Cape Feather V1.0 w/ Custom GFX!
Posted: Tue May 08, 2018 5:21 pm
Wow, this took quite some time, but here it is! 
As the title reads, it's the Cape Feather powerup from SMW! It's nowhere near perfect, especially the physics, but I'm pretty sure it's enough for a V1.

TL;DR you can fly.
How to use: extract the .rar on a level/episode folder. If you're using the API on a single level, create a .lua file called "lunadll.lua", if you're using the API on an episode folder, create a .lua file called "lunaworld.lua". Then copy and paste this into the file:
That's it!
Also, in the .lua you can toggle random generation with this:
Or
When set to true, each Super Leaf in the stage you're using the powerup in has a 1/4 chance of turning into a Cape Feather (includes ? blocks).
Download: http://www.mediafire.com/file/pbevfppuo ... empest.rar
If you have any suggestions for a new powerup, tell me, and I will try to make it.
Credit to HenryRichard for the separate entity part, thanks man!
Credit to MoW for the cape parachute sprites and the cape color pallete.
I'm guessing MoW is short for something, but I couldn't find what it means.
Goodbye! See ya next time!
GIVE CREDIT IF USED.

As the title reads, it's the Cape Feather powerup from SMW! It's nowhere near perfect, especially the physics, but I'm pretty sure it's enough for a V1.

Changelog(?): show
How to use: extract the .rar on a level/episode folder. If you're using the API on a single level, create a .lua file called "lunadll.lua", if you're using the API on an episode folder, create a .lua file called "lunaworld.lua". Then copy and paste this into the file:
Code: Select all
local capeFeather = API.load("capeFeather")
Also, in the .lua you can toggle random generation with this:
Code: Select all
capeFeather.randomGen(true)
Code: Select all
capeFeather.randomGen(false)
Download: http://www.mediafire.com/file/pbevfppuo ... empest.rar
If you have any suggestions for a new powerup, tell me, and I will try to make it.
Credit to HenryRichard for the separate entity part, thanks man!

Credit to MoW for the cape parachute sprites and the cape color pallete.
I'm guessing MoW is short for something, but I couldn't find what it means.

Goodbye! See ya next time!
GIVE CREDIT IF USED.