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Gold Brick Castle GFX

Posted: Mon Feb 26, 2018 7:40 am
by Park Ocean
Hey Guys!
I made another GFX file and here it is.
I used a tileset from MFGG by RED: https://mfgg.net/index.php?act=user&param=01&uid=12367

Screenshots:
Spoiler: show
ImageImageImageImage
Download: http://www.mediafire.com/file/s2erto8v5 ... Castle.rar

Re: Gold Brick Castle GFX

Posted: Mon Feb 26, 2018 9:35 am
by WildW
Ooh this could be useful for me!

However you could maybe do some brick recolours to go along with it?

Re: Gold Brick Castle GFX

Posted: Mon Feb 26, 2018 8:28 pm
by Park Ocean
Yes. I'll try to make one soon.

Re: Gold Brick Castle GFX

Posted: Tue Feb 27, 2018 9:56 am
by arcade999
I like it. However, there is cutoffs on the side.

Re: Gold Brick Castle GFX

Posted: Tue Feb 27, 2018 1:50 pm
by kr4k1n
For some reason they look more brown than gold

Re: Gold Brick Castle GFX

Posted: Tue Feb 27, 2018 2:21 pm
by 8lue Storm
Eureka wrote:For some reason they look more brown than gold
Yes, in fact, the SMB3 "Gold" Color (The coin's colors) are very different from the brick's "Brown".
Here's what they would look gold-colored:
Image

Re: Gold Brick Castle GFX

Posted: Wed Feb 28, 2018 1:36 am
by Eri7
There is a problem with the graphics , the castles look like they appear as foreground instead of background , if you make them darker I think this might fix the problem.

Re: Gold Brick Castle GFX

Posted: Wed Feb 28, 2018 1:25 pm
by The Dwarven Digger
Eri7 wrote:There is a problem with the graphics , the castles look like they appear as foreground instead of background , if you make them darker I think this might fix the problem.
Agreed. They blend in too much with the solid bricks and it makes it hard to tell which is which.

Re: Gold Brick Castle GFX

Posted: Thu Mar 08, 2018 8:17 am
by EHX
The Dwarven Digger wrote:
Eri7 wrote:There is a problem with the graphics , the castles look like they appear as foreground instead of background , if you make them darker I think this might fix the problem.
Agreed. They blend in too much with the solid bricks and it makes it hard to tell which is which.
I think they're quite distinguishable. Not so much in the first screen, I agree with that, but it's a lot better in the second one. Considering the screens are different frames of the animation, it shouldn't be too much of a deal to keep the BGOs and the blocks apart.