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Graphic Borders

Posted: Sat Dec 23, 2017 2:11 pm
by Yaknafein
Hi! I am having problems replacing some graphics to another ones. The problem is that the sprites i downloaded from [Website] are combinating. For example, i'm having problems changing Link's graphics for Dark Bowser graphics (This ones: https://asylusgoji91.deviantart.com/art ... -269338650). The texture of some of the Dark Bowser sprites combine with others.

So the question is: Could somebody, please, make a pack with all the graphics with borders on the graphic limit? That way, people would have a little help, and not get lost trying to edit link-1.gif or mario-7.gif.

Re: Graphic Borders

Posted: Sat Dec 23, 2017 3:01 pm
by Emral
All players follow this grid:
https://imgur.com/1dnW3g3

Re: Graphic Borders

Posted: Sat Dec 23, 2017 5:10 pm
by Yaknafein
Enjl wrote:All players follow this grid:
https://imgur.com/1dnW3g3
Thanks! I have a question, tho (To those who read this and also Enjl):
-Is this grid usable for all the graphics?

Re: Graphic Borders

Posted: Sat Dec 23, 2017 7:51 pm
by Emral
No, this is only for players. All other sprites have grid sizes defined by a frame's width and height:
For NPCs you can grab the defaults by doing maths on their original sprites, but you can set the dimensions using "gfxwidth" and "gfxheight" as described in this post:
viewtopic.php?f=35&t=425

As for background objects, you have to use the sizes of the original graphics.
As for blocks, you can freely resize them if you use PGE, but you have to keep animating blocks at their original height.

Re: Graphic Borders

Posted: Sat Feb 17, 2018 6:43 am
by Yaknafein
Enjl wrote:No, this is only for players. All other sprites have grid sizes defined by a frame's width and height:
For NPCs you can grab the defaults by doing maths on their original sprites, but you can set the dimensions using "gfxwidth" and "gfxheight" as described in this post:
viewtopic.php?f=35&t=425

As for background objects, you have to use the sizes of the original graphics.
As for blocks, you can freely resize them if you use PGE, but you have to keep animating blocks at their original height.
Tanks.

Re: Graphic Borders

Posted: Sat Feb 17, 2018 11:24 am
by PixelPest
Yaknafein wrote:
Enjl wrote:No, this is only for players. All other sprites have grid sizes defined by a frame's width and height:
For NPCs you can grab the defaults by doing maths on their original sprites, but you can set the dimensions using "gfxwidth" and "gfxheight" as described in this post:
viewtopic.php?f=35&t=425

As for background objects, you have to use the sizes of the original graphics.
As for blocks, you can freely resize them if you use PGE, but you have to keep animating blocks at their original height.
Tanks.
Please don't bump topics with posts like this

Re: Graphic Borders

Posted: Fri Mar 30, 2018 4:10 am
by teh_supar_hackr
Enjl wrote:All players follow this grid:
https://imgur.com/1dnW3g3
How do I use this? I'm confused.

Re: Graphic Borders

Posted: Fri Mar 30, 2018 6:21 am
by Emral
teh_supar_hackr wrote:
Enjl wrote:All players follow this grid:
https://imgur.com/1dnW3g3
How do I use this? I'm confused.
Try overlaying a player spritesheet with this.