@LitDude, your Video is unaviable to watch because it is on Private. Can you at least change it to Public or Not Listed?
Re: Platform Village
Posted: Fri Apr 11, 2014 8:46 am
by glitch4
Whoops,done it.
Re: Platform Village
Posted: Sat Apr 12, 2014 11:09 pm
by Mr Boboo
Overall, the level is alright. The only thing is that it could use some scenery. Moreover, I find the level name kind of misleading. If the level is called Platform Village, I would suggest making it look more like a village.
Re: Platform Village
Posted: Sun Apr 13, 2014 12:36 am
by aero
You should try a bit harder. The enemy placement wasn't too good, lots of careless cutoff, barely any background objects, and you can walk over the level.
The ones where you can't see Mario, are the ones I was walking above the level.
Re: Platform Village
Posted: Sun Apr 13, 2014 4:09 am
by glitch4
Umm now it's updated, thanks Ghost Hwk.
Re: Platform Village
Posted: Tue May 13, 2014 8:19 pm
by Danny
Hmm...
I'm not a giant fan of the enemies right in front of the spot where you start the level. I'm also not a big fan of the tight jumps, I died way too many times trying to get past the Blue Parakoopas, because I always hit them while I had the Fire Flower. The level design isn't really that nice, because it seems very man-made, usually you would try making it seem somewhat natural.
The level was so short it didn't even need a midway point. There wasn't a lot of stuff in this level that interested me, there was no gimmick, there were no secrets, it's built entirely upon one section. There are absolutely no custom graphics or music, which is okay, but the level is just lacking in design. I honestly didn't enjoy this level that much.
2.5
Re: Platform Village
Posted: Sat Jul 04, 2015 3:41 pm
by Hatsune Blake
Does it matter if there's no custom graphics?
I rate it 3.8 or so.
Re: Platform Village (updated)
Posted: Thu Jul 09, 2015 2:31 pm
by ShadowStarX
Platform village review
Design & Gameplay: 3/10 (counts 70%) The difficulty and the powerup vs. enemy ratio is fair in the level, so it's playable with ease. The level has a slight amount of fun factor but no replay value. The coin and npc placement is kinda meh. Sadly, the bad stuff is more than the good stuff: At the start, you have NPCs near you which wouldn't be bad if they were goombas and just 1 or 2 of them. The level is also too short even for a no-CP level. The NPC variety is low, I found just rexes, koopa troopas and piranha plants. Also, the level didn't interest me to play too much when I was playing.
Atmosphere & Visuals: 4/10 (counts 30%) The SMW overworld was fitting (of course) and there is no clash or cutoff in this level. (except that random smb3 flower but I don't count that too much) There is a bit high amount of BGOs but still not spammy. However, the atmospheric fun factor is kinda low in the level and the atmosphere couldn't interest me either. (like the main design) Also, the level didn't look like a village, more like a regular grassland.
Score: 3.3/10
Moved to 'Average'
Re: Platform Village (updated)
Posted: Wed Aug 26, 2015 9:36 am
by Lel_06
Hi,
Positive points :
Not very hard
Power-Ups are presents
Negative points :
Too short
Too classic
Why the level name is "Platform Village"
Note : 4/10
Note : For me, the video is always in "Private" mode and I can't watch it.
Re: Platform Village (updated)
Posted: Wed Aug 26, 2015 6:22 pm
by Enjl
This level would've done better with less slopes and one or two banzai bills. 4/10