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Mario's Puzzledoom - 2nd & 1st Demo [1.4.4 & 1.4.3]
Posted: Wed Jan 10, 2018 2:43 pm
by Electric Pants

After Bowser has invaded the mushroom kingdom for like the billionth time, he decided to take the battle into space. Now the brothers must go into space to defeat him once and for all.
Playables:
Mario,
Luigi and
Toad.
Here is a playlist including all the custom music that will be used in the full release (in order) ⇨
( ͡° ͜ʖ ͡°)
Screenshots:
2nd Demo screenshots!
Download. (~15MB)
2nd Demo. (~35MB)
HAVE FUN!!
Notes
The first Demo was release in January and the second one was released at March. This project is about solving one-screen puzzles and collecting stars.
Please keep in mind that when you are at the Hub and cannot enter certain doors, that means they are a work in progress.
If you want to play the game, the second Demo's download link is highly recommended because it is a big improvement from the first one and is larger.
Wanna support this? Put this in your signature!
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[url=https://piskel-imgstore-b.appspot.com/img/e73708a8-f709-11e7-9d91-8fb1dc03511d.gif][img]https://piskel-imgstore-b.appspot.com/img/b7676040-f705-11e7-8292-8fb1dc03511d.gif[/img][/url]
UPDATE: The second Demo's post can be found if you scroll down.
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Wed Jan 10, 2018 2:48 pm
by FireyPaperMario
About the "Screenshots are crashing my game" thing, what did you use to get the one screenshot, Bandicam or Camstudio?
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Wed Jan 10, 2018 2:51 pm
by Electric Pants
MarioRPGExpert93 wrote:About the "Screenshots are crashing my game" thing, what did you use to get the one screenshot, Bandicam or Camstudio?
Actually, Gyazo.
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Wed Jan 10, 2018 4:05 pm
by Eri7
You can also ctrl + PrintScreen and then ctrl + v in paint or paint.net.
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Wed Jan 10, 2018 4:43 pm
by MECHDRAGON777
You also could just press F12 if 38a38a used the same concept that SMBX uses.
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Thu Jan 11, 2018 2:29 am
by Electric Pants
OK, I'll add more screenshots later on
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Sun Jan 14, 2018 3:13 pm
by Electric Pants
I need votes on the poll please

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Sun Jan 14, 2018 3:38 pm
by Taycamgame
The logo image of Mario in space looks really cool! How did you make the stars and eyes move like that? Did you use Paint.NET?
The rest of the screenshots look really interesting too! I assume the game will feature one room puzzles mostly?
Screenshot 1 looks like a HUB. I don't see how the player would get to the blue door in the final screenshot.
If I had 1.4 then I would definitely give this a go, but sadly I don't. It looks awesome nevertheless!
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Sun Jan 14, 2018 4:16 pm
by Gremonow
Can't wait for it. You know, first I though that all the game is space themed. I don't like space... :/ But now I know it isn't and as I said, I can't wait! Good job.

Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Mon Jan 15, 2018 10:33 am
by Electric Pants
Taycamgame wrote:The logo image of Mario in space looks really cool! How did you make the stars and eyes move like that? Did you use Paint.NET?
The rest of the screenshots look really interesting too! I assume the game will feature one room puzzles mostly?
Screenshot 1 looks like a HUB. I don't see how the player would get to the blue door in the final screenshot.
If I had 1.4 then I would definitely give this a go, but sadly I don't. It looks awesome nevertheless!
I used Piskel for the art. For the final screenshot, the toad gives you a hint.
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Mon Jan 15, 2018 10:34 am
by Electric Pants
Gremonow wrote:Can't wait for it. You know, first I though that all the game is space themed. I don't like space... :/ But now I know it isn't and as I said, I can't wait! Good job.

