Share your work-in-progress SMBX episode or browse and support others'.
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Tomex7
- Hoopster

- Posts: 113
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Postby Tomex7 » Sun Apr 15, 2018 1:04 pm
Worry not! I am alive and so is this project!  I have completed levels 2-1 and 2-3. I am waiting for 2-2 from user Dersen! He owes special thanks from me. But while he is making it I will present you some new screenshots from 2-1 and 2-3.
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WildWEEGEE
- Rocky Wrench

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Postby WildWEEGEE » Sun Apr 15, 2018 1:19 pm
Yes, I dare infiltrate your ship!
Anyway new screens are looking pretty good! Just one thing: those cacti plants look a bit weird, consider using custom cactus BGOs.
Edit: what version is this for?
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Tomex7
- Hoopster

- Posts: 113
- Joined: Fri Nov 03, 2017 9:40 am
- Flair: I like comic books.
Postby Tomex7 » Sun Apr 15, 2018 1:25 pm
WildWEEGEE wrote:Yes, I dare infiltrate your ship!
Anyway new screens are looking pretty good! Just one thing: those cacti plants look a bit weird, consider using custom cactus BGOs.
Edit: what version is this for?
It is for 1.3/1.3.0.1.
And these cacti plants are supposed to look like normal cactuses. Usually in levels they are just straight lines and it never made any sense for me, so I made them cactus-shaped.
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ElectriKong
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Postby ElectriKong » Sun Apr 15, 2018 2:28 pm
Tomex7 wrote:WildWEEGEE wrote:Yes, I dare infiltrate your ship!
Anyway new screens are looking pretty good! Just one thing: those cacti plants look a bit weird, consider using custom cactus BGOs.
Edit: what version is this for?
It is for 1.3/1.3.0.1.
And these cacti plants are supposed to look like normal cactuses. Usually in levels they are just straight lines and it never made any sense for me, so I made them cactus-shaped.
You should use custom BGOs as some of the cati look like they are floating.
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Tomex7
- Hoopster

- Posts: 113
- Joined: Fri Nov 03, 2017 9:40 am
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Postby Tomex7 » Sun Apr 15, 2018 2:42 pm
Electriking wrote:Tomex7 wrote:WildWEEGEE wrote:Yes, I dare infiltrate your ship!
Anyway new screens are looking pretty good! Just one thing: those cacti plants look a bit weird, consider using custom cactus BGOs.
Edit: what version is this for?
It is for 1.3/1.3.0.1.
And these cacti plants are supposed to look like normal cactuses. Usually in levels they are just straight lines and it never made any sense for me, so I made them cactus-shaped.
You should use custom BGOs as some of the cati look like they are floating.
Ok, I'll use that instead. 
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Tomex7
- Hoopster

- Posts: 113
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Postby Tomex7 » Fri Apr 20, 2018 10:45 am
Okay, big update coming here! 3 new levels in 5 days! With levels 2-2,2-4 and 2-4 done I am moving on to 2-6 and World 2's boss  . What do you think about these screens?
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Tomex7
- Hoopster

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Postby Tomex7 » Sat Apr 21, 2018 3:32 pm
And now... Ladies and Gentelmen! World 2 is completed! Levels from 2-4 to 2-7 were done really fast  But I think they are still as good as those that were made within days  . In these screens we can see W2 map and lvl 2-6 outside and inside. I won't be uploading any boss screens because they are full of spoilers  Moving on to W3 now!
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Tomex7
- Hoopster

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Postby Tomex7 » Wed Apr 25, 2018 11:08 am
Hmph. Fourth post in a row. Let's see how many can I get to  Anyway while I'm developing on W3 I give you the level of W1. The Humid Islands! I'll be releasing new levels while moving on with progress. I hope to get some opinions of the level this time
1-3 Humid Islands http://www.mediafire.com/file/k734cxgt5xka9bx/1-3.zip
PS. There is a new section in the main post for availalbe levels.
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Tomex7
- Hoopster

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Postby Tomex7 » Sun Jun 17, 2018 6:47 am
Sooooo yeahh... It's been a long time since I have posted anything.... I had some school stuff, private things and holidays.
But! I am back with 3 new levels! So if anyone still cares about this episode, it will make him happy
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Tomex7
- Hoopster

- Posts: 113
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Postby Tomex7 » Fri Jun 22, 2018 11:39 am
Okay... It is my 6th post in a row, but I want to tell everyone that my Project's Demo V1 is now available for EVERYONE! This allows you to play the whole W1 and the Prologue! If any bugs are found, please tell me  And have fun!
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Tomex7
- Hoopster

- Posts: 113
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Postby Tomex7 » Tue Jul 03, 2018 10:12 am
Well, gr8 news, my friends!!! The project is Half Complete!!! Yesss!!! It's been a few months, but it was worth it
Also World 3 is complete!
Some screens 4u here:
   (Rest of them is in the main post)
I hope you are as happy as me
EDIT: I am going to take a break in making levels, cuz I'm going on holidays. (Like for 9 days) So new posts may show in upcoming two weeks.
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Grand Goomba
- Dolphin

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- Joined: Sun Nov 19, 2017 3:58 pm
Postby Grand Goomba » Wed Jul 04, 2018 1:09 pm
Thanks for the great work, I finished your Demo yesterday. Keep up the great work!
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Tomex7
- Hoopster

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Postby Tomex7 » Wed Jul 04, 2018 4:07 pm
Grand Goomba wrote: ↑Wed Jul 04, 2018 1:09 pm
Thanks for the great work, I finished your Demo yesterday. Keep up the great work!
Thanks  . It means a lot for me.
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Tomex7
- Hoopster

- Posts: 113
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Postby Tomex7 » Thu Jul 19, 2018 3:56 pm
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3lectronstar024
- Ripper II

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Postby 3lectronstar024 » Thu Jul 19, 2018 9:05 pm
The levels looks good, but in the 1st and 2nd screenshot, SMB1 tilesets and background, SMB3 and SMB2 Enemies, and SMW Lava and Coins don't fit together in my opinion. And the SMB3 Wood Platform in the SMW styled level is kinda overused, you can like replace it with the SMW Wood Platform gfx. But you did good!
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Tomex7
- Hoopster

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Postby Tomex7 » Fri Jul 20, 2018 2:57 am
SMBXFanBoi2013 wrote: ↑Thu Jul 19, 2018 9:05 pm
The levels looks good, but in the 1st and 2nd screenshot, SMB1 tilesets and background, SMB3 and SMB2 Enemies, and SMW Lava and Coins don't fit together in my opinion. And the SMB3 Wood Platform in the SMW styled level is kinda overused, you can like replace it with the SMW Wood Platform gfx. But you did good!
Woah, when I look at it now, I see how big that clash is! I'll fix that. Thanks for that feedback 
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Tomex7
- Hoopster

- Posts: 113
- Joined: Fri Nov 03, 2017 9:40 am
- Flair: I like comic books.
Postby Tomex7 » Tue Jul 24, 2018 5:55 am
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Cedur
- Raccoon Mario

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Postby Cedur » Tue Jul 24, 2018 6:14 am
LFftMK inspiration ... make sure to keep the fairy sequence to a minimum. There was a level at the very end of LFftMK which only consisted of moving around as a fairy, with no checkpoint even, that was tedious and annoying.
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Tomex7
- Hoopster

- Posts: 113
- Joined: Fri Nov 03, 2017 9:40 am
- Flair: I like comic books.
Postby Tomex7 » Tue Jul 24, 2018 6:24 am
Cedur wrote: ↑Tue Jul 24, 2018 6:14 am
LFftMK inspiration ... make sure to keep the fairy sequence to a minimum. There was a level at the very end of LFftMK which only consisted of moving around as a fairy, with no checkpoint even, that was tedious and annoying.
Don't worry! The fairy is only 1/5 of the level... Also... What is LFftMK? 
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Cedur
- Raccoon Mario

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Postby Cedur » Tue Jul 24, 2018 8:31 am
Tomex7 wrote:Also... What is LFftMK?
Luigi's Fight for the Mushroom Kingdom
(your graphics resemble its final world, it's a good choice)
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