Sky Mountain ( SMBX 1.4.4 ) ( BUGS FIXED! ) ( Tips! )
Posted: Mon Jan 15, 2018 6:25 pm
so uh this is my first time publishing something on here and I decided to make a level
Tell me what you all think about it, criticism is allowed.
http://www.mediafire.com/folder/p19kkh2 ... tain_Level
If you have any ideas, lemme know. Sandbox-ing is really enjoyable to me, and I need ideas.

you'll have to play to see more >:D
the music I used for the final boss is https://www.newgrounds.com/audio/listen/1500
Tips:
Rex Battle 1:
Phase 1 - Rex will jump around screen in his first phase. He usually sticks to the bottom of the battlefield, so you only have to stay on top for the first part.
Phase 2 - Upon knocking Rex's wings off, he will remain in a constant, brisk sweeping motion left and right on the bottom of the screen. It shouldn't be too hard to hit him.
Phase 3 - Rex's final phase occurs when he's partially crushed. His speed is doubled, meaning you have to time your hops just right to land on him and finish him off.
Airship:
Main Airship - Upon entering, jump IMMEDIATELY to prevent being hit by a low-lying Bullet Bill. There are 2 rooms to go through before reaching the next section:
Red Switch Ship: This room is on the top right when you enter. It is the only one open besides the entryway. Upon weaving around 2 Bullet cannons and 2 Red Koopas in a small airship, you can hit the Red Switch, thereby opening the red doors.
( Tip: Upon hitting the Red Switch, if you have any shells on the platform, use them to kill the Thomp over the yellow bridge. This makes an easy pathway to the second section. )
Yellow Switch: This room is right above the entryway, and is doubly locked by a Green and Red block door. Three Green Koopas reside in the Green room, along with 2 Bullet cannons and the Yellow Switch, which is required to move to the next section.
Cross the bridge made of yellow bricks ( follow the yellow brick roaaddddd ) to enter the next section:
Airsurf - This section is the less difficult of the two. It requires you sit on a moving Airship NPC block for at least a few minutes while you're bombarded by Bomber Lakitus, Green Paratroopas, and a few Bullet Bills.
( Bombers, while not very dangerous on their own, can become lethal when in groups. Use Green Shells or their own bombs against them to prevent a potential hazard! )
Rex Battle 2:
This battle plays out a little differently than last time. There are solid platforms and Bullet Bill cannons on the bottom row, making it even harder to hit Rex when he's in his final phase.
Foo Section: Towards the end of the level, Foos will start appearing out of nowhere and covering the screen in white, while Fire Piranha Plants, Paragoombas, and Green Koopa Troopas attack you from who knows where. It's best to take out the Foos before you progress.
Final Boss:
no hints here haha
Tell me what you all think about it, criticism is allowed.
http://www.mediafire.com/folder/p19kkh2 ... tain_Level
If you have any ideas, lemme know. Sandbox-ing is really enjoyable to me, and I need ideas.

you'll have to play to see more >:D
the music I used for the final boss is https://www.newgrounds.com/audio/listen/1500
Tips:
Rex Battle 1:
Phase 1 - Rex will jump around screen in his first phase. He usually sticks to the bottom of the battlefield, so you only have to stay on top for the first part.
Phase 2 - Upon knocking Rex's wings off, he will remain in a constant, brisk sweeping motion left and right on the bottom of the screen. It shouldn't be too hard to hit him.
Phase 3 - Rex's final phase occurs when he's partially crushed. His speed is doubled, meaning you have to time your hops just right to land on him and finish him off.
Airship:
Main Airship - Upon entering, jump IMMEDIATELY to prevent being hit by a low-lying Bullet Bill. There are 2 rooms to go through before reaching the next section:
Red Switch Ship: This room is on the top right when you enter. It is the only one open besides the entryway. Upon weaving around 2 Bullet cannons and 2 Red Koopas in a small airship, you can hit the Red Switch, thereby opening the red doors.
( Tip: Upon hitting the Red Switch, if you have any shells on the platform, use them to kill the Thomp over the yellow bridge. This makes an easy pathway to the second section. )
Yellow Switch: This room is right above the entryway, and is doubly locked by a Green and Red block door. Three Green Koopas reside in the Green room, along with 2 Bullet cannons and the Yellow Switch, which is required to move to the next section.
Cross the bridge made of yellow bricks ( follow the yellow brick roaaddddd ) to enter the next section:
Airsurf - This section is the less difficult of the two. It requires you sit on a moving Airship NPC block for at least a few minutes while you're bombarded by Bomber Lakitus, Green Paratroopas, and a few Bullet Bills.
( Bombers, while not very dangerous on their own, can become lethal when in groups. Use Green Shells or their own bombs against them to prevent a potential hazard! )
Rex Battle 2:
This battle plays out a little differently than last time. There are solid platforms and Bullet Bill cannons on the bottom row, making it even harder to hit Rex when he's in his final phase.
Foo Section: Towards the end of the level, Foos will start appearing out of nowhere and covering the screen in white, while Fire Piranha Plants, Paragoombas, and Green Koopa Troopas attack you from who knows where. It's best to take out the Foos before you progress.
Final Boss:
no hints here haha