and Luigi was with the terrible grammar and all then yes you did a great job.
Re: Mario and Luigi MS-DOS Remake
Posted: Wed Jul 11, 2018 8:11 pm
by Westretroman
This is a good remake, I played as Link to make the game, a bit harder. The problem is that the game is relatively short though, lack of bosses, do, keep it true to the original, but it stumps the length of the game and makes it a cakewalk, there could have been extra levels or a hard mode to suffice, but because there is none of that, the game becomes bafflingly easy to beat. If you added these things in, it would be more like a remake, than just copying things over and adding a toad house. It's still a good remake, as I've stated in the beginning, but these additions could make a short episode, more longer and fun for the player.
Re: Mario and Luigi MS-DOS Remake
Posted: Wed Jul 11, 2018 9:09 pm
by Heroic-Man
Rednetter wrote: ↑Wed Jul 11, 2018 6:30 pm
So, there are many problems with this episode. For one the grammar is absolute garbage, you'd be reading things such as I'am which isn't even a word. Second, the game is wayyyyy too short. I can understand this if there were a bit more challenge. Oh, and the difficulty, I was able to beat it in under 20 minutes. If this was what the MS-DOS version of Mario and Luigi was with the terrible grammar and all then yes you did a great job.
But which one I can fix a grammar problem?
But I gonna working on Hard Mode for Mario and Luigi MS-DOS Remake in SMBX 1.3.0.1 and SMBX2.
Westretroman wrote: ↑Wed Jul 11, 2018 8:11 pm
This is a good remake, I played as Link to make the game, a bit harder. The problem is that the game is relatively short though, lack of bosses, do, keep it true to the original, but it stumps the length of the game and makes it a cakewalk, there could have been extra levels or a hard mode to suffice, but because there is none of that, the game becomes bafflingly easy to beat. If you added these things in, it would be more like a remake, than just copying things over and adding a toad house. It's still a good remake, as I've stated in the beginning, but these additions could make a short episode, more longer and fun for the player.
Agreed, I will gonna work so hard on Mario and Luigi MS-DOS Remake Hard Mode in SMBX 1.3.0.1 and SMBX2.