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Radioactive glow?!?

Posted: Fri Apr 11, 2014 9:54 pm
by FanofSMBX
Spoiler: show
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In images like these, I notice how in the glow area, well look at the block in the first screenshot - it looks green! - and in the second screenshot Mario looks like he has a sunburn!
What is the cause of this?!? If stuff glowed like that in real life I'd probably put the source in a biohazard bin!

Re: Radioactive glow?!?

Posted: Fri Apr 11, 2014 10:11 pm
by Julia Pseudo
It's the combination of the yellow filter onto the brownish background. That's just what this two colors look like together. I really don't understand what's confusing you here.

Re: Radioactive glow?!?

Posted: Fri Apr 11, 2014 10:19 pm
by FanofSMBX
Mario's face is peach, and the glow is yellow.
Ideal combination = a lightish yellow peach
The game combination - Yellow and Magenta?
Zoom in closer if you don't notice.

Re: Radioactive glow?!?

Posted: Fri Apr 11, 2014 11:15 pm
by Danny
Graphics processing doesn't work like real life. Just because Mario's SKIN TONE and the yellow glow mix together to form a lighter flesh tone colour in real life doesn't mean the graphics will process that. It's actually simple knowledge to comprehend.

Re: Radioactive glow?!?

Posted: Fri Apr 11, 2014 11:22 pm
by FanofSMBX
I've seen other games with good transparency. What's the deal here?

Re: Radioactive glow?!?

Posted: Fri Apr 11, 2014 11:28 pm
by Danny
Probably because SMBX wasn't optimized to use transparency as much as other games?

Re: Radioactive glow?!?

Posted: Sat Apr 12, 2014 12:47 am
by Julia Pseudo
Yeah, none of the default graphics use translucency (i.e. transparency with color). Redigit probably didn't expect this kind of effect to become as popular as it has. It's really not that big a deal.

Re: Radioactive glow?!?

Posted: Sat Apr 12, 2014 12:17 pm
by Shadow Yoshi
It has to do with the way masks are interpreted in SMBX - I haven't studied this, but I'm guessing it's because the mask controls how much light is let in based on what color (or shade of gray) it is. This would, ostensibly, leave it up to RGB-style coloring/lighting with pigments and lights and stuff you learn about in a physics class.

Re: Radioactive glow?!?

Posted: Mon Apr 14, 2014 12:48 am
by mochila
Thats my Glowing Yoshi screenshots!

Re: Radioactive glow?!?

Posted: Wed Apr 16, 2014 9:19 am
by FutureNyanCat
mochila wrote:Thats my Glowing Yoshi screenshots!
Yes, these are your glowing Baby Yoshi screenie tests - please be on topic.

You can just say "Blame Redigit", but here's a longer reason:
Since Redigit was drunk, the interpretation of the transparency of masks through coding went horribly wrong, which can change palettes and make some sprites look 8bit, which means that the coding is a bit weird for the masks.

Re: Radioactive glow?!?

Posted: Wed Apr 16, 2014 10:16 am
by Valtteri
Can you please stop pointing out stuff like this when it's obvious the reason is just that SMBX works like it works and there is no solution.