Rolling Hills
Posted: Fri Apr 27, 2018 3:39 pm
Yeah, I hate having people change the graphics and requiring you to download 15 other files to play their first levelHackPlayer7 wrote:The SMB2 cave blocks look out of place, but otherwise I like the use of graphics! It's rare to have a level that uses vanilla graphics. Not that using them is a bad thing, but only mixing vanilla GFXs is rather unique now.
Please don't double-postBob el -IVo wrote:
Sorry I did that.PixelPest wrote:Please don't double-postBob el -IVo wrote:
If they weren't there at all though then it would just be flat and boring. Maybe suggest a better set-up there?MyNameIsEric52 wrote:I meant, really, that doesn't fit into the levels. This placement of coins, and those thwomps shouldnt be there at all.
I'm glad you acknowledged in your review about twisting the gimmick, however in general I'd suggest not having a category called "graphics" and instead one called "aesthetics" like the current official contest, as then you're not just judging whether it has custom graphics or not but how well they're used and the atmosphere is. Also creativity doesn't necessarily depend on custom GFX so I'd be a little careful thereFchez wrote:Spoiler: show
No, but most people notice. Just add an "Edit:" at the bottom of the post.Bob el -IVo wrote:Sorry I did that.PixelPest wrote:Please don't double-postBob el -IVo wrote:
If I edit the post, do people watching the thread / people who replied to the thread get a notification? I get worried about that.
I think what pixelpest meant is that you should judge how the level uses the graphics rather than if there was extra graphics.Fchez wrote: Graphics A E S T H E T I C S:
This level uses vanilla gfx. Not really much to say.
EX: This level used cave tiles in an overworld section and it clashes with the other tiles which are more meant for overworld use