Music: 8/10 It was quite fitting, even though I cold not figure out its origin. Atmosphere/realism: 9/10 This place had a kind of eerie atmosphere to it and makes you want to finish it and the sunken castles just add to it Game-play: 10/10 No comment, It was very well made. I personally could not tell which was was down due to the fact that every tile, background object, and a few NPCs such as Cheep-Cheeps were not oriented like normal. The hidden warp in the Castle was also hard to find. The Star that had the timer counting down was quite unique to me however and was quite nicely made. The Star in Sector eight however is a little to easy to get compared to the others. Architecture: 10/10 No significance in this level. Every room in the cave is very fitting to there location. Graphics/appearance: 10/10 Since this place is meant to have an effect of warped gravity, The upside down Cheep-Cheeps and sideways mushrooms help display the level clearly. The only concern is that when an upside down Cheep-Cheep is killed, it does not look like they get flipped over so they look upside-down from there original orientation. This is not your fault, just SMBX's for not having gravity, so you are good there. Gimmicks: 9/10 The only gimmicks I could see were was with the stars and that was only the second star at that. The gravitational gimmick you had the entire level was also quite nice. One question though, was the Green Stop Watch intended for a different level in a project? Level-Design: 9.5/10 Quite nicely made. Some of the jumps were a little confusing though. In sector 1 after you hit the Yellow Switch, you have to fall in the water and fall through to ground at which you can not see. This is nicely covered up with the fact that the only way to die from this is a few blocks on the far right of this area. Bias Percentage: 1% I know nothing of you Emral, I just like the gimmick you tried to pull off. The level got my hopes up and and I am glad for that.
65.5/70 which is 93.57142857...%. Final score: 9.357142857.../10 or 9.4/10
Re: Gravitational Grotto
Posted: Mon May 05, 2014 1:40 pm
by Enjl
Thanks for the review.
The stop watch is a bonus item. It's intended to be used while you can! g mate pls x/10 music x/10 gameplay I already told you that's unbalanced
Re: Gravitational Grotto
Posted: Tue May 06, 2014 6:01 pm
by MECHDRAGON777
Emral wrote:Thanks for the review.
The stop watch is a bonus item. It's intended to be used while you can! g mate pls x/10 music x/10 gameplay I already told you that's unbalanced
No problem, but How does me rating the Music and Game-play an unbalanced thing?
Re: Gravitational Grotto
Posted: Tue May 06, 2014 11:52 pm
by XuticX
not sure if gravitational grotto is the best name. yes the water is floating but we've seen that with bubbles. however everything is upside down or side ways and it's crazy. maybe which way waterway? i don't know. not the best at making names on the fly. also not sure where all of those castles came from. but still gave the level a better look. level was like a normal smbx level. a lot of caverns and hidden areas but the use of the mushrooms were fantastic. also i'm starting to see more and more people use the red coin ring. and i'm loving it! overall this level stuck to the theme of being crazy with which direction everything was in. there were simple paths and more complicated ones giving the feeling of an average level with defiantly some tricky vine parcour. overall 9/10. there were minor things that could be fixed but not game changing.
Re: Gravitational Grotto
Posted: Wed May 07, 2014 11:00 pm
by FutureNyanCat
XuticX wrote:not sure if gravitational grotto is the best name. yes the water is floating but we've seen that with bubbles. however everything is upside down or side ways and it's crazy. maybe which way waterway? i don't know. not the best at making names on the fly. also not sure where all of those castles came from. but still gave the level a better look. level was like a normal smbx level. a lot of caverns and hidden areas but the use of the mushrooms were fantastic. also i'm starting to see more and more people use the red coin ring. and i'm loving it! overall this level stuck to the theme of being crazy with which direction everything was in. there were simple paths and more complicated ones giving the feeling of an average level with defiantly some tricky vine parcour. overall 9/10. there were minor things that could be fixed but not game changing.
The level is not crazy - it was inspired by Cosmic Cove in SMG2.
Re: Gravitational Grotto
Posted: Thu May 08, 2014 12:40 am
by Enjl
FutureNyanCat2014 wrote:
XuticX wrote:not sure if gravitational grotto is the best name. yes the water is floating but we've seen that with bubbles. however everything is upside down or side ways and it's crazy. maybe which way waterway? i don't know. not the best at making names on the fly. also not sure where all of those castles came from. but still gave the level a better look. level was like a normal smbx level. a lot of caverns and hidden areas but the use of the mushrooms were fantastic. also i'm starting to see more and more people use the red coin ring. and i'm loving it! overall this level stuck to the theme of being crazy with which direction everything was in. there were simple paths and more complicated ones giving the feeling of an average level with defiantly some tricky vine parcour. overall 9/10. there were minor things that could be fixed but not game changing.
The level is not crazy - it was inspired by Cosmic Cove in SMG2.
Anyone is allowed to find it to be crazy.
It was not inspired by Cosmic Cove. Until now, I forgot that this galaxy even existed.
Thank you for your review. You're contradicting yourself in several points, but I appreciate it.
Re: Gravitational Grotto
Posted: Tue Jul 01, 2014 9:58 am
by m4sterbr0s
Review: Gravitational Grotto
Overall Design/Gameplay: Great level you have here. In terms of graphical choices, they were good. I think you were able to pull off the grotto-esque atmosphere, for the most part. Your music choice seemed interesting; I don't think it necessarily reflects the grotto theme, but that's just my opinion (that won't affect your score). Enemy placement was good all around. In terms of difficulty, this level seemed partially easy. In terms of level designing, it was really good. In addition to making a grotto, you also incorporated the gravitational element(s) in your level, which made it quite unique. I also did enjoy the red coin challenge, along collecting two stars from the level (that's all I found, not sure if there's anymore). Overall, great job.
Suggestions/Improvements: Though this won't affect your score, you could consider using a different music choice for the level, but that's entirely up to you. I think you also need to put in a mix of other enemies (i.e. spiked enemies, bats, etc.) in order to increase the difficulty a bit.