PixelPest wrote:
Y'all should play the level instead of judge it from the screenshots. It's not as bad as you seem to be assuming
LET'S DO IT
Our level gimmick is about moving blocks. You applied very well this gimmick on the level design, i really liked some aplications, like crushers, moving plataforms that you need wait and make a good jump, and the Red Coin part is pretty darn cool, it's very creative. That is a basic gimmick that you make awesome aplications.
The difficult is very basic, since this the first level of your project, but the final part offers a nice difficulty, comparing to the whole level.
And about the coin placement, there are some places that have a lot of coins, so you can redistribute these coins along the level, make them less cumulative and redistribute with similar amounts in the places.
The aesthics it's where you need to improve on your level, there's ground grass everywhere and there's grass bgo everywhere, especially on the first section. Remember: Overdecoration can be a bad thing. If you controlled the use of bgo (and the ground grass), the aesthics could be better. If you want, you can place custom gfx for the grass bgo and maybe for the background, but also remeber:
custom gfx doesn't make a level.
This is a personal opnion, 30° slopes make a level more natural, so you can use more them. You can use combinations of 30° and 45° slopes, and make our level very neat!
This level is much better than expected, i see why you make these gaps, and it's was fun! Overall, i give a
8/10 for you, the level design is very good and you should improve a little your aesthics.
This is my first complete review, when i saw other levels, i only juddged by the screenshots, and didn't make any true review. Sorry about that! Like i said before, good luck with your project, and keep improving, and how do you keep improving? Making more levels and try hard to improve the weak points.