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Re: Super Mario: Battle of the Mushroom Kingdom

Posted: Sat Jan 06, 2018 4:04 am
by Eri7
Electriking wrote:
Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Download link? Because that is not necessary for a project thread and the lack of screenshots therefore probably directed attention away from the lack of it, although really it is stupid to ask for a link given it is not required.
I think he meant the playable character.

Re: Super Mario: Battle of the Mushroom Kingdom

Posted: Sat Jan 06, 2018 6:29 am
by TheNewGuy
Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Link may be the worst character in platforming Mario games.

Re: Super Mario: Battle of the Mushroom Kingdom

Posted: Sat Jan 06, 2018 6:41 am
by Jerrysmbxworld
Electriking wrote:
Jerrysmbxworld wrote:I'm surprised none commented on No Link! I expected someone to get triggered.
Download link? Because that is not necessary for a project thread and the lack of screenshots therefore probably directed attention away from the lack of it, although really it is stupid to ask for a link given it is not required.
No , i meant Link, from Legend of Zelda

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 7:30 am
by TheNewGuy
Is this SMBX 1.3/2.0 or 38A

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 11:54 am
by Jerrysmbxworld
TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 11:57 am
by TheNewGuy
Jerrysmbxworld wrote:
TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 12:25 pm
by Jerrysmbxworld
TheNewGuy wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote:Is this SMBX 1.3/2.0 or 38A
If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 12:31 pm
by TheNewGuy
Jerrysmbxworld wrote:
TheNewGuy wrote:
Jerrysmbxworld wrote: If you read the topic, on the feature picture of all the cool content features that makes this project significant, it says available for all verisons
Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 1:01 pm
by Jerrysmbxworld
TheNewGuy wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: Levels made in 38A can't be played in 1.3/2.0
3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 1:34 pm
by ElectriKong
Jerrysmbxworld wrote:
TheNewGuy wrote:
Jerrysmbxworld wrote: 3.8A? Sorry, but what is that? Oh nevermind. True but i can redesign it to make it available for 1.3 & 2.0
What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 6:54 pm
by Jerrysmbxworld
Electriking wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
Not if you add one

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Sun Jan 07, 2018 6:54 pm
by Jerrysmbxworld
Electriking wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote: What about 38A ( or 1.4.x) Powerups?
Different versions receive different features that make them unique from the others (EX; 1.3 Will have Squirrel Mario and 1.4 will have Baby yoshis)
It may be dificult to make the game available on both 2.0 and 38A. Also, there is no Squirrel Mario in 1.3/2.0.
"Difficult" But possible

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Mon Jan 08, 2018 2:11 am
by TheNewGuy
You can't add it to smbx 1.3. Only 2.0.

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Thu Jan 18, 2018 6:44 pm
by WildWEEGEE
still no screenshots
surprised this has not been locked

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Thu Jan 18, 2018 10:37 pm
by Jerrysmbxworld
WildWEEGEE wrote:still no screenshots
surprised this has not been locked
Things like this take abit of time to do, all i ask is for you guys to be patient, i'll try... Sunday maybe?

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/6/2018)

Posted: Thu Jan 18, 2018 10:53 pm
by WildWEEGEE
Jerrysmbxworld wrote:
WildWEEGEE wrote:still no screenshots
surprised this has not been locked
Things like this take abit of time to do, all i ask is for you guys to be patient, i'll try... Sunday maybe?
It is the rules to have screenshots by upload but what is your difficulty with taking them?
Btw if your still looking for kammy koopa I responded in that thread

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Posted: Tue Jan 23, 2018 10:08 am
by TheNewGuy
Well, Some paths on the world map are too long, and the castle level looks empty...

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Posted: Tue Jan 23, 2018 4:34 pm
by Jerrysmbxworld
TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Posted: Tue Jan 23, 2018 4:36 pm
by chuckster
Jerrysmbxworld wrote:
TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
Screenshots are broken, try using Tinypic. It fully supports the [IMG] forum format.

The rules state that you have to have the same amount of pictures you have as worlds. So you have 10 worlds which mean you require 10 screenshots.

Re: Super Mario: Battle of the Mushroom Kingdom (Update! 1/21/2018) *SCREENSHOTS ADDED*

Posted: Tue Jan 23, 2018 4:54 pm
by Jerrysmbxworld
The_Loaf_Lord wrote:
Jerrysmbxworld wrote:
TheNewGuy wrote:Well, Some paths on the world map are too long, and the castle level looks empty...
I edited the castle, your welcome
Screenshots are broken, try using Tinypic. It fully supports the [IMG] forum format.

The rules state that you have to have the same amount of pictures you have as worlds. So you have 10 worlds which mean you require 10 screenshots.
The screenshots are fine... what seems to be the problem