Page 1 of 1

Bosses' Airships v2

Posted: Fri Feb 09, 2018 6:05 pm
by Tomex7
Here it is! Bosses are returning with their new armada!
This Boss Rush contains over 20 bosses! 5 different battle tracks!
And this one is much better than the first one.
http://www.mediafire.com/file/3rvlb1b3e ... %20v.2.zip
Spoiler: show
Image Image

Re: Bosses' Airships v2

Posted: Fri Feb 09, 2018 7:11 pm
by WildW
How many boss rushes are you creating?!
But when I get the time I will review it

Re: Bosses' Airships v2

Posted: Fri Feb 09, 2018 8:34 pm
by Jerrysmbxworld
Oooh nice! I'll play it tomorrow and give you my option

Re: Bosses' Airships v2

Posted: Sat Feb 10, 2018 6:26 am
by Tomex7
WildWEEGEE wrote:How many boss rushes are you creating?!
But when I get the time I will review it
Don't worry - only two.

Re: Bosses' Airships v2

Posted: Thu Feb 22, 2018 6:03 pm
by WildW
REVIEW

GFX
Graphics were meh there was a bit of clash but I can usually ignore it. however maybe dont do that cuz... noone likes it.
6/10

MUSIC
Music was well... unexplainable for the first boss and a bit repetitive for the others.
4/10

GAMEPLAY
FIRST BOSS:gameplay was kinda annoying and bad I don't really like how it was just an extremely high health boom-boom that always got stuck in the corners. Use npcblock=0 on the bombs to allow boom-boom... uh I mean poison shroom to pass by the bombs instead of being stuck SECOND BOSS: EXTREME DIFFICULTY! It was quite hard and just ludwig made to throw ballz at exreme speeds SIXTH BOSS: Looked hard at first glance but the wall with lava behind just kills the boss. SEVENTH BOSS: Another ludwig? Really? Anyway the mole boss had TONS of style clash around him and was unfair because of the bridge and no warning of him incoming. THIRD BOSS: oh oh oh no... So hard, so unfair, SO ANNOYING! the guy on the ship was hard to kill and would fall off the sides of his ship soo.... you'd have to restart.
4.5/10

OVERALL
Well Wildweegee dosnt like boss rushes and may just suck at games but im giving you a 4.5/10 because of the lack of effort and testing Ive think you done. please take this in a good way and not get angry. Just trying to give good advice(?) and improve your future episodes. Again nothing against you.
4.5/10

Re: Bosses' Airships v2

Posted: Thu Feb 22, 2018 7:29 pm
by Panda
WildWEEGEE wrote: Just trying to give good advice and improve your future episodes. Again nothing against you.
I don't feel like in this review you said anything constructive that Tomex7 could actively work on, but rather your grievances with the level. Neither did you say anything positive.

Re: Bosses' Airships v2

Posted: Thu Feb 22, 2018 7:44 pm
by WildW
Panda wrote: I don't feel like in this review you said anything constructive that Tomex7 could actively work on
WildWEEGEE wrote: Use npcblock=0 on the bombs to allow boom-boom... uh I mean poison shroom to pass by the bombs instead of being stuck
IDK about that... but yeah I made it a bit aggressive sorry about that

Re: Bosses' Airships v2

Posted: Tue Feb 27, 2018 8:25 am
by Tomex7
GFX
Graphics were meh there was a bit of clash but I can usually ignore it. however maybe dont do that cuz... noone likes it.
6/10

MUSIC
Music was well... unexplainable for the first boss and a bit repetitive for the others.
4/10

GAMEPLAY
FIRST BOSS:gameplay was kinda annoying and bad I don't really like how it was just an extremely high health boom-boom that always got stuck in the corners. Use npcblock=0 on the bombs to allow boom-boom... uh I mean poison shroom to pass by the bombs instead of being stuck SECOND BOSS: EXTREME DIFFICULTY! It was quite hard and just ludwig made to throw ballz at exreme speeds SIXTH BOSS: Looked hard at first glance but the wall with lava behind just kills the boss. SEVENTH BOSS: Another ludwig? Really? Anyway the mole boss had TONS of style clash around him and was unfair because of the bridge and no warning of him incoming. THIRD BOSS: oh oh oh no... So hard, so unfair, SO ANNOYING! the guy on the ship was hard to kill and would fall off the sides of his ship soo.... you'd have to restart.
4.5/10

