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Which version to use

Posted: Fri Jun 22, 2018 6:33 pm
by Ace Nightwalker
Well it's been years since I was last on the forum and used smbx. My old user name was Randy (wanted to use it but for some reason it wouldn't let me), I'm the guy that figured out a way to use moving layers via events (I think that's what it was called) prior to redigit actually adding real moving layers. Anyway, I noticed that there are a few different versions available and I think one of them was the last version that redigit released before Nintendo shut him down. So anyway, what are the differences between the versions and which one is the most compatible, stable, and used? I appreciate the assistance and I'm looking forward to getting back involved.

sample of my old work: https://www.youtube.com/watch?v=ovwkIEmGqmo

https://www.youtube.com/watch?v=oCH8VOtepJA

Re: Which version to use

Posted: Fri Jun 22, 2018 6:47 pm
by FireyPaperMario
Hey Randy, you might know know me* on the forums, but i would recommend you pick whatever you feel right at home at (Either 38A & SMBX2) ;)

*You must be a member of 1 of the old forums before Joey's forums..

Re: Which version to use

Posted: Fri Jun 22, 2018 6:55 pm
by PixelPest
Just an fyi, Redigit was never shut down by Nintendo, he just lost interest. The only trouble he got from Nintendo was them seizing the domain supermariobrothers.org, which now just links to the Nintendo home page for Mario and that's it.

1.3.0.1 is the latest build by Redigit, though SMBX2 builds onto it with a better editor, new characters and NPCs, and some other features. Many members of the dev team, including myself, frequent the forums and there's a lot of help and support available for it. Anything built in previous versions should be compatible with SMBX2. It also has coding capabilities through the use of the Lua programming language and the LunaLua API.

38A is another "SMBX" engine, that although called SMBX 1.4, is a completely different engine. It has a number of significant issues and errors, and is likely never to be updated again. It is closed-source and developed by 38A, who has openly admitted that he hates his userbase. Although it boasts a lot of new NPCs, SMBX2's next update will exceed this.

Personally I'd suggest using SMBX2 since it is widely used and will receive more frequent updates in the future, has a great editor and feature set, and is generally pretty stable.

Also welcome back!

Re: Which version to use

Posted: Fri Jun 22, 2018 7:07 pm
by Ace Nightwalker
Thank you for the responses. I couldn't remember exactly what had happened between Redigit and Nintendo only that he had stopped developing smbx around the time they were looking at acquiring the website from him. That and he started developing Terraria shortly after. It sounds like smbx2 is my best bet.

@RPG I was a member of the very original forum. Around the time that Nintendo took over the original site, my old laptop died and I lost all of my files including my nearly complete project and custom sprites I had worked on. Between that and the forum wars that broke out after Redigit's departure, I had lost interest. It wasn't until recently that I came across a video on youtube that showed that smbx was alive and well with new features. So here I am.

Re: Which version to use

Posted: Fri Jun 22, 2018 7:16 pm
by FireyPaperMario
Oh, nice to meet you then! ^^"