Mafia 51 is just around the corner. In celebration of 50 completed Mafia games since we began playing back in July 2014, we're bringing back some previously played Mafia games for you to potentially enjoy a second time!
The catch? You get to vote on which one you want to play!
There are three seperate games to choose from:
M10A - Pick Your Poison - Originally hosted by krazykat
M10A: show
M10A - Pick Your Poison
12 Players - Cardflip
This game would change around the Mystery Game mechanic to better suit creative players. Each player will receive a Role PM as usual, but the Role PM will have a variety of options if the player is chosen as a special role. There is a set number of Mafia, a set number of town, and a set number of third parties, but the player will be able to anonymously choose their role out of a set of possible choices. The game does not start until all players have decided on their role. Likewise, Mafia members will not receive the identities of their allies until they have selected their roles, to prevent plotting before the game starts.
Therefore, here are the possible Role PMs:
12 Players - Cardflip
This game would change around the Mystery Game mechanic to better suit creative players. Each player will receive a Role PM as usual, but the Role PM will have a variety of options if the player is chosen as a special role. There is a set number of Mafia, a set number of town, and a set number of third parties, but the player will be able to anonymously choose their role out of a set of possible choices. The game does not start until all players have decided on their role. Likewise, Mafia members will not receive the identities of their allies until they have selected their roles, to prevent plotting before the game starts.
Therefore, here are the possible Role PMs:
x1 wrote:You are part of the the Mafia. You can choose to be the Godfather or the Artistic Mafioso.
Godfather - A normal Mafioso who cardflips green.
Artistic Mafioso - A mafioso who can choose to paint players whom the Mafia kill. These paintings will only affect the given player if they are a normal townsperson or a miller.
x2 wrote:You are part of the the Mafia. You can choose to be an Eavesdropper, a Propagandist, or a Roleblocker.
Eavesdropper - A mafioso who can choose one person each night. If that person sent the host any messages, they are forwarded to the Eavesdropper.
Propagandist - A mafioso who can tell one person a random secret each night. (Functions the same as the penguin from previous games).
Roleblocker - A mafioso who can choose one person each night. If that person tried to use an ability, it will be blocked.
x3 wrote:You are part of the Town. You can choose to be a Sheriff, a Doctor, a Propagandist, an Eavesdropper, or a Doublevoter.
Sheriff - A townsperson who can inspect one person each night to learn their color.
Doctor - A townsperson who can save one person each night to prevent them from dying.
Propagandist - A townsperson who can tell one person a random secret each night. (Functions the same as the penguin from previous games).
Eavesdropper - A townsperson who can choose one person each night. If that person sent the host any messages, they are forwarded to the Eavesdropper.
Doublevoter - A townsperson whose lynch votes count double.
x6 wrote:You are part of the Town. You are a Townsperson, who may be a Miller. There may be anywhere from 0-2 Millers.
Townsperson - A normal townsperson with no special abilities.
Miller - A normal townsperson with no special abilities.
M28 - Bomb Squad - Originally hosted by Zeldamaster12
M28: show
M28- Bomb Squad
-18 players.
-Cardflip.
-Town wins if all the Mafia is killed.
-Mafia wins if the Mafia number equals or outnumbers the Town.
-Third Party wins if he's the last one standing.
-Roles can only be used at night.
-Lynch votes must be in bolded red. If you don't bold it that's fine, but if the lynch vote isn't red, it won't be counted.
Detonation Squad
Detonation Commander: Leader of the Detonation Squad. Lynch vote counts as two, and he cardflips as green unless inspected, in which he cardflips red. Discusses with his fellow Mafiosi who to kill.
Lady Inferno: The Commander's wife. She has the ability to set a player on fire, causing them to be injured, meaning that the selected player will not be able to speak the next night phase.
Human Bomb: A maniac that is willing to blow himself up to assist the Mafia. He has the ability to blow himself up, killing himself and a player of his choice. Discusses with his fellow Mafiosi who to kill.
Crazy Scientist: A wacko scientist who was involved in the Manhattan Project. He has the ability to poison a player with chemicals, causing the player to cardflip red the next day. Discusses with his fellow Mafiosi who to kill. Paintings wear off the next phase, and the player is only affected the following day phase.
Smokescreen: The Detonation Squad gave him this nickname because he loves using smoke bombs. He has the ability to throw a smoke bomb into the Defusing Squad's base, making the player of his choice's color black for the day phase. Discusses with his fellow Mafiosi who to kill.
Defusing Squad
Defusing Commander: Leader of the Defusing Squad. He has the ability to inspect a player each night to learn his or her color. Will not receive the picked player's color until the day phase to protect the sanction of balancing. Also, the Crazy Scientist's and Smokescreen's ability will not change the color of the player that the Defusing Commander inspects during inspection.
Lady Ocean: The Commander's wife. She has the ability to wash a player away to an isolated island, disabling the selected player's ability for the night.
Bomb Specialist: A bomb specialist who is assisting the Defusing Squad. He has the ability to defuse a bomb of the Detonation Squad, saving a selected player from death. Can only self-heal once throughout the entire game.
Breacher: Has the ability to breach a possible Detonation Squad base and kill a player inside. He gets put on probation for a night if he kills a member of the Defusing Squad, meaning that his ability will be disabled the next night. Additionally, if he kills a member of the Detonation Squad, his lynch vote counts as 2 the following day phase.
Defuser: An ordinary member of the Defusing Squad with no special ability. Assists the Defusing Squad by using their Mafia skill and participates in daily lynching.
Defuser
Defuser
Defuser
Defuser
Intellect: A rather clever member of the Defusing Squad. He has no special ability, but he is in contact with the other Intellect.
Intellect
Oddball: A rather odd member of the Detonation Squad. He means well, but he tends to act rather nervous and suspicious often. Cardflips red. Doesn't know he's the Oddball.
Third Party
Arsonist: Lady Inferno's long, lost son who specializes in fire. Each night, he's able to kill one player. Wins if he's the last one standing and he's immune to night kills.
-18 players.
-Cardflip.
-Town wins if all the Mafia is killed.
-Mafia wins if the Mafia number equals or outnumbers the Town.
-Third Party wins if he's the last one standing.
-Roles can only be used at night.
-Lynch votes must be in bolded red. If you don't bold it that's fine, but if the lynch vote isn't red, it won't be counted.
Detonation Squad
Detonation Commander: Leader of the Detonation Squad. Lynch vote counts as two, and he cardflips as green unless inspected, in which he cardflips red. Discusses with his fellow Mafiosi who to kill.
Lady Inferno: The Commander's wife. She has the ability to set a player on fire, causing them to be injured, meaning that the selected player will not be able to speak the next night phase.
Human Bomb: A maniac that is willing to blow himself up to assist the Mafia. He has the ability to blow himself up, killing himself and a player of his choice. Discusses with his fellow Mafiosi who to kill.
Crazy Scientist: A wacko scientist who was involved in the Manhattan Project. He has the ability to poison a player with chemicals, causing the player to cardflip red the next day. Discusses with his fellow Mafiosi who to kill. Paintings wear off the next phase, and the player is only affected the following day phase.
Smokescreen: The Detonation Squad gave him this nickname because he loves using smoke bombs. He has the ability to throw a smoke bomb into the Defusing Squad's base, making the player of his choice's color black for the day phase. Discusses with his fellow Mafiosi who to kill.
Defusing Squad
Defusing Commander: Leader of the Defusing Squad. He has the ability to inspect a player each night to learn his or her color. Will not receive the picked player's color until the day phase to protect the sanction of balancing. Also, the Crazy Scientist's and Smokescreen's ability will not change the color of the player that the Defusing Commander inspects during inspection.
Lady Ocean: The Commander's wife. She has the ability to wash a player away to an isolated island, disabling the selected player's ability for the night.
Bomb Specialist: A bomb specialist who is assisting the Defusing Squad. He has the ability to defuse a bomb of the Detonation Squad, saving a selected player from death. Can only self-heal once throughout the entire game.
Breacher: Has the ability to breach a possible Detonation Squad base and kill a player inside. He gets put on probation for a night if he kills a member of the Defusing Squad, meaning that his ability will be disabled the next night. Additionally, if he kills a member of the Detonation Squad, his lynch vote counts as 2 the following day phase.
Defuser: An ordinary member of the Defusing Squad with no special ability. Assists the Defusing Squad by using their Mafia skill and participates in daily lynching.
Defuser
Defuser
Defuser
Defuser
Intellect: A rather clever member of the Defusing Squad. He has no special ability, but he is in contact with the other Intellect.
Intellect
Oddball: A rather odd member of the Detonation Squad. He means well, but he tends to act rather nervous and suspicious often. Cardflips red. Doesn't know he's the Oddball.
Third Party
Arsonist: Lady Inferno's long, lost son who specializes in fire. Each night, he's able to kill one player. Wins if he's the last one standing and he's immune to night kills.
M39 - Beauty of Annihalation - Originally hosted by TLtimelord
Spoiler: show
M39: Beauty of Annihilation
-16 players, 4 teams
-Open-Ballot Voting
-Day/Night Cycle, starts at Night
-Full roles are flipped (and their icon will show for aesthetic purposes )
-Last team standing wins
Team 1: Government
Detective - Visits a player to learn their color.
Rogue - Kills a player every night. If they kill someone of their own team, the Rogue's role and alignment is revealed to the public.
Jailer - Jails a player each night. Their target cannot use their role and no one else can use their power on the target.
Jury - Can override a lynch vote once per game. Doing this they choose one person to force lynch, can't be reversed by the Paralyzer.
Team 2: Gang
Spy - Visits a player to learn their type of role.
Hitman - Kills a player every night. If it is someone of their own alignment, they lose their power for a night.
Executor - Roleblocks a player every night. They get the chance once throughout the game to kill their target.
Paralyzer - Has the ability once per game to stop everyone from voting. Cannot be reversed by the Jury.
Team 3: Not Model Citizens (And angel, I didn't think that through)
Stalker - Watches a player to learn everyone that visited them or who they visited.
Clockmaker - Clock starts at 9. If they kill someone on another team, it goes up an hour. If they kill someone of their own team, it goes down two hours. If it goes to 6, they die. If it reaches 12 or above, they receive immunity from nightkilling. If it gets above 15 (16+), they cannot be killed from lynching either.
Creepy Girl - Has a doll, which they give to a random player on night 1. The person with the doll is roleblocked until they give it away to someone else (which takes up a separate visit). If they hold onto it for two nights straight, they die. If the player dies, the doll cycle resets. If the Creepy Girl chooses not to give their doll away, they throw away their power away for the game.
Angel - Has the power to save one person from their team from a lynch vote every game.
team 4: Monsters
Cyborg - Using the identity checker, the Cyborg will learn the role and team of anyone who visits them. If it's a killing role, 10% chance of killing the visitor. Their power will be gone after 3 turns.
Werewolf - Can kill a player every night, but has to guess their alignment. If they guess correctly, it goes through, if it doesn't, it doesn't go through.
Cthulu - Immune to nightkills. Anyone who visits will be silenced and roleblocked for the next day/night cycle
Zombie - Visits a dead player every night to bring them to life to vote for the way the original zombie votes. Any zombie besides the original has two day/night cycles before they die again. The zombies brought back to life has no purpose other than to add numbers to the Zombie role's lynch votes. No one will know who the zombie resurrects as there is no indication anywhere (other than visit counts). The secondary zombies can be killed to reduce the power of the Zombie role.
Role icons provided by EpicMafia.com
4 types of roles: Investigating, Killing, Blocking, Voting
Investigating - Involves learning someone's role type, alignment, or what they did.
Killing - Player kills every night or every other night, but doesn't know what alignment they have and the rest of their team doesn't know either.
Blocking - Player has the chance to roleblock someone of their choice each night.
Voting - This role involved the power of voting, whether adding, removing, or preventing votes.
Clarification tab:
-Between the Paralyzer and the Jury - if they happen to use it on the same day, whoever calls it first has their power go through. For the person who was too late, their power is nullified and for compensation they can use it another day.
-The Clockmaker's clock goes from 9 to 7 if they kill someone on their own team
-For some reason I got a question asking if the angel reveals their protector - no they do not.
-16 players, 4 teams
-Open-Ballot Voting
-Day/Night Cycle, starts at Night
-Full roles are flipped (and their icon will show for aesthetic purposes )
-Last team standing wins
Team 1: Government
Detective - Visits a player to learn their color.
Rogue - Kills a player every night. If they kill someone of their own team, the Rogue's role and alignment is revealed to the public.
Jailer - Jails a player each night. Their target cannot use their role and no one else can use their power on the target.
Jury - Can override a lynch vote once per game. Doing this they choose one person to force lynch, can't be reversed by the Paralyzer.
Team 2: Gang
Spy - Visits a player to learn their type of role.
Hitman - Kills a player every night. If it is someone of their own alignment, they lose their power for a night.
Executor - Roleblocks a player every night. They get the chance once throughout the game to kill their target.
Paralyzer - Has the ability once per game to stop everyone from voting. Cannot be reversed by the Jury.
Team 3: Not Model Citizens (And angel, I didn't think that through)
Stalker - Watches a player to learn everyone that visited them or who they visited.
Clockmaker - Clock starts at 9. If they kill someone on another team, it goes up an hour. If they kill someone of their own team, it goes down two hours. If it goes to 6, they die. If it reaches 12 or above, they receive immunity from nightkilling. If it gets above 15 (16+), they cannot be killed from lynching either.
Creepy Girl - Has a doll, which they give to a random player on night 1. The person with the doll is roleblocked until they give it away to someone else (which takes up a separate visit). If they hold onto it for two nights straight, they die. If the player dies, the doll cycle resets. If the Creepy Girl chooses not to give their doll away, they throw away their power away for the game.
Angel - Has the power to save one person from their team from a lynch vote every game.
team 4: Monsters
Cyborg - Using the identity checker, the Cyborg will learn the role and team of anyone who visits them. If it's a killing role, 10% chance of killing the visitor. Their power will be gone after 3 turns.
Werewolf - Can kill a player every night, but has to guess their alignment. If they guess correctly, it goes through, if it doesn't, it doesn't go through.
Cthulu - Immune to nightkills. Anyone who visits will be silenced and roleblocked for the next day/night cycle
Zombie - Visits a dead player every night to bring them to life to vote for the way the original zombie votes. Any zombie besides the original has two day/night cycles before they die again. The zombies brought back to life has no purpose other than to add numbers to the Zombie role's lynch votes. No one will know who the zombie resurrects as there is no indication anywhere (other than visit counts). The secondary zombies can be killed to reduce the power of the Zombie role.
Role icons provided by EpicMafia.com
4 types of roles: Investigating, Killing, Blocking, Voting
Investigating - Involves learning someone's role type, alignment, or what they did.
Killing - Player kills every night or every other night, but doesn't know what alignment they have and the rest of their team doesn't know either.
Blocking - Player has the chance to roleblock someone of their choice each night.
Voting - This role involved the power of voting, whether adding, removing, or preventing votes.
Clarification tab:
-Between the Paralyzer and the Jury - if they happen to use it on the same day, whoever calls it first has their power go through. For the person who was too late, their power is nullified and for compensation they can use it another day.
-The Clockmaker's clock goes from 9 to 7 if they kill someone on their own team
-For some reason I got a question asking if the angel reveals their protector - no they do not.
Voting will cease at 12pm CEST on Wednesday, the 30th of May. Happy voting!