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Boo Boom Boss

Posted: Wed Dec 20, 2017 6:10 pm
by Flophawk
Boo Boom is a custom boss for an episode I'm working on, but I really like it so I included it as it's own level.
Screenshots:
Spoiler: show
Image
Spoiler: show
Image
Download:
https://www.mediafire.com/file/ut62jhlb ... Battle.zip

Who knew something as simple as removing Boom Boom's gravity could be so cool?

Re: Boo Boom Boss

Posted: Wed Dec 20, 2017 7:18 pm
by FireyPaperMario
Question, how do you even attack the custom boss? Are there any items to throw at the boss?

Re: Attacking Boss

Posted: Thu Dec 21, 2017 3:42 pm
by Flophawk
It's just like normal Boom Boom. Jump on his head when he's not in his shell.

Re: Boo Boom Boss

Posted: Thu Dec 21, 2017 5:02 pm
by PixelPest
You're .png file for npc-15 is done improperly. It doesn't need to be masked and should just have a transparent area instead of a black. The boss battle honestly isn't great either way though. It's an interesting idea but it's repetitive, slow, and the boss itself is poorly sprited and has no animation for the attack phase, making it look, well, bad

Re: Boo Boom Boss

Posted: Thu Dec 21, 2017 5:51 pm
by Flophawk
PixelPest wrote:the boss itself is poorly sprited and has no animation for the attack phase
What do you mean? Bad how? And what animation for attack phase? I am not doing an understand of your tomfoolery

Re: Boo Boom Boss

Posted: Thu Dec 21, 2017 7:10 pm
by PixelPest
The part where Boom Boom floats around (walking/moving/attack/not spike/not hiding phase) is bad because it doesn't have any animation and the sprite is poorly shaded

Re: Boo Boom Boss

Posted: Fri Dec 22, 2017 5:56 pm
by Flophawk
How is it poorly shaded? The tail is the only part that's different from the original sprite and it looks fine to me. And he wiggles his arms like a damn fool. Why do you say he has no animation?