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Luigi's Fight For Love [Updated]

Posted: Thu Feb 01, 2018 5:15 pm
by Nadav
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Hello, I'm new here and I want to share with you an episode I created that called- ''Luigi's Fight For Love''. I would be very happy if you play it and show it on youtube :D

Plot
Spoiler: show
Bowser kidnaps Daisy, and Luigi goes to save her and passes some amazing worlds.

Screenshots
Spoiler: show
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Download here
https://drive.google.com/file/d/10PmgBG ... sp=sharing
enjoy! :D

Re: Luigi's Fight For Love

Posted: Thu Feb 01, 2018 8:10 pm
by CyanFruit
This is a good effort for a first episode, keep it up, I hope to see more content from you in the future, also welcome to the fourms :mrgreen:

Re: Luigi's Fight For Love

Posted: Fri Feb 02, 2018 1:10 am
by Nadav
Thank you! :D :D
(And I'm jewish)

Re: Luigi's Fight For Love

Posted: Fri Feb 02, 2018 3:32 am
by MegaDood
Wow this looks great! My only critisms are that the smw graphics in the first screenshot seem to clash a bit and in a few of the screenshots it looks a bit bare. Maybe you could add some coins? I'll give it a shot if I get the chance, it looks nice. :)

Re: Luigi's Fight For Love

Posted: Fri Feb 02, 2018 6:35 am
by Cedur
can you give a few further specifics? such as e.g.: world / level count, playable characters, version (which I assume is 1.3.0.1), custom graphics credits

Re: Luigi's Fight For Love

Posted: Fri Feb 02, 2018 7:12 am
by Nadav
Cedur wrote:can you give a few further specifics? such as e.g.: world / level count, playable characters, version (which I assume is 1.3.0.1), custom graphics credits


Well.. there are 6 worlds in this episode.
The only playble character is just Luigi.
In this episode there are 29 levels.
The custom graphics are from anothet episodes like The Restoration, lfftmk, New Great Castle Adventure, Tower Of Biassed 3 and 7...

Re: Luigi's Fight For Love

Posted: Fri Feb 02, 2018 5:51 pm
by Super Luigi!
This certainly looks interesting, Nadav. If it supports 1.3 or 2.0, then I'll definitely try it out.

Re: Luigi's Fight For Love

Posted: Tue Feb 06, 2018 12:52 pm
by Nadav
Super Luigi! wrote:This certainly looks interesting, Nadav. If it supports 1.3 or 2.0, then I'll definitely try it out.
Yeah, I forgot to say that this episode supports version 1.3.0.1 so you can play it.
I hope you will enjoy ;)
Cedur wrote:can you give a few further specifics? such as e.g.: world / level count, playable characters, version (which I assume is 1.3.0.1), custom graphics credits
I forgot to say, My version is 1.3.0.1 too, So you can play it. :)

Re: Luigi's Fight For Love

Posted: Tue Feb 06, 2018 2:23 pm
by ADMAndrew
The screenshots look great and there is conceptual variety in the levels :D
I see it as a good episode with a lot of work invested. It was already Luigi's turn to save Daisy XD

Re: Luigi's Fight For Love

Posted: Tue Feb 06, 2018 10:47 pm
by Super Luigi!
Nadav wrote:Yeah, I forgot to say that this episode supports version 1.3.0.1 so you can play it.
In that case, I will definitely try it out soon. If you want, I can try to give you a detailed review. Otherwise, I'll simply play it and tell you my general thoughts.

Re: Luigi's Fight For Love

Posted: Wed Feb 07, 2018 11:05 am
by Nadav
Super Luigi! wrote:
Nadav wrote:Yeah, I forgot to say that this episode supports version 1.3.0.1 so you can play it.
In that case, I will definitely try it out soon. If you want, I can try to give you a detailed review. Otherwise, I'll simply play it and tell you my general thoughts.
Sure, I will be happy if you do these things. :)

Re: Luigi's Fight For Love

Posted: Wed Feb 07, 2018 1:38 pm
by Super Luigi!
Alright then. I'll play through your game at a later date and give you my general thoughts. If they are not enough, or if I really like certain parts, I'll provide more detail.

Re: Luigi's Fight For Love

Posted: Wed Feb 07, 2018 2:10 pm
by TheNewGuy
In the 4th screenshot you could have used coins instead of arrows to guide the player.

Re: Luigi's Fight For Love

Posted: Thu Feb 08, 2018 8:44 am
by Nadav
TheNewGuy wrote:In the 4th screenshot you could have used coins instead of arrows to guide the player.
I know but I prefered the arrows instead of coins, I think the arrows are a better idea.

Re: Luigi's Fight For Love

Posted: Thu Feb 08, 2018 5:26 pm
by The Dwarven Digger
Nadav wrote:
TheNewGuy wrote:In the 4th screenshot you could have used coins instead of arrows to guide the player.
I know but I prefered the arrows instead of coins, I think the arrows are a better idea.
I agree, I think that in this scenario the arrows work better than coins. Although I would personally make/find a custom arrow graphic rather than using the line guide BGOS, just to give them a better look, although what you did works quite well. I really like the look of this episode and I've got to give it a try (when I can be bothered to download it) :roll:

Re: Luigi's Fight For Love

Posted: Fri Feb 09, 2018 10:32 am
by Knux
what is this project's name

Re: Luigi's Fight For Love

Posted: Fri Feb 09, 2018 10:48 pm
by Ryuji231
Great episode. I can't wait to see the next episode you come up with. You can tell for your first try that there's a few flaws. but could tell you took your time.


And I loved the fact that you incorporated CastleVania into this episode which made it even more cool. It'd be nice if we could add the belmont's to SMBX in the future. Open up some more possibilities.

Re: Luigi's Fight For Love

Posted: Sat Feb 17, 2018 7:54 pm
by Super Luigi!
After playing through the entire episode in almost one sitting, I am impressed. Well done, Sir Nadav. You truly have created a challenging masterpiece. Although your world map could be better, and some custom enemies still have the original death sprites, I still enjoyed playing this. Thank you.

Re: Luigi's Fight For Love

Posted: Sun Feb 18, 2018 3:47 am
by Nadav
Super Luigi! wrote:After playing through the entire episode in almost one sitting, I am impressed. Well done, Sir Nadav. You truly have created a challenging masterpiece. Although your world map could be better, and some custom enemies still have the original death sprites, I still enjoyed playing this. Thank you.
Thank you, Super Luigi, I can explain about that boring world map, I tried to make custom graphic at this world map but I couldn't because it caused an error so I gave up about that..
And also can you tell me your favorite parts and levels in this episode?

Re: Luigi's Fight For Love

Posted: Sun Feb 18, 2018 11:52 am
by Super Luigi!
Pros:
The mostly orchestrated soundtrack was very humorous and empowering.
Night Swimming was wonderful. As I was playing it, the music really spoke to me, and my eyes began to water.
Flying with Squawks was great as well.

Cons:
The desert and ghost worlds were very difficult. They usually lacked power-ups, but then something such as a Tanooki Suit would suddenly appear.
I didn't like the second airship invasion, as your usual lack of checkpoints and power-ups made this insanely difficult and tedious.
The stars could have had a greater purpose, and the story could have been fleshed out more.

There's probably more for me to talk about, but that's all I'll say for now. Please take care!