Thanks for the support! It will be done in nearly a year.
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Sun Jan 21, 2018 5:18 am
by erkyp3rky
I like the look of this. The logo is really nice, and the puzzles look, well, PUZZLING. Which is a good thing, trust me.
However... This project is HUGE for a first, and the fact that you promise 7 other fully fledged projects after this? You'll die! It's impossible!
Anyways, my suggestion is take it easy, this is your first project after all.
Re: Mario's Puzzledoom - Demo [1.4.4 & 1.4.3]
Posted: Sun Jan 21, 2018 10:34 am
by Electric Pants
The_Loaf_Lord wrote:I like the look of this. The logo is really nice, and the puzzles look, well, PUZZLING. Which is a good thing, trust me.
However... This project is HUGE for a first, and the fact that you promise 7 other fully fledged projects after this? You'll die! It's impossible!
Anyways, my suggestion is take it easy, this is your first project after all.
It's not like I'm expecting to finish them that quick... I'll probably finish Puzzledoom and all the sequels in
YEARS. So don't worry, I have everything under control.
Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]
Posted: Sat Mar 03, 2018 1:06 pm
by Electric Pants
2nd Demo release! This is a big improvement from the previous one. Expected full episode release at April or May!

After Bowser has invaded the mushroom kingdom for like the billionth time, he decided to take the battle into space. Now the brothers must go into space to defeat him once and for all.
Playables:
Mario,
Luigi and
Toad.
This project is about solving one-screen puzzles and collecting stars. Please keep in mind that when you are at the Hub and cannot enter certain doors, that means they are a work in progress.
Features:
Tons of custom graphics
A lot of custom music (not a single track originally from SMBX)
A hidden 1UP in each level
12 worlds to explore (currently three and a half)
A space-themed Hub.
Screenshots:
Download. (~35MB)
Progress 35%
Here is a playlist including all the custom music that will be used in the full release (in order) ⇨
( ͡° ͜ʖ ͡°)
Wanna support this? Put this in your signature!
Code: Select all
[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=20802][img]https://piskel-imgstore-b.appspot.com/img/b7676040-f705-11e7-8292-8fb1dc03511d.gif[/img][/url]
Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]
Posted: Sat Mar 03, 2018 1:14 pm
by 8lue Storm
I'm not that good in SMBX puzzles (I find simple switch puzzles very difficult. I couldn't get through SMSE's Stone Stronghold because of those dem switches), but I played the previous demo and I thought the puzzles were awesome (impossible). And also, the music you use is awesome; Congratulations, you have introduced me to the world of SMW Custom Music. Keep making those puzzles, and please make World 1's (Yes, World 1's) puzzles easier. Especially the last stage of the first level.
Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]
Posted: Sat Mar 03, 2018 1:21 pm
by Electric Pants
Yeah, I knew I'd get someone complaining about the difficulty. I went through every level I thought was hard and made it much easier. Also, if you were intersted in more SMW Custom Music,
check this channel out. It posts videos on every music track made by SMW Central, and it is where I get the music. There's over 2000 of them.
Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]
Posted: Sat Mar 03, 2018 1:24 pm
by 8lue Storm
Electric Pants wrote:Yeah, I knew I'd get someone complaining about the difficulty. I went through every level I thought was hard and made it much easier. Also, if you were intersted in more SMW Custom Music,
check this channel out. It posts videos on every music track made by SMW Central, and it is where I get the music. There's over 2000 of them.
I've seen it already; It's awesome! I got the music for Peanut Coast 1 from there.
Peanut Coast:
Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]
Posted: Sat Mar 03, 2018 1:25 pm
by Electric Pants
Oh, okay. Cool. (this post is too short, isn't it?)
Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]
Posted: Sat Mar 03, 2018 3:23 pm
by Gremonow
Wow...reminds me of SME what was such an awesome episode and pretty hard. I hope this one going to be that good as well. Good luck man
Re: Mario's Puzzledoom - Demo V2 [1.4.4 & 1.4.3]
Posted: Sat Mar 03, 2018 3:52 pm
by Warlock
Please don't make separate threads for the same project. Update the Original Post if you have something new to share.