M50: Take It To The Limit Player Sign-ups
Posted: Tue May 15, 2018 2:48 pm
The thrilling (and thematically unrelated) sequel.
Mafia 50: Take It To The Limit
Format: Role Upgrades / Cardflip - 17 Players
Mafia
Disguiser: Can disguise himself as one player each night, taking on the target's cardflip color (and role, to the Town Constable) if inspected on the same night.
- Shapeshifter: Disguises now apply on death as well; the disguise lasts until the next night.
Consort: Can block one player's ability each night. The target will be notified if it's successful.
- Madam: Roleblocking now also silences the target until the next night.
Mafia
- Consigliere: Can now inspect one player each night to learn their exact role (but not whether or not they are upgraded).
Mafia
- Juror: Vote now counts twice as much as other players'.
Townspeople
Sheriff: Can inspect one player each night to learn their cardflip color.
- Town Constable: Now learns the exact role of the inspected player (but not whether or not they are upgraded).
Doctor: Can protect one player each night to prevent them from being night killed. Can't protect self.
- Surgeon: Protecting a player now also prevents mafia abilities from working on them for the night.
Vigilante: Can kill one player each night.
- Hero: The Hero's night kill attempts against innocents now automatically fail.
Veteran: Twice throughout the whole game, can go on alert during the night, killing anyone who visits him. Immune to night kills while on alert.
- General: Gains an extra two alerts upon being upgraded.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
- Doublevoter: Vote now counts twice as much as other players'.
Miller
Millwright
- Townsperson: Now cardflips green, and knows that they were once a Miller/Millwright.
Weapon Master: Must upgrade one non-upgraded player's role each night; if they fail to do so they will be killed instantly. Upgraded players will be notified. When they die their powers (and requirements) are transferred to a specified heir, or a random player if no heir is specified. Heirs are notified and receive a list of upgraded players. The original Weapon Master wins either by surviving to the end of the game OR by upgrading every living player in either the town or mafia; heirs retain their original win conditions (and cardflip color).
- Darker colors indicate upgraded roles, and will appear as the standard color in-game (just used for clarity here).
- If the Doctor saves someone, it will be mentioned that an attempt was made on the player's life.
- Doublevoters lose their double votes if roleblocked on the previous night.
- If a Weapon Master heir has their own ability, they may use their main ability on a separate player than the upgrade target.
- The original Weapon Master may not upgrade their own role.
- Weapon Master heirs have their roles automatically upgraded when they become the Weapon Master.
- The Veteran does not kill the Weapon Master when targeted for an upgrade.
- The Veteran kills the Consort if visited while on alert.
- Weapon Masters no longer need to upgrade a player each night if all living players have been upgraded.
- The original Weapon Master steals victory from other teams and ends the game upon achieving a win condition.
- The original Weapon Master cannot win after dying (by upgrading every player on a particular team).
- The lowest-ranked living mafioso carries out the Mafia's kills, for the purposes of visitation.
Role PMs
Players
1. Electriking
2. SAStar777
3. Cedur
4. glitch4
5. xDestroy
6. 116taj
7. Warlock
8. Danny
9. Taycamgame
10. Musicaliy_Minister45
11. Radiance
12. thehelmetguy1
13. MECHDRAGON777
14. Eclipsed
15. GforGoomba
16. Zeldamaster12
17. Witchking666
Backups
1. TheDinoKing
2.
3.
4.
5.
Mafia 50: Take It To The Limit
Format: Role Upgrades / Cardflip - 17 Players
Mafia
Disguiser: Can disguise himself as one player each night, taking on the target's cardflip color (and role, to the Town Constable) if inspected on the same night.
- Shapeshifter: Disguises now apply on death as well; the disguise lasts until the next night.
Consort: Can block one player's ability each night. The target will be notified if it's successful.
- Madam: Roleblocking now also silences the target until the next night.
Mafia
- Consigliere: Can now inspect one player each night to learn their exact role (but not whether or not they are upgraded).
Mafia
- Juror: Vote now counts twice as much as other players'.
Townspeople
Sheriff: Can inspect one player each night to learn their cardflip color.
- Town Constable: Now learns the exact role of the inspected player (but not whether or not they are upgraded).
Doctor: Can protect one player each night to prevent them from being night killed. Can't protect self.
- Surgeon: Protecting a player now also prevents mafia abilities from working on them for the night.
Vigilante: Can kill one player each night.
- Hero: The Hero's night kill attempts against innocents now automatically fail.
Veteran: Twice throughout the whole game, can go on alert during the night, killing anyone who visits him. Immune to night kills while on alert.
- General: Gains an extra two alerts upon being upgraded.
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
- Doublevoter: Vote now counts twice as much as other players'.
Miller
Millwright
- Townsperson: Now cardflips green, and knows that they were once a Miller/Millwright.
Weapon Master: Must upgrade one non-upgraded player's role each night; if they fail to do so they will be killed instantly. Upgraded players will be notified. When they die their powers (and requirements) are transferred to a specified heir, or a random player if no heir is specified. Heirs are notified and receive a list of upgraded players. The original Weapon Master wins either by surviving to the end of the game OR by upgrading every living player in either the town or mafia; heirs retain their original win conditions (and cardflip color).
- Darker colors indicate upgraded roles, and will appear as the standard color in-game (just used for clarity here).
- If the Doctor saves someone, it will be mentioned that an attempt was made on the player's life.
- Doublevoters lose their double votes if roleblocked on the previous night.
- If a Weapon Master heir has their own ability, they may use their main ability on a separate player than the upgrade target.
- The original Weapon Master may not upgrade their own role.
- Weapon Master heirs have their roles automatically upgraded when they become the Weapon Master.
- The Veteran does not kill the Weapon Master when targeted for an upgrade.
- The Veteran kills the Consort if visited while on alert.
- Weapon Masters no longer need to upgrade a player each night if all living players have been upgraded.
- The original Weapon Master steals victory from other teams and ends the game upon achieving a win condition.
- The original Weapon Master cannot win after dying (by upgrading every player on a particular team).
- The lowest-ranked living mafioso carries out the Mafia's kills, for the purposes of visitation.
Role PMs
Spoiler: show
Changelog: show
1. Electriking
2. SAStar777
3. Cedur
4. glitch4
5. xDestroy
6. 116taj
7. Warlock
8. Danny
9. Taycamgame
10. Musicaliy_Minister45
11. Radiance
12. thehelmetguy1
13. MECHDRAGON777
14. Eclipsed
15. GforGoomba
16. Zeldamaster12
17. Witchking666
Backups
1. TheDinoKing
2.
3.
4.
5.