After my first boss rush that I released, I decided to make a sequel. But I will need help.
Well, in this new boss rush will have 3 floors. Every floor will have 3 rooms and each room will contain 4 boss battles. The last battle of a room is a Koopaling.
This Boss Rush will be created with SMBX 38A (Because I will use scripts to the Koopalings' battles).
It was a normal day in the Mushroom Kingdom. The Mario Brothers was relaxing in his house when they got a letter from the Princess. But it was not the princess that writed, it was Bowser! The letter says "BWAHAHAHAHA! Mario Brothers, I kidnapped the Princess Peach again, but this time you can't save her! Because I'm on my Interstellar Castle! Try to save her now! BWAHAHAHAHA!" Mario get angry and the two went to the castle of Princess Peach. When they arrived, Toadsworth said that the Toads built a Mushroom-shaped rocket to go to the Interstellar Castle of Bowser. Well, and so the Mario Brothers entered in the rocket and went to the Interstellar Castle of Bowser to save the princess from the claws of Bowser... again.
I don't need Level Designers, I will only need Graphics.
So pls, don't let this Boss Rush be cancelled okay?
Oh I forgot to say! You can comment what battle you want to I put.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 3:22 pm
by PixelPest
Didn't your last thread also get locked because it had no screenshots and proof of progress (which hence 0% all around there is none)?
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 3:23 pm
by Taycamgame
Give some screenshots and then we will know what the idea for this boss rush is. It helps visualise what the project will include, and how it will be unique.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 3:24 pm
by electro-kun
But I don't have any screenshots yet.
Don't worry, I will put screenshots.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 3:27 pm
by Taycamgame
You can create screenshots by using F12 in the ingame editor. Elsewhere, you can use Windows Key + PrtSc (assuming you use windows pc).
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 3:31 pm
by xDestroy
Hey! I really hope this project comes out to be a success, even though its most likely going to be locked for the reasons people stated above me, I recommend you have at least some progress on the project before making a thread on it. I have a suggestion for a Lemmy boss fight, make pipes come out of no where to throw the ball projectiles that auto kill you, and every once and a while, Lemmy will come out of the pipes, where you can hit him on the head. Hit lemmy on the head 3 times without dying will make you win; but thats just a idea.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 3:34 pm
by Taycamgame
Oh, and if you want graphics for the Koopalings, you can find them in the boss level folders of Super Mario Star Expedition, or you can search the forums for some.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 3:41 pm
by Snessy the duck
Wellington Games wrote:But I don't have any screenshots yet.
Don't worry, I will put screenshots.
You should've made the thread when you had screenshots.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 4:02 pm
by electro-kun
Sorry Snessy.
I have Koopaling graphics on my Graphics file. I just taked some Koopalings' graphics, put the scripts and ta-da! But I really need a graphic.
I need a Rocket BGO. And I liked your idea xDestroy. Well, making ball projectiles to try to kill the player isn't a bad idea. I will put this on Lemmy's boss.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 4:06 pm
by xDestroy
Wellington Games wrote:Sorry Snessy.
Wellington Games wrote:I have Koopaling graphics on my Graphics file. I just taked some Koopalings' graphics, put the scripts and ta-da! But I really need a graphic.
I need a Rocket BGO. And I liked your idea xDestroy. Well, making ball projectiles to try to kill the play isn't a bad idea. I will put this on Lemmy's boss.
Please do not double post, there is a edit button for a reason :/
About the rocket BGO, i'm sorry, i do not know one, you can ask a gfx creator thats open to making gfx via pm for a rocket bgo,
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 4:33 pm
by electro-kun
Taycamgame, I know how to take screenshots in the SMBX.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 4:40 pm
by xDestroy
Wellington Games wrote:Taycamgame, I know how to take screenshots in the SMBX.
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 5:06 pm
by electro-kun
Guys, how I can put screenshots?
Re: Wellington's Boss Rush 2
Posted: Sun Dec 31, 2017 5:10 pm
by ElectriKong
Upload them to an image hosting site, and get the direct image URL. You need them to prove it exists and let Taycamgame know it won't be a virus.