OVERALL
Well Wildweegee dosnt like boss rushes and may just suck at games but im giving you a 4.5/10 because of the lack of effort and testing Ive think you done. please take this in a good way and not get angry. Just trying to give good advice(?) and improve your future episodes. Again nothing against you.
4.5/10
Well, I didn't expect this to be so severly reviewed, but I see my mistakes. Thank you for reviewing it anyway :D. I'll adjust my future episodes and levels to this.

Re: Bosses' Airships v2

Posted: Sun Jul 15, 2018 9:00 am
by cato
One more thing, put more mushroom generators in the hub world

Re: Bosses' Airships v2

Posted: Mon Jul 16, 2018 5:57 am
by AirSeus
Panda wrote:
Thu Feb 22, 2018 7:29 pm
WildWEEGEE wrote: Just trying to give good advice and improve your future episodes. Again nothing against you.
I don't feel like in this review you said anything constructive that Tomex7 could actively work on, but rather your grievances with the level. Neither did you say anything positive.
There was enough constructive criticism to fix some of the stuff but yes, it was rash as hell.

Re: Bosses' Airships v2

Posted: Tue Jul 17, 2018 12:37 am
by Teemster2
WildWEEGEE wrote:
Thu Feb 22, 2018 7:44 pm
Panda wrote: I don't feel like in this review you said anything constructive that Tomex7 could actively work on
WildWEEGEE wrote: Use npcblock=0 on the bombs to allow boom-boom... uh I mean poison shroom to pass by the bombs instead of being stuck
IDK about that... but yeah I made it a bit aggressive sorry about that
He will never get better if people are not honest with him and tell him how his levels really are. Notice how others pointed out your review but offered none themselves and probably did not even try the level. At least you took the time to play the level and give an honest review. It is people like you that I would want reviewing my levels and episodes. Even if I don't like the response I can still think about it and see what I can take from it to improve on my levels. I would think Tomex would appreciate that someone took the time to give him an honest review. I have not played the level yet so I can't say if it's good or bad but a boss rush on an air ship is an interesting idea.

Re: Bosses' Airships v2

Posted: Tue Jul 17, 2018 3:42 am
by AirSeus
Teemster2 wrote:
Tue Jul 17, 2018 12:37 am
WildWEEGEE wrote:
Thu Feb 22, 2018 7:44 pm
Panda wrote: I don't feel like in this review you said anything constructive that Tomex7 could actively work on
WildWEEGEE wrote: Use npcblock=0 on the bombs to allow boom-boom... uh I mean poison shroom to pass by the bombs instead of being stuck
IDK about that... but yeah I made it a bit aggressive sorry about that
He will never get better if people are not honest with him and tell him how his levels really are. Notice how others pointed out your review but offered none themselves and probably did not even try the level. At least you took the time to play the level and give an honest review. It is people like you that I would want reviewing my levels and episodes. Even if I don't like the response I can still think about it and see what I can take from it to improve on my levels. I would think Tomex would appreciate that someone took the time to give him an honest review. I have not played the level yet so I can't say if it's good or bad but a boss rush on an air ship is an interesting idea.
That is because he was reviewing it and I was not.
I'm all for an honest review, that is what helps people out. But doing it in a rash way is what drives people away these days. I couldn't care less if someone did this to me because I can take it, but not everyone can. You can have an honest review without having to slap someone on the wrist for trying.

Re: Bosses' Airships v2

Posted: Tue Jul 17, 2018 1:14 pm
by Tomex7
Well, this episode was dead for a few months and I did not expect enyone to review it now... Anyways, I also appreciate honest reviews. I also improved my boss battles since then. (Though these were just mostly blank boss battles, cuz boss rush).