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Hey guys.
Posted: Fri Jun 08, 2018 4:57 pm
by Glowchu
So I made a filler level because I was bored. I call it Koopa Style.
Download:
http://www.mediafire.com/file/wd2wpb2ar ... +Style.lvl
Re: Hey guys.
Posted: Fri Jun 08, 2018 4:59 pm
by FireyPaperMario
Interesting name for a level...
But where's the screenshots? o_0
Re: Hey guys.
Posted: Fri Jun 08, 2018 5:06 pm
by Glowchu
MarioRPGExpert93 wrote: ↑Fri Jun 08, 2018 4:59 pm
Interesting name for a level...
But where's the screenshots? o_0
Here:

And:

Pretty cool huh? You have to use the koopa shells to pass this level. At the same time it's hard but easy.
Re: Hey guys.
Posted: Fri Jun 08, 2018 5:10 pm
by MustardCake
Looks quite great but i don't like the smb3 wood platforms along with the smw environment.
Re: Hey guys.
Posted: Fri Jun 08, 2018 5:13 pm
by Westretroman
It's cool for a first level, but pretty basic concept, you could extend this idea into your first level, but whatever floats your boat next. It's short, but since it's a first level, it's nothing important. Hopefully your next idea will be longer.
Re: Hey guys.
Posted: Fri Jun 08, 2018 5:13 pm
by Glowchu
Snowy_Desert wrote: ↑Fri Jun 08, 2018 5:10 pm
Looks quite great but i don't like the smb3 wood platforms allong with the smw environment.
Oh ok. I'll write that in my notes for my next level.
Added in 2 minutes 9 seconds:
Westretroman wrote: ↑Fri Jun 08, 2018 5:13 pm
It's cool for a first level, but pretty basic concept, you could extend this idea into your first level, but whatever floats your boat next. It's short, but since it's a first level, it's nothing important. Hopefully your next idea will be longer.
Yep. I'm going to try and aim for about at least 4 or more levels. This was my first level I ever posted.
Re: Hey guys.
Posted: Fri Jun 08, 2018 5:30 pm
by Walder
Hello Glowchu,
The gimmick of the level seems to be taking a key by jumping on a few koopas and galoombas and then landing on a tight slope, and then returning it.
-While there is not much to say about this level, as it takes around 10 seconds to finish; I'd advise to not putting a koopa near the player's spawn spot, as the player cannot predict it in any way or the computer might freeze for a bit while loading the level, resulting in the death of the player.
-Graphically, it doesn't look very pleasing as there are a lot of enemies crumped together and one enemy just dies right after you start the game, my advice would be toning down the enemy count and changing the SMB3 platform with a SMW platform, a more fitting music is also always a great addition.
-I also advise not putting two different sided slopes together, adding at least one normal block where the key stands would be more comfortable to look at, and create a fair amount of area for the player to stand on.
Overall, the greatest effort into this level seems to be put into uploading and sharing it, I recommend extending the level in such a way that it doesn't just cover one screen and the sole challenge in the level isn't just jumping.
I am thus giving it a score of 0.10/10, as it's really unpleasant to look at and the level itself takes 10 seconds to finish with minimal structure put into it; but don't let that take away your courage, instead let this be a learning experience!
I am looking forward to see how your next level works!
Re: Hey guys.
Posted: Fri Jun 08, 2018 6:08 pm
by Glowchu
Scarecrow wrote: ↑Fri Jun 08, 2018 5:30 pm
Hello Glowchu,
The gimmick of the level seems to be taking a key by jumping on a few koopas and galoombas and then landing on a tight slope, and then returning it.
-While there is not much to say about this level, as it takes around 10 seconds to finish; I'd advise to not putting a koopa near the player's spawn spot, as the player cannot predict it in any way or the computer might freeze for a bit while loading the level, resulting in the death of the player.
-Graphically, it doesn't look very pleasing as there are a lot of enemies crumped together and one enemy just dies right after you start the game, my advice would be toning down the enemy count and changing the SMB3 platform with a SMW platform, a more fitting music is also always a great addition.
-I also advise not putting two different sided slopes together, adding at least one normal block where the key stands would be more comfortable to look at, and create a fair amount of area for the player to stand on.
Overall, the greatest effort into this level seems to be put into uploading and sharing it, I recommend extending the level in such a way that it doesn't just cover one screen and the sole challenge in the level isn't just jumping.
I am thus giving it a score of 1/10, as it's really unpleasant to look at and the level itself takes 10 seconds to finish with minimal structure put into it; but don't let that take away your courage, instead let this be a learning experience!
I am looking forward to see how your next level works!
Thanks for the advice. I will start working on my next level.
New Level!
Posted: Sat Jun 09, 2018 3:53 pm
by Glowchu
So I made a new level called Bonus Mania. I can't figure out how to make the player go to level 2 when you put the key in, so sorry if it's only one level. I'm planning on making it a series. Either way this is still ok
Download:
http://www.mediafire.com/file/g5b3kcd17nkk4le/HARD.lvl
Re: Hey guys.
Posted: Sat Jun 09, 2018 4:40 pm
by aero
All of your levels belong in one thread, and each level should have a screenshot to go with the download link. Please read the rules before posting, please.
Re: Hey guys.
Posted: Sat Jun 09, 2018 11:55 pm
by Glowchu
GhostHawk wrote: ↑Sat Jun 09, 2018 4:40 pm
All of your levels belong in one thread, and each level should have a screenshot to go with the download link. Please read the rules before posting, please.
Sorry it was a miskate! It won't happen again.
Re: Hey guys.
Posted: Sun Jun 10, 2018 12:12 pm
by Teemster2
Snowy_Desert wrote: ↑Fri Jun 08, 2018 5:10 pm
Looks quite great but i don't like the smb3 wood platforms along with the smw environment.
Are you saying this because you think it causes clash? I don't really see the clash here as the colors seem to blend in to me but maybe I am wrong.
Re: Hey guys.
Posted: Sun Jun 10, 2018 12:20 pm
by MustardCake
Teemster2 wrote: ↑Sun Jun 10, 2018 12:12 pm
Snowy_Desert wrote: ↑Fri Jun 08, 2018 5:10 pm
Looks quite great but i don't like the smb3 wood platforms along with the smw environment.
Are you saying this because you think it causes clash? I don't really see the clash here as the colors seem to blend in to me but maybe I am wrong.
You're right, it doesn't look so bad honestly.
Re: Hey guys.
Posted: Sun Jun 10, 2018 3:19 pm
by HenryRichard
I think other blocks would look better, but those two palettes aren’t bad together, and the style isn’t too terribly different (especially considering how varied SMW’s style is). I’m a bit more concerned with the shortness of the level - one-screen levels should be a bit more interesting. You could easily expand this idea by using the Z2 key gate to allow multiple key-carrying challenges - perhaps bouncing on koopas that walk on spikes, or throwing koopa shells at switches at the right time to make sure a shy guy with a key on his head can make it through a passage.