Official community level contests.
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PixelPest
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Postby PixelPest » Fri Jun 01, 2018 10:55 pm
Enjl wrote: ↑Fri Jun 01, 2018 11:00 am
Can you take the left one as a scenery object that gets replaced with the level icon (right) when the level tile is unlocked?
Edit: oops I just remembered this should be PM'd... OOPS.
Yep that's 100% doable
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7NameSam
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Postby 7NameSam » Fri Jun 01, 2018 10:59 pm
can we submit overworld graphics for ASLC and SCC levels?
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MECHDRAGON777
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Postby MECHDRAGON777 » Sat Jun 02, 2018 12:40 am
7NameSam wrote: ↑Fri Jun 01, 2018 10:59 pm
can we submit overworld graphics for ASLC and SCC levels?
I actually forgot this episode is both Super Community Contest and All Stars Level Contest, but why not throw Community Contest 12 in there as well then?
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55jedat555
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Postby 55jedat555 » Sat Jun 02, 2018 6:23 am
So, do the sceneries have to be sprite-swaps of already existing graphics or can I make a new one that would be drawn in with lua? I'm thinking about making a lakitu that would circle around the level icon, like the one that exists in SMW.
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PixelPest
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Postby PixelPest » Sat Jun 02, 2018 7:52 am
7NameSam wrote: ↑Fri Jun 01, 2018 10:59 pm
can we submit overworld graphics for ASLC and SCC levels?
No, just for ASLC.
55jedat555 wrote: ↑Sat Jun 02, 2018 6:23 am
So, do the sceneries have to be sprite-swaps of already existing graphics or can I make a new one that would be drawn in with lua? I'm thinking about making a lakitu that would circle around the level icon, like the one that exists in SMW.
I could probably make that work
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litchh
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Postby litchh » Mon Jun 04, 2018 3:39 pm
Can't come up with anything suitable
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MustardCake
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Postby MustardCake » Mon Jun 04, 2018 3:45 pm
litchh wrote: ↑Mon Jun 04, 2018 3:39 pm
Can't come up with anything suitable
A portal, a glitch? I think that those would fit your level.
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MECHDRAGON777
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Postby MECHDRAGON777 » Wed Jun 06, 2018 4:45 pm
For me, I am terrible at Graphics.
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55jedat555
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Postby 55jedat555 » Sat Jun 09, 2018 5:21 am
How much time do we have left to send you the graphics? Cause I still have no idea what my level icon could be, other than just a generic SMW level icon.
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PixelPest
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Postby PixelPest » Sat Jun 09, 2018 8:21 am
55jedat555 wrote: ↑Sat Jun 09, 2018 5:21 am
How much time do we have left to send you the graphics? Cause I still have no idea what my level icon could be, other than just a generic SMW level icon.
You have a while. I won't be releasing this until SMBX2-Beta4 comes out and if you're thinking you want to make your own custom icon I can just use a placeholder graphic for now
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Emral
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Postby Emral » Sat Jun 09, 2018 8:27 am
Waiting for beta 4 for an episode entirely composed of levels made for beta 3? Why...? All levels are guaranteed to work on beta 3, and if they work on beta 4 as well that's nice, but given what the levels were designed for that should really only be considered a bonus.
Last edited by Emral on Sat Jun 09, 2018 8:36 am, edited 1 time in total.
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PixelPest
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Postby PixelPest » Sat Jun 09, 2018 8:34 am
Enjl wrote: ↑Sat Jun 09, 2018 8:27 am
Waiting for beta 4 for an episode entirely composed of levels made for beta 3? Why...?
Map stuff and hub stuff
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Emral
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Postby Emral » Sat Jun 09, 2018 8:37 am
PixelPest wrote: ↑Sat Jun 09, 2018 8:34 am
Enjl wrote: ↑Sat Jun 09, 2018 8:27 am
Waiting for beta 4 for an episode entirely composed of levels made for beta 3? Why...?
Map stuff and hub stuff
I'm really having problems thinking of anything in regards to that which would warrant a delay.
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MECHDRAGON777
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Postby MECHDRAGON777 » Sat Jun 09, 2018 11:39 am
I mean, I think my level was designed for Beta 4, because of the Blue Switch Palace Blocks I used, but besides that (and the failed blue switch attempt as a bonus,) I do not think any level was made for Beta 4 specificity.
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The0x539
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Postby The0x539 » Sat Jun 09, 2018 6:46 pm
how do you use a switch palace in a singleton level what
how do you use palace switch blocks without access to beta 4 (when the contest took place prior to the blocks even being added) what
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MECHDRAGON777
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Postby MECHDRAGON777 » Mon Jun 11, 2018 11:22 pm
The0x539 wrote: ↑Sat Jun 09, 2018 6:46 pm
how do you use a switch palace in a singleton level what
how do you use palace switch blocks without access to beta 4 (when the contest took place prior to the blocks even being added) what
I used a level from my episode in the contest and my episode used World Map Switch Palaces. I did them with events and layers as well as a lua global variable, but that was removed due to the contest not allowing a world map/luaworld.lua. That actually made it a pain to submit.
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Emral
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Postby Emral » Tue Jun 12, 2018 6:49 am
Reminder that episode levels often don't make for very impressive contest levels due to how they interlink with various components of the rest of the episode.
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PixelPest
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Postby PixelPest » Sun Jul 01, 2018 5:40 pm
If anyone is interested please let me know. Even a relatively barebones map just to get the levels released is a lot of work and I'm looking for some help in putting it together
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erkyp3rky
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Postby erkyp3rky » Sun Jul 01, 2018 5:45 pm
PixelPest wrote: ↑Sun Jul 01, 2018 5:40 pm
If anyone is interested please let me know. Even a relatively barebones map just to get the levels released is a lot of work and I'm looking for some help in putting it together
Looking for a world map eh?
What style? How big? Level count?
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PixelPest
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Postby PixelPest » Sun Jul 01, 2018 5:49 pm
TheLoafLord wrote: ↑Sun Jul 01, 2018 5:45 pm
PixelPest wrote: ↑Sun Jul 01, 2018 5:40 pm
If anyone is interested please let me know. Even a relatively barebones map just to get the levels released is a lot of work and I'm looking for some help in putting it together
Looking for a world map eh?
What style? How big? Level count?
To fit SCC+ASLC levels
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