Upgrades And Downgrades: Better Edition
18 Players
4v13v1
[+] beside role means it's upgraded
[-] beside role means it's downgraded
Players are notified if they have been downgraded/upgraded
Mafia
Bartender[+]
Now cardflips
blue on inspection and death.
Godfather
The leader of the mafia. Cardflips
green on inspection and death.
Inexperienced Godfather[-]
Cardflips
red on inspection but
green on death.
Kidnapper[+]
Now silences the person they inspected as well.
Consigliere
The brains of the mafia. Can inspect one player to find out their exact role.
Crooked Cop[-]
Can now only find out the cardflip color.
Rainbow Painter[+]
Can now can use
red, blue, and green paint. Gains one more paint use as well.
Painter
An artistic mafioso that expresses himself onto other people. Can paint someone
black twice throughout the game.
Confused Painter[-]
Now paints someone randomly and is forced to paint.
Charismatic Nightrider[+]
Has intimidated the government so his votes are now worth double.
Nightrider
The tough yet new member of the mafia. Cannot be nightkilled.
Mafioso[-]
Disrespected the godfather so got beaten so badly he can be nightkilled.
Town
Upgrader
The guy that brings powerful upgrades. Can choose a heir that will gain his powers once he dies. Can additionally inspect someone to find their upgrade level during the night(
[+],[.], [-])
Forgetful Upgrader [-]
Can no longer choose a heir because he forgot to choose someone
Multitasking Sheriff[+]
Can now inspect two people at once.
Sheriff
Inspects a player every night.
Unsure Sheriff[-]
Is given two colors upon inspection, one of which is the real color and the other is a random one. The random color cannot be pink or purple.
Surgeon[+]
Heals a player. If attacked, the surgeon makes them harder, better, faster, and stronger. Meaning they will be immune to the next nightkill attempt.
Doctor
The local doctor. Can heal a player every night.
Terrible Doctor[-]
If the player is attacked, the doctor does a temporary patch up, but the player will die at the end of the next day.
Street Hero[+]
Kill attempts fail against innocents. (Millers are not innocent until upgraded)
Vigilante
The man that takes action into his own hands. Can kill a player every night.
Guilty Vigilante[-]
If he kills an innocent, he will commit suicide at the end of the next day due to guilt. (Godfathers count as innocent)
Overtime Dissector[+]
Can now use his ability during the day and night.
Dissector
The local dead bodied obsessed man. He has a license though. Can dissect one dead player during the day to find their exact role.
Unlicensed Dissector[-]
Lost his license, so now everyone finds him more unusual.
Honor Roll[+]
Can now become an upgraded role starting Day 3.
Student
Graduates on Day 4. Can become a special role he chooses.
Dropout[-]
If not upgraded back to a Student before Day 4, becomes a regular townie.
Doublevoter[+]
Townie
Zerovoter[-]
Doublevoter[+]
Townie
Zerovoter[-]
Doublevoter[+]
Townie
Zerovoter[-]
Doublevoter[+]
Townie
Zerovoter[-]
Doublevoter[+]
Townie
Zerovoter[-]
Townie[+]
Miller
Purple Miller[-]
Townie[+]
Millwright
Downgrader Heir[-]
Joins the downgrader and will become the new one if the original dies. Will be announced publicly
Third Parties
-Downgrader steals the win by downgrading everyone or surviving to the end.
Doubled Downgrader[+]
Can now downgrade two people at once. Talk about efficiency.
Downgrader
The man that takes away. Can downgrade someone every night. Immune to nightkills. Can additionally inspect someone to find their upgrade level during the night (
[+],[.], [-])
PixelPest wrote:A very complex yet interesting game. I'd suggest buffing the Downgrader a bit, giving them Nightkill immunity or some means of staying alive since they don't actually have a killing ability like many TPs, who would also have Night immunity too. Also might by with specifying that he wins by having every player alive downgraded (instead of all player's downgraded). If he survives until the end, does he steal the win or win alongside the winning team? Also if the Downgrader downgrades someone and they're upgraded again back to normal, does that count towards them winning since that person was downgraded once or do all surviving players need to be in a downgraded state? If it's the latter, this could prove very difficult for the Downgrader. I'd suggest giving the Downgrader the ability to in addition inspect one player each Night to determine their state (in terms of downgraded, normal, or upgraded) or something along those lines. The Upgrader wouldn't necessarily need this since their allied with the Town and it appears (correct me if I'm wrong and probably specify this just be 100% clear) that people are made aware of having been upgraded/downgraded. I'd also just suggest a slight tweak to the Godfather's downgrade; I personally think it would make more sense if it was the opposite with the downgraded Godfather flipping red upon inspection and green upon death, as if they stay green upon inspection their role is still pretty much just as useful. Looks much better now
Warlock wrote:Very interesting take on the role upgrading mechanic, approved!
ShadowStarX wrote:I like how you've taken the upgrade mechanic one step further. It's interesting and quite complex too. The sides seem balanced now due to having fixed the issues PixelPest had mentioned above before you tweaked the game.Though fix the playes' team ratio since it's supposed to be 4v13v1 if you intend it to have 18 players.