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Toggling full-camera particles on certain sections
Posted: Fri Dec 15, 2017 10:37 pm
by sheepsaren1ce
Hi. I have installed a full camera Rain particle on Lua, but is there any certain way to enable the particles on certain sections?
Thanks.

Re: Toggling full-camera particles on certain sections
Posted: Fri Dec 15, 2017 10:54 pm
by PixelPest
You don't "install" rain particles. What code do you have already?
Re: Toggling full-camera particles on certain sections
Posted: Fri Dec 15, 2017 11:57 pm
by The0x539
In your code there'll be an emitter. Somewhere in the code you'll be calling its draw method. Just stick that method call inside an appropriate if statement.
Re: Toggling full-camera particles on certain sections
Posted: Sat Dec 16, 2017 6:03 am
by sheepsaren1ce
PixelPest wrote:You don't "install" rain particles. What code do you have already?
Code:
local effect = particles.Emitter(0, 0, Misc.resolveFile("particles/p_rain.ini"));
effect:AttachToCamera(Camera.get()[1]);
function onCameraUpdate()
effect:Draw();
end
Re: Toggling full-camera particles on certain sections
Posted: Sat Dec 16, 2017 7:03 am
by Hoeloe
Like The0x539 said, you're calling effect:Draw(). All you need to do is check the section first.
Re: Toggling full-camera particles on certain sections
Posted: Sun Dec 17, 2017 3:55 am
by sheepsaren1ce
Hoeloe wrote:Like The0x539 said, you're calling effect:Draw(). All you need to do is check the section first.
Thanks!