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Futuristic Highway

Posted: Thu Apr 17, 2014 6:55 pm
by Enjl
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... because I just finished this level!
ALSO SPAMMING LEVELS IN THE FORUM YAY
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Spoiler: show
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Emral can't take no screen where the background has a different frame.
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Get it from here

Re: Futuristic Highway

Posted: Sat Apr 19, 2014 11:51 am
by Darkonius Mavakar
for some reason it looks kirby-ish for me...
gotta play this!
good job!

Re: Futuristic Highway

Posted: Sat Apr 19, 2014 12:22 pm
by Enjl
LukasSMBX wrote:Hi emeral! i like those tilset and the background! Hopefully you will put it in your gfx pack or somrhin.....Anyway, good job! Please take this as a compliment.
They are in my graphics pack V3 which I'll release soon-ish. But since I released them with this level, you can use them as long as you give credit by downloading them with the level.
Darkonius Mavakar wrote:for some reason it looks kirby-ish for me...
RDV said the same thing lol

Re: Futuristic Highway

Posted: Sat Apr 19, 2014 3:16 pm
by Giantfirering27
I really in my opinion don't like the SMW Kind levels, and From that one screenshot I got, I see that were the inspiration is coming from... Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?

Re: Futuristic Highway

Posted: Sat Apr 19, 2014 3:26 pm
by Enjl
Giantfirering27 wrote:Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?
What..
You are NOT allowed to change my level.
You ARE allowed to recolour my tileset, if that's what you mean.
The NPCs are in the graphics folder in every SMBX. Except for the pigs. The maker of them is credited in the Credits file in the folder for cgfx.
Giantfirering27 wrote:or do I have to SUCK it up?
what

Re: Futuristic Highway

Posted: Sun Apr 20, 2014 6:54 am
by RudeGuy
Giantfirering27 wrote:I really in my opinion don't like the SMW Kind levels, and From that one screenshot I got, I see that were the inspiration is coming from... Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?
Say "I don't like SMW levels" isn't good if you want to judge.
castlewars wrote:3. Bias
Another common trap I've seen around all reviewers is they're biased in their reviews. This can, unfortunately, lead to someone getting unfairly low scores in their reviews because the reviewers are criticizing something just because, for example, "I don't like SMB2 levels". Even if you're not a fan of, let's say, the graphical choice for example, it doesn't mean you should mark them down extremely severely on it. Balancing up opinions is everything.

Re: Futuristic Highway

Posted: Sun Apr 20, 2014 3:11 pm
by Enjl
Christian07 wrote:
Giantfirering27 wrote:I really in my opinion don't like the SMW Kind levels, and From that one screenshot I got, I see that were the inspiration is coming from... Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?
Say "I don't like SMW levels" isn't good if you want to judge.
castlewars wrote:3. Bias
Another common trap I've seen around all reviewers is they're biased in their reviews. This can, unfortunately, lead to someone getting unfairly low scores in their reviews because the reviewers are criticizing something just because, for example, "I don't like SMB2 levels". Even if you're not a fan of, let's say, the graphical choice for example, it doesn't mean you should mark them down extremely severely on it. Balancing up opinions is everything.
He wasn't judging and since it's his own opinion there's nothing he did wrong. I'm not the biggest fan of SMW-ish levels either.

Re: Futuristic Highway

Posted: Tue Apr 22, 2014 11:10 am
by Warlock
This is a really cool level. I will review it as soon as I have the chance.

Re: Futuristic Highway

Posted: Tue Apr 22, 2014 12:22 pm
by WindyDelcarlo
I actually really like the Super Mario World graphic style.

Re: Futuristic Highway

Posted: Sun Jun 29, 2014 9:05 pm
by m4sterbr0s
Review: Futuristic Highway

Overall Design/Gameplay: A short, nice level. I liked the use of your own graphics - they brought about a futuristic atmosphere. The music choice was nice as well. In terms of level design, it was great. I liked the use of moving platforms as means of transportation on the highway. In addition, there were several obstacles that helped make the level more challenging. In terms of difficulty, I'd say it's about medium. Finally, enemy placement was good.

Suggestions/Improvements: I don't think it's necessary to make the character immovable and ducking whenever you hit the gray question mark to trigger the platforms to move. I found myself jumping in one instance to hit the block and I ended up near the right side of the platform. However, when the platform was moving upwards, a slope was approaching the player and killed him/her as a result. So, in order to prevent deaths like those, I suggest to make the player movable whenever you hit those blocks.

Final Score: 8/10
Level Status: Pretty Good