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Metallic Madness Tileset on SMBX!
Posted: Sat Jan 27, 2018 12:38 pm
by CoinKillerL
Ever wanted to use sonic CD's metallic madness tilesets in smbx? now you can!

DOWNLOAD AT
https://mega.nz/#!iMJFQZBR!aTk1o9Utyu52 ... Vvap4hv3NU
Re: Metallic Madness Tileset on SMBX!
Posted: Sat Jan 27, 2018 2:28 pm
by WildW
no, I haven't... but because I've never seen how awesome they are!
I actually might use this

Re: Metallic Madness Tileset on SMBX!
Posted: Sat Jan 27, 2018 2:59 pm
by OlieGamerTV
i haven't actually played Sonic CD, and the background doesn't match the tileset, but the tiles do look cool, so points for that
Re: Metallic Madness Tileset on SMBX!
Posted: Sat Jan 27, 2018 4:10 pm
by The Dwarven Digger
This looks great! Could you do a version with 2x2 pixels? That would fit in better with SMBX's graphics, since they're all 2x2 pixels as well. I would also recommend modifying those slopes, they look a bit... wonky. Just move the bottom two 'stripes' up about 2-3 pixels so they line up with the other tiles.
Re: Metallic Madness Tileset on SMBX!
Posted: Mon Jan 29, 2018 8:01 am
by CoinKillerL
The Dwarven Digger wrote:This looks great! Could you do a version with 2x2 pixels? That would fit in better with SMBX's graphics, since they're all 2x2 pixels as well. I would also recommend modifying those slopes, they look a bit... wonky. Just move the bottom two 'stripes' up about 2-3 pixels so they line up with the other tiles.
this is a 32x32 version of the metallic madness tileset,remade from scratch
Re: Metallic Madness Tileset on SMBX!
Posted: Mon Jan 29, 2018 10:42 am
by The Dwarven Digger
CoinKillerL wrote:The Dwarven Digger wrote:This looks great! Could you do a version with 2x2 pixels? That would fit in better with SMBX's graphics, since they're all 2x2 pixels as well. I would also recommend modifying those slopes, they look a bit... wonky. Just move the bottom two 'stripes' up about 2-3 pixels so they line up with the other tiles.
this is a 32x32 version of the metallic madness tileset,remade from scratch
Sorry, what I meant is make a 16x16 version, then scale it up to 32x32 with anti-alias disabled, so it won't try and smoothen or blur the image. That way, each pixel on the image becomes a 2x2 pixel area of the same colour in the final graphic. If you take any SMBX graphic and scale it down by 1/2 (again, with anti-alias disabled), then it won't lose detail, because the 2x2 pixel areas of the same colour are scaled down to individual pixels. Hope that made some sense, but if not I could show some examples.
Re: Metallic Madness Tileset on SMBX!
Posted: Mon Jan 29, 2018 12:20 pm
by CoinKillerL
The Dwarven Digger wrote:CoinKillerL wrote:The Dwarven Digger wrote:This looks great! Could you do a version with 2x2 pixels? That would fit in better with SMBX's graphics, since they're all 2x2 pixels as well. I would also recommend modifying those slopes, they look a bit... wonky. Just move the bottom two 'stripes' up about 2-3 pixels so they line up with the other tiles.
this is a 32x32 version of the metallic madness tileset,remade from scratch
Sorry, what I meant is make a 16x16 version, then scale it up to 32x32 with anti-alias disabled, so it won't try and smoothen or blur the image. That way, each pixel on the image becomes a 2x2 pixel area of the same colour in the final graphic. If you take any SMBX graphic and scale it down by 1/2 (again, with anti-alias disabled), then it won't lose detail, because the 2x2 pixel areas of the same colour are scaled down to individual pixels. Hope that made some sense, but if not I could show some examples.
uhm... maybe
Re: Metallic Madness Tileset on SMBX!
Posted: Fri Feb 02, 2018 10:58 pm
by xDestroy
The overuse of 1x1 pixels really doesn't connect with any type of SMBX level out there; your trying to give it more of a 3-d vibe, but i feel like smbx is best compatible with 2d gfx. I recommend you give a tile set sheet so we can understand how all of this connects
Re: Metallic Madness Tileset on SMBX!
Posted: Sat Feb 03, 2018 4:35 am
by erkyp3rky
I mean, it certainly looks amazing, but the 1x1 pixels are, well, quite an issue.