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Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 6:42 am
by Gremonow
Hi everyone. I should start with a sorry, because I promised some of you, dear users that first I'll make the NSMBU remake from my 4 episode plans. Well, maybe no as you can see. I'll decide this later. Anyway, I want to show you SOME (only 3-4 so far xD) screenshots of the continuation of the LFFTMK. Will tell you some story parts but just to think of what could happen in this episode.

Here you are:
Some story parts:
Yellow Toad arrive home, when he notice that Mario just left to the Mushroom Castle. Toad wants to follow him but he "takes the wrong turning" and finds himself on the Mushroom Kingdom's unfamiliar, foggy areas. He have to go through a set of levels (which is the world 1) and then he finds the Castle. Here he meets Mario and their journey continues to the ruiny jungle. That's all I can tell. I won't tell the reference to the LFFTMK for now, I think you'll know it from the game later.

Screenshots:
Thank you for reading, watching and I'd like you to comment something guys. Have a nice day!
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 6:45 am
by TheNewGuy
Cutoff in 2nd screenshot.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 6:48 am
by Gremonow
TheNewGuy wrote:Cutoff in 2nd screenshot.
Strange, it's good for me.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 6:50 am
by TheNewGuy
Gremonow wrote:TheNewGuy wrote:Cutoff in 2nd screenshot.
Strange, it's good for me.
Wooden block above the pipe.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 6:53 am
by Gremonow
TheNewGuy wrote:Gremonow wrote:TheNewGuy wrote:Cutoff in 2nd screenshot.
Strange, it's good for me.
Wooden block above the pipe.
O.O so?
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 6:55 am
by TheNewGuy
Gremonow wrote:TheNewGuy wrote:Gremonow wrote:
Strange, it's good for me.
Wooden block above the pipe.
O.O so?
There is a blank space between the block and the pipe.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 6:58 am
by Gremonow
TheNewGuy wrote:Gremonow wrote:TheNewGuy wrote:
Wooden block above the pipe.
O.O so?
There is a blank space between the block and the pipe.
Oh! xD Is that a problem for ya?
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 7:06 am
by Thehelmetguy1
The screenshots look pretty good imo
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 7:08 am
by Gremonow
thehelmetguy1 wrote:The screenshots look pretty good imo
Thank you

Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 7:16 am
by TheNewGuy
Gremonow wrote:TheNewGuy wrote:Gremonow wrote:
O.O so?
There is a blank space between the block and the pipe.
Oh! xD Is that a problem for ya?
Yes.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 7:18 am
by Gremonow
Okay will do something with it.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 8:53 am
by Cedur
TheNewGuy wrote:Cutoff in 2nd screenshot.
This is really pedantic. I don't consider it an aesthetic nuisance at all and technically it doesn't even count as cutoff since there are no unfinished edges involved. It can be leaved as it is
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 8:57 am
by Gremonow
Cedur wrote:TheNewGuy wrote:Cutoff in 2nd screenshot.
This is really pedantic. I don't consider it an aesthetic nuisance at all and technically it doesn't even count as cutoff since there are no unfinished edges involved. It can be leaved as it is
Thank you Cedur. That's why I didn't understand TheNewGuy... :/
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 9:01 am
by ElectriKong
I would be more concerned by the ground that the pipe goes into imo. It seeems to be missing some black lines.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 9:05 am
by Gremonow
Electriking wrote:I would be more concerned by the ground that the pipe goes into imo. It seeems to be missing some black lines.
1st screen?
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 9:07 am
by TheNewGuy
Cedur wrote:TheNewGuy wrote:Cutoff in 2nd screenshot.
This is really pedantic. I don't consider it an aesthetic nuisance at all and technically it doesn't even count as cutoff since there are no unfinished edges involved. It can be leaved as it is
Don't judge me,I have OCD.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 9:13 am
by ElectriKong
Gremonow wrote:Electriking wrote:I would be more concerned by the ground that the pipe goes into imo. It seeems to be missing some black lines.
1st screen?
In the second screen on the slope by the pipe with the block The New Guy was complaining about.
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 9:18 am
by Gremonow
Electriking wrote:In the second screen on the slope by the pipe with the block The New Guy was complaining about.
Oh yeah the slope blocks. Well, it's the Custom GFX's fault, my old friend reghrhre made. I think I'll fix it. You have such eagle eyes.

Re: Fight for the Kingdom: The Demonic Agreement
Posted: Sun Feb 25, 2018 8:08 pm
by PixelPest
Gremonow wrote:Electriking wrote:In the second screen on the slope by the pipe with the block The New Guy was complaining about.
Oh yeah the slope blocks. Well, it's the Custom GFX's fault, my old friend reghrhre made. I think I'll fix it. You have such eagle eyes.

It's never the custom GFX's fault if you decided to use it. Also that tileset doesn't look very good as it doesn't loop nicely
Re: Fight for the Kingdom: The Demonic Agreement
Posted: Mon Feb 26, 2018 10:02 am
by Gremonow
PixelPest wrote:Gremonow wrote:Electriking wrote:In the second screen on the slope by the pipe with the block The New Guy was complaining about.
Oh yeah the slope blocks. Well, it's the Custom GFX's fault, my old friend reghrhre made. I think I'll fix it. You have such eagle eyes.

It's never the custom GFX's fault if you decided to use it. Also that tileset doesn't look very good as it doesn't loop nicely
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