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Eric's laboratory of levels
Posted: Tue Mar 20, 2018 8:56 am
by KateBulka
(wow this forum changed so much) This is the topic where i will be uploading my old or new levels!
(also i took some concept ideas of levels in Geometry Dash (online levels), im not scared to say this)
Updated Levels:
Hell 2 (SMBX 1.4.3 required):
Sad Machine (SMBX 1.4.3 required):
Starbound (SMBX 1.4.3 required):
2018 Levels:
Cloud Run (SMBX 1.4.3 required):
Starman Running (SMBX 1.4.3 required):
Sky Lands (SMBX 1.4.3 required):
Erics Random Zone 2 (SMBX 1.4.3 required):
1077 (MLXXVII):
Floating Area:
Club:
Death Gray Valley (SMBX 1.4.3 required):
2017 Levels:
High City:
2016 Levels:
Aqua City:
Erics Random Zone (SMBX 1.4.3 required):
Old Levels: (2014-2015)
Un-Gravity Space:
Swampy Sky:
Treebumble Top:
SML2 Birabuto Kingdoom Level 1 RM:
Tramble Lake:
Japan Night:
Ninji's Hill Land:
Poppin's Green Valley:
Trapolague (Devil's Trap tower):
Ant Land:
Massive Lava:
Grass Time!:
Green's Two Air Land:
SMB1 3-2 (Recolored RM):
Sad Ghosts:
Kakkoi:
Jokes Return:
Dark Land:
March Flying Gods:
Trick of Swamp:
Bowser's Night:
Giant Land:
Tryds:
Total levels: ~36 levels
Re: Eric's laboratory of levels
Posted: Tue Mar 20, 2018 11:54 am
by FireyPaperMario
MyNameIsEric52 wrote:(also i took some concept ideas of levels in Geometry Dash (online levels), im not scared to say this)
There's nothing wrong with taking concept ideas from other games!

Re: Eric's laboratory of levels
Posted: Wed Mar 21, 2018 8:30 am
by KateBulka
Enjoy my old level from 2016! (also its my longest one!)
Aqua City:
Re: Eric's laboratory of levels
Posted: Thu Mar 22, 2018 4:13 am
by GoombaRoomba
That Club level looks fun. I want to try it out.

Re: Eric's laboratory of levels
Posted: Sun Mar 25, 2018 5:41 am
by KateBulka
My new level, ehh, i meant v2 of "dark land", also its my first level build in 1.4.3, enjoy!
Death Gray Valley:
Re: Eric's laboratory of levels
Posted: Sun Mar 25, 2018 7:40 am
by IAmPlayer
Club looks fun, if i should say this, i really love the CGFX in the level.
Re: Eric's laboratory of levels
Posted: Mon Apr 09, 2018 11:41 am
by KateBulka
So, to be honest i hate this level myself, because its very short, but i still decided to upload it (its 1.4.4 level!)
Hell 2:
Re: Eric's laboratory of levels
Posted: Fri Apr 20, 2018 3:04 pm
by KateBulka
So i finally done with the sequel of Erics Random Zone, you definitely should check out it!
Erics Random Zone 2:
Re: Eric's laboratory of levels
Posted: Fri Apr 20, 2018 8:41 pm
by Kley
All of the images are broken. Please fix them!
Re: Eric's laboratory of levels
Posted: Sat Apr 21, 2018 7:43 am
by KateBulka
Kley: Fixed!
_________
Since i uploaded a Erics Random Zone 2, then where is 1st? Here it is!
Erics Random Zone:
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Updated some old levels to 1.4.4 and fixed some bugs (and graphics errors) in them, enjoy!
Sad Machine:
Starbound:
(Also probably from this moment my future levels will be made in 1.4.4, so probably no more 1.3 levels i guess)
Re: Eric's laboratory of levels
Posted: Sat Apr 21, 2018 3:57 pm
by Dersen
Sad Machine:
So I passed the level and I say that I am pleasantly surprised, nice music composes with graphics. Placing opponents is good the same with difficulty, not too difficult not too easy. One mistake is that when a player spins at the end, he can die by taking a star, you could give invisible blocks there.
Re: Eric's laboratory of levels
Posted: Sun Apr 22, 2018 3:47 am
by KateBulka
Dersen: Ey! Thanks for feedback! Also, I'll try to do something with death when taking a star. (not sure if invisible blocks are good idea, and i never seen people use it in that way, so idk)
(Also i reuploaded all of my old levels (before 2016), so you can check out them now, if you didn't do it)
Re: Eric's laboratory of levels
Posted: Sun Apr 22, 2018 4:13 am
by Dersen
Okay, I've finished your next levels: Starbound, Erics Random Zone and Death Gray Valley, is the first caveat I've noticed is the death effect of the ladybug in DGV, all levels have interesting graphics along with music, Starbound has an interesting gimmick with jumping goombach in bubbles. As for the stages I do not have many reservations, only this DGV need to be improved because there is no death effect.
Re: Eric's laboratory of levels
Posted: Sun Apr 22, 2018 5:48 am
by KateBulka
Dersen: Once again, thanks for feedback, and what did you mean by no death effect?
___________________
Anyways, i finally released Sky lands, which supposed to be 30 minutes long, but i think its shorter.
Sky Lands:
Re: Eric's laboratory of levels
Posted: Sun Apr 22, 2018 5:58 am
by Dersen
I mean: SMBX > Graphics> Effects. Simply, you have not given the effect to the ladybug, I hope you understand now
Re: Eric's laboratory of levels
Posted: Sun Apr 22, 2018 6:08 am
by KateBulka
Dersen: Yes, i understand now.
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Updated Sad Machine and Death Gray Valley.
Sad Machine - Updated link:
Death Gray Valley - Updated link:
Re: Eric's laboratory of levels
Posted: Thu May 03, 2018 10:15 am
by KateBulka
Heyo! So this level is a bit rushed and short probably, but still i decided to upload it here. (inspired by MF)
Starman Running:
Re: Eric's laboratory of levels
Posted: Mon May 14, 2018 3:02 am
by bossedit8
Re: Eric's laboratory of levels
Posted: Mon May 14, 2018 5:56 am
by KateBulka
Wow, unexpected! Thank you, also seems like open doors doesn't show up in 1.4.4 (doors that i made), i need to fix it for sure
Re: Eric's laboratory of levels
Posted: Sat May 19, 2018 1:56 pm
by KateBulka
Another old level found. People were saying this had cool p-switch gimmick? Who knows? Anyways, it was fixed by a little. (i meant, i made the folder right format, idk how to explain it)
Tryds: