Pionpi from Super Mario Land (pionpiapi.lua)
Posted: Mon Jan 08, 2018 2:16 pm
So...I was debating to myself if this should go in the Graphics Forum or in this one. Considering this contains a graphic that I made from scratch and it also replaces a default enemy from the game, but it is used as an API, so at the same time it is not very newbie-friendly. (Some feedback about how to properly manage and share these kind of contributions would be very much appreciated)
Well. wharever, this is the thing: The Jiang shi enemy from Super Mario Land comes to SMBX 2.0 taking the place of the Dry bones. It moves around jumping in a stiff manner and actively chasing the player. If it gets stomped, it will fall apart and get stunned untill it puts back together, but it can be defeated normaly with other methods. It is even weak to fireballs: getting hit with 3 will put it down.




Notes:
The hit box that registers the fireballs that hit the NPC sometimes can't keep up with the movements of the NPC, so expect to see the fireball hiting the enemy without damaging it when its jumping (You will know if it makes a different sound effect) But don't worry, it works properly most of the time. It also can't climb slopes, registering it as a solid block so it turns the other way.
Download links
Mediafire: http://www.mediafire.com/file/6ovg1q669 ... pi_API.rar
Dropbox: https://www.dropbox.com/s/hw93fx7uvg51z ... I.rar?dl=0
Well. wharever, this is the thing: The Jiang shi enemy from Super Mario Land comes to SMBX 2.0 taking the place of the Dry bones. It moves around jumping in a stiff manner and actively chasing the player. If it gets stomped, it will fall apart and get stunned untill it puts back together, but it can be defeated normaly with other methods. It is even weak to fireballs: getting hit with 3 will put it down.




Notes:
The hit box that registers the fireballs that hit the NPC sometimes can't keep up with the movements of the NPC, so expect to see the fireball hiting the enemy without damaging it when its jumping (You will know if it makes a different sound effect) But don't worry, it works properly most of the time. It also can't climb slopes, registering it as a solid block so it turns the other way.
Download links
Mediafire: http://www.mediafire.com/file/6ovg1q669 ... pi_API.rar
Dropbox: https://www.dropbox.com/s/hw93fx7uvg51z ... I.rar?dl=0