I do not consider it deathless as I went to the world map. It can use some optimization as well. When we get another runner to experiment with routes; we can see if this really is the fastest possible route or not.
It is not as frame tight as you would think. It is just that the risk of messing it up is great. The inputs are literally placing a key or mushroom inside a wall by pressing ↓ before pressing ←/→ before the key or mushroom block is lodged into the wall. Doing so with a mushroom block has a 99% chance to crush the player as well meaning insta-death if the player is not big. (♥♥ or ♥♥♥ in this case. ♥♥♥→♥) In the current route, there are three NPC clips (riding an NPC such as a Shy-Guy and having it push you into the wall and jumping during that time. This is not frame tight and is super easy to do. The downside to this is that it can easily kill the player or softlock them if they do it without knowing what the structure of the world is which is often the case in a blind play through of a Metrovania) These are to skip the key in the Perky Pastures segment of the run at the beginning; to get to where the annoying shy-guy star is. This is only done to get to the blue door which leads to the Hushed Hollow area on the far right of the map. (Hushed Hollow has no exploits or glitches done) The third and final NPC-clip is done to get into Terbenacle without the key. (The alternative way is to get the key from the section that is two screens right of the entrance to Terbenacle and throwing the key to have it get around the golden pipe. This is a Peach/Toad exclusive glitch that usually has no use to it. I would rather take seven seconds than fifty seconds to do the same task in a speedrun.) Inside Terbenacle is the first Key-clip of Any%/0-Star. You would do the Easy-Peach method here. The unique thing about this is that it is the only Key-clip that is optional since you could just unlock the gate normally.) In the Phanto-Room, upon killing the Phantos, you would just take the mushroom block to clip past the double-key-gate. Alternatively, you could eat a few more seconds to grab the key in the screen to the right. Keys do not damage you when you key-clip with them like mushroom blocks, so you would not need to grab the extra mushroom below the key. Using Peach's extra height in her small form; you could simply grab the key from above without jumping through the semi-solid. In the screen that holds the mushroom block which is normally used to hit the yellow switch, you would instead place the key into the wall as if you are about to key-clip, but actually place the key down without clipping to make the key clip to the other side instead. (This strat is called "Fast-Key") Failing the next mushroom clip results in an automatic reset in my case.) From here, you would take the key to the Final door. Instead of unlocking the path to Lower Terbenacle; you just clip through the gate due to the Metrovania style game play.
That route is how I got a sub-three minute entry to Grueling Grotto. Oh yeah... I did not explain the Key-clip at the beginning of the run of the current WR... That is because of a death-warp you can do during the first cut-scene that saves a good 30-50 seconds. (I get out of the Intro 26 seconds faster, but lose around nine to 11 seconds in Perky Pastures as a result. (This means a 15 second time save (give or take) with the Death-warp.) I actually have a video of me getting to Grueling Grotto in two minutes and 50 seconds that shows my inputs and does just as I explained. I also have a two hour long video of my first run which was me just randomly clipping into walls until I found a way into Lower Terbenacle. As I did that run, I did not think I could key clip into Grueling Grotto. I ended up getting tweleve stars that way. The stars I enjoyed sequence breaking was the "Please bring a weapon" star since I somehow got a key there. there were multiple points in that run I thought I was softlocked and I kept progressing. I ended up fighting three bosses in that run as well. (Shin-Fire-Bird, Sky boss, and Birdo Boss) I almost ended up fighting Mask of Kroni until I saw there was a key gate and thought to use the key for the clip instead. Also, to futher on what eclipsed said:
I beta tested the original [/b]Mario Prime and the Malevolent Mask[/b], then I did a Let's play on it with bossedit8 as a co-commentator. Afterward, I was given a chance to make a few sections of it's update Mario Prime ReMasked and eventually beta-test that. I should point out I did find most of the bugs during the beta-testing, but this was also back before I was knew about key-clips and the Tanooki clip. (Considering that, it may be ideal for 26-Star Speedruns since that would allow Peach to partake in Toad's Grueling Grotto challenge as well as Luigi's as a result skipping the need to switch to them. She would also be able to fight the final boss herself with it.). There are multiple places where NPC-clips are useful in the episode and I should have known about those and actually tested those. I recently learned that a beta-tester is supposed to play through a game multiple times to test it and not just two or three like I used to. (Then again, normally when you are a beta-tester, you play through it pointing out every bug you can find while looking for them, report them back to the developers, and repeat.) So let me add up my playtime to Mario Prime
Three hours beta test
Four hour let's play
Seven hour beta-test
Two and a half hour path-finding
Four hours of Speedruns
I have played it for over Twenty hours by this point. I am sure most people spent only a quarter of that on the entire game. I plan on giving the next Metrovania SMBX episode the same treatment if it is fun enough. Also, watching Eclipsed stream it for a good two or three hours (and co-commentating half the stream) relight my enthusiasm about the episode. I kind of want to code a mini-map for it to make it shine even more as well. Anyway, here is my Sub-3 Grueling Grotto run. (It is not a completed run as I died in an embarrassing way in the Toad section, but it still useful.)
In addition although unintentionally the comment is a bit disrespectful towards MECH since he spent hours pathfinding and running the episode with a series of frame tight tricks because he enjoyed it when he first played through it.
That was not the intention at all, the comment was more tongue-in-cheek. I recognize it must have taken a lot of effort to run through the episode in such a short time. These glitches in SMBX are just a pet peeve of mine in general.
Original Link: https://www.youtube.com/watch?v=5WEazDvA-r0
Eclipse would probably make more sense on why he is not posting this. Basically, I hit "F8" instead of "F12" when I was trying to get a thumbnail for the video. (F8 pauses the recording in Bandicam.) You need a full video without any jump cuts or cut parts in the video and run the full duration for it to be approved. Sadly, this is the very first Sub ten when this happened. I think I am planing to upload my 0:02:10:xx.xxx just because it can help people understand the routing.
Edit:
Original Link: https://www.youtube.com/watch?v=ESbYaHM ... e=youtu.be
This is the routing I did which in my case, just messing around til I could figure out a way to Grueling Grotto and thus finish it. I had a few instances of when I was called away from my computer, but I did not pause the video in those instances for the same reason that was posted above the edit thing. Getting to Tabernacle was easy, just figuring out I could get through it without having 23 stars was the tricky part since I got in with six stars by random clipping and exploring. I am thinking of rewriting the timer code to add more timers on screen to imitate live split a bit more though.
An interesting tidbit: It turns out that the Crouch Floor Clip's first discovery was by HengShao in 2015. It is used in his episode Bowser's Revenge X for a star requirement, meaning he discovered it independently.