Graphic Borders

Share and discuss custom SMBX graphics.

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Yaknafein
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Graphic Borders

Postby Yaknafein » Sat Dec 23, 2017 2:11 pm

Hi! I am having problems replacing some graphics to another ones. The problem is that the sprites i downloaded from [Website] are combinating. For example, i'm having problems changing Link's graphics for Dark Bowser graphics (This ones: https://asylusgoji91.deviantart.com/art ... -269338650). The texture of some of the Dark Bowser sprites combine with others.

So the question is: Could somebody, please, make a pack with all the graphics with borders on the graphic limit? That way, people would have a little help, and not get lost trying to edit link-1.gif or mario-7.gif.

Emral
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Re: Graphic Borders

Postby Emral » Sat Dec 23, 2017 3:01 pm

All players follow this grid:
https://imgur.com/1dnW3g3

Yaknafein
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Re: Graphic Borders

Postby Yaknafein » Sat Dec 23, 2017 5:10 pm

Enjl wrote:All players follow this grid:
https://imgur.com/1dnW3g3
Thanks! I have a question, tho (To those who read this and also Enjl):
-Is this grid usable for all the graphics?

Emral
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Re: Graphic Borders

Postby Emral » Sat Dec 23, 2017 7:51 pm

No, this is only for players. All other sprites have grid sizes defined by a frame's width and height:
For NPCs you can grab the defaults by doing maths on their original sprites, but you can set the dimensions using "gfxwidth" and "gfxheight" as described in this post:
viewtopic.php?f=35&t=425

As for background objects, you have to use the sizes of the original graphics.
As for blocks, you can freely resize them if you use PGE, but you have to keep animating blocks at their original height.

Yaknafein
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Re: Graphic Borders

Postby Yaknafein » Sat Feb 17, 2018 6:43 am

Enjl wrote:No, this is only for players. All other sprites have grid sizes defined by a frame's width and height:
For NPCs you can grab the defaults by doing maths on their original sprites, but you can set the dimensions using "gfxwidth" and "gfxheight" as described in this post:
viewtopic.php?f=35&t=425

As for background objects, you have to use the sizes of the original graphics.
As for blocks, you can freely resize them if you use PGE, but you have to keep animating blocks at their original height.
Tanks.

PixelPest
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Re: Graphic Borders

Postby PixelPest » Sat Feb 17, 2018 11:24 am

Yaknafein wrote:
Enjl wrote:No, this is only for players. All other sprites have grid sizes defined by a frame's width and height:
For NPCs you can grab the defaults by doing maths on their original sprites, but you can set the dimensions using "gfxwidth" and "gfxheight" as described in this post:
viewtopic.php?f=35&t=425

As for background objects, you have to use the sizes of the original graphics.
As for blocks, you can freely resize them if you use PGE, but you have to keep animating blocks at their original height.
Tanks.
Please don't bump topics with posts like this

teh_supar_hackr
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Re: Graphic Borders

Postby teh_supar_hackr » Fri Mar 30, 2018 4:10 am

Enjl wrote:All players follow this grid:
https://imgur.com/1dnW3g3
How do I use this? I'm confused.

Emral
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Re: Graphic Borders

Postby Emral » Fri Mar 30, 2018 6:21 am

teh_supar_hackr wrote:
Enjl wrote:All players follow this grid:
https://imgur.com/1dnW3g3
How do I use this? I'm confused.
Try overlaying a player spritesheet with this.


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