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Zelda Classic and other Game Makers thread

Posted: Tue May 01, 2018 3:33 pm
by Gobi
https://www.google.com/


http://www.google.com/


What game making software do you enjoy?


I enjoy
Stencyl
Game Maker Studio 2
Game Maker 8.1 Standard
Zelda Classic
Game Maker 8.1 Lite
Game Maker 7.0 Pro
Game Maker Studio
etc.



I have been making a
Zelda Classic
quest named
Alyssa and Link's Excellent Journey
which its demo named
Alyssa and Link's Excellent Journey Demo
will be out soon and the full quest of
Alyssa and Link's Excellent Journey will be out by
Saturday May 12, 2018 at the very latest.



I linked to Google twice up above because some people the https:// works but http:// does not work.

Re: Zelda Classic and other Game Makers thread

Posted: Tue May 01, 2018 3:54 pm
by ElectriKong
Why have put links to google exactly?

Also SMBX.

Re: Zelda Classic and other Game Makers thread

Posted: Tue May 01, 2018 4:31 pm
by Gobi
Electriking wrote:Why have put links to google exactly?

Also SMBX.
So people can look up what I am talking about such as
Stencyl
for example

Re: Zelda Classic and other Game Makers thread

Posted: Tue May 01, 2018 4:32 pm
by FireyPaperMario
Does RPG Maker count? :D

Re: Zelda Classic and other Game Makers thread

Posted: Tue May 01, 2018 4:49 pm
by Gobi
Yes

Re: Zelda Classic and other Game Makers thread

Posted: Tue May 01, 2018 8:05 pm
by Super Luigi!
I've often thought about using Zelda Classic, but I usually focus on SMBX and life.

Re: Zelda Classic and other Game Makers thread

Posted: Sat May 05, 2018 1:02 am
by Gobi
Also just in case anyone ever needs it here is an easy example of working if relative in GML (Game Maker Language)



Create Event

Code: Select all

hp = 115; //how much hp (health points) is haven
hp_times_by = 1; //will be used for multiplying hp
hp_plus = 0; //will be used for increasing hp
hp_minus = 0; //will be used for reducing hp
hp_divided_by = 1; //will be used for dividing hp


Step Event

Code: Select all

if (hp_divided_by > 1) //if variable hp_divided_by is greater than 1
{
  hp /= hp_divided_by; //variable hp gets divided by the amount variable hp_divided_by is equal to
  show_message("You now have "+string(hp)+" amount of hp"); //tells how much hp the character now has
  hp_divided_by = 1; //variable hp_divided_by is equal to 1
}
if (hp_minus > 0) //if variable hp_minus is greater than 0
{
  hp -= hp_minus; //variable hp gets reduced by the amount variable hp_minus is equal to
  show_message("You now have "+string(hp)+" amount of hp"); //tells how much hp the character now has
  hp_minus = 0; //variable hp_minus is equal to 1
}
if (hp_plus > 0) //if variable hp_plus is greater than 0
{
  hp += hp_plus; //variable hp gets increased by the amount of whatever variable hp_plus is equal to
  show_message("You now have "+string(hp)+" amount of hp"); //tells how much hp the character now has
  hp_plus = 0; //variable hp_plus is equal to 1
}
if (hp_times_by > 1) //if variable hp_times_by is greater than 1
{
  hp *= hp_times_by; //variable hp gets multiplied by the amount variable hp_times_by is equal to
  show_message("You now have "+string(hp)+" amount of hp"); //tells how much hp the character now has
  hp_times_by = 1; //variable hp_times_by is equal to 1
}
if (keyboard_check_pressed(ord("T"))) //if T button is pressed (pushed)
{
  hp_times_by = 10; //variable hp_times_by is equal to 10
}
if (keyboard_check_pressed(ord("P"))) //if P button is pressed
{
  hp_plus = 10; //variable hp_plus is equal to 10
}
if (keyboard_check_pressed(ord("M"))) //if M button is pressed
{
  hp_minus = 10; //variable hp_minus is equal to 10
}
if (keyboard_check_pressed(ord("D"))) //if D button is pressed
{
  hp_divided_by = 10; //variable hp_divided_by is equal to 10
}