Levels that have good quality and are worth playing.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Thu Apr 17, 2014 6:55 pm
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Postby Darkonius Mavakar » Sat Apr 19, 2014 11:51 am
for some reason it looks kirby-ish for me...
gotta play this!
good job!
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sat Apr 19, 2014 12:22 pm
LukasSMBX wrote:Hi emeral! i like those tilset and the background! Hopefully you will put it in your gfx pack or somrhin.....Anyway, good job! Please take this as a compliment.
They are in my graphics pack V3 which I'll release soon-ish. But since I released them with this level, you can use them as long as you give credit by downloading them with the level.
Darkonius Mavakar wrote:for some reason it looks kirby-ish for me...
RDV said the same thing lol
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Giantfirering27
- Fighter Fly

- Posts: 42
- Joined: Sat Feb 08, 2014 3:02 pm
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Contact:
Postby Giantfirering27 » Sat Apr 19, 2014 3:16 pm
I really in my opinion don't like the SMW Kind levels, and From that one screenshot I got, I see that were the inspiration is coming from... Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sat Apr 19, 2014 3:26 pm
Giantfirering27 wrote:Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?
What..
You are NOT allowed to change my level.
You ARE allowed to recolour my tileset, if that's what you mean.
The NPCs are in the graphics folder in every SMBX. Except for the pigs. The maker of them is credited in the Credits file in the folder for cgfx.
Giantfirering27 wrote:or do I have to SUCK it up?
what
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RudeGuy
- Fry Guy

- Posts: 4991
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Apr 20, 2014 6:54 am
Giantfirering27 wrote:I really in my opinion don't like the SMW Kind levels, and From that one screenshot I got, I see that were the inspiration is coming from... Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?
Say "I don't like SMW levels" isn't good if you want to judge.
castlewars wrote:3. Bias
Another common trap I've seen around all reviewers is they're biased in their reviews. This can, unfortunately, lead to someone getting unfairly low scores in their reviews because the reviewers are criticizing something just because, for example, "I don't like SMB2 levels". Even if you're not a fan of, let's say, the graphical choice for example, it doesn't mean you should mark them down extremely severely on it. Balancing up opinions is everything.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sun Apr 20, 2014 3:11 pm
Christian07 wrote:Giantfirering27 wrote:I really in my opinion don't like the SMW Kind levels, and From that one screenshot I got, I see that were the inspiration is coming from... Would you mind If I made it a SMB3 style with those NPCs and change a bit of the tileset, or do I have to SUCK it up?
Say "I don't like SMW levels" isn't good if you want to judge.
castlewars wrote:3. Bias
Another common trap I've seen around all reviewers is they're biased in their reviews. This can, unfortunately, lead to someone getting unfairly low scores in their reviews because the reviewers are criticizing something just because, for example, "I don't like SMB2 levels". Even if you're not a fan of, let's say, the graphical choice for example, it doesn't mean you should mark them down extremely severely on it. Balancing up opinions is everything.
He wasn't judging and since it's his own opinion there's nothing he did wrong. I'm not the biggest fan of SMW-ish levels either.
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Warlock
- Eerie

- Posts: 759
- Joined: Thu Jan 09, 2014 8:50 am
- Flair: bep
- Pronouns: they/them
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Postby Warlock » Tue Apr 22, 2014 11:10 am
This is a really cool level. I will review it as soon as I have the chance.
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WindyDelcarlo
- Hoopster

- Posts: 100
- Joined: Sat Apr 12, 2014 7:06 pm
Postby WindyDelcarlo » Tue Apr 22, 2014 12:22 pm
I actually really like the Super Mario World graphic style.
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m4sterbr0s
- Snifit

- Posts: 248
- Joined: Mon Dec 23, 2013 5:42 pm
Postby m4sterbr0s » Sun Jun 29, 2014 9:05 pm
Review: Futuristic Highway
Overall Design/Gameplay: A short, nice level. I liked the use of your own graphics - they brought about a futuristic atmosphere. The music choice was nice as well. In terms of level design, it was great. I liked the use of moving platforms as means of transportation on the highway. In addition, there were several obstacles that helped make the level more challenging. In terms of difficulty, I'd say it's about medium. Finally, enemy placement was good.
Suggestions/Improvements: I don't think it's necessary to make the character immovable and ducking whenever you hit the gray question mark to trigger the platforms to move. I found myself jumping in one instance to hit the block and I ended up near the right side of the platform. However, when the platform was moving upwards, a slope was approaching the player and killed him/her as a result. So, in order to prevent deaths like those, I suggest to make the player movable whenever you hit those blocks.
Final Score: 8/10
Level Status: Pretty Good